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| Due to its status as [[Nintendo]]'s flagship franchise, the ''[[Mario (franchise)|Mario]]'' franchise has been the subject of or has been featured in many tech demos. The following is a list of them. | | Due to its status as [[Nintendo]]'s flagship franchise, the ''[[Mario (franchise)|Mario]]'' franchise has been the subject of or has been featured in many tech demos. The following is a list of them. |
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| ==List of ''Mario''-related tech demos==
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| ! Game
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| ! System
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| ! Description and Related Works
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| | ''[[Mario Demo]]''
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| | [[Virtual Boy]]
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| | An animation sequence to show off the console's stereoscopic 3D effect.
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| |''[[List of Luigi's Mansion pre-release and unused content#Early Iterations|Luigi's Mansion]]''
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| | [[Nintendo 64]]
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| | ''Luigi's Mansion'' was originally shown off at Space World 2000 as a tech demo for the [[Nintendo 64]]. However, it was later decided that the demo would be reworked into a full-fledged game exclusively for the [[Nintendo GameCube]].<ref>[http://www.unseen64.net/2008/04/08/luigis-mansion-gc-proto-beta/]</ref><ref>Calderon, Anthony. (January 21, 2005). [http://www.n-sider.com/contentview.php?contentid=261 The Making of the Game - Luigi's Mansion]. ''N-Sider''. Retrieved November 15, 2016.</ref>
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| | ''[[Yoshi Demo]]''
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| | rowspan=2 | [[Game Boy Advance]]
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| | Loosely based on ''[[Yoshi's Story]]'', it is unknown if this demo was ever meant to be a full game.<ref>[http://www.unseen64.net/2008/04/07/yoshis-story-gba-tech-demo/]</ref>
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| | ''[[Mario Kart XXL]]''
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| | A playable ''Mario Kart'' demo developed by [[wikipedia:Manfred Trenz|Denaris Entertainment Software]] made to showcase the Game Boy Advance's ability to render two separate background layers.<ref>[https://www.youtube.com/watch?v=zL8FdA3lshY Gameplay footage of Mario Kart XXL]. Youtube. Retrieved August 15, 2015</ref>
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| | ''[[Super Mario 128]]''
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| | rowspan=3 | [[Nintendo GameCube]]
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| | A series of experiments originally intended to be a sequel to ''[[Super Mario 64]]''. Concepts from this demo were used in other projects, such as ''[[Pikipedia:Pikmin (game)|Pikmin]]'' and ''[[Super Mario Galaxy]]''.<ref>[http://www.unseen64.net/2008/04/08/super-mario-128-gc-tech-demo/]</ref>
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| | ''[[Peach's Castle (game)|Peach's Castle]]''
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| | A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/]</ref>
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| | ''[[List of Mario Kart: Double Dash!! pre-release and unused content#Early iteration|Mario Kart for Nintendo GameCube]]''
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| | A seven-second clip featuring [[Mario]] and [[Luigi]] driving [[kart]]s using ''[[Super Smash Bros. Melee]]'' models. It was most likely reworked into ''[[Mario Kart: Double Dash!!]]''.
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| | ''[[Balloon Trip]]''
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| | rowspan=2 | [[Nintendo DS]]
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| | A ''[[Super Mario World 2: Yoshi's Island]]''-themed [[minigame]] making use of the [[Nintendo DS]]'s touchscreen and dual screen setup. It ended up forming the basis of ''[[Yoshi Touch and Go]]''.<ref>[http://www.unseen64.net/2008/04/08/balloon-trip-yoshi-touch-go-ds-proto/]</ref>
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| | ''[[Mario's Face (tech demo)|Mario's Face]]''
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| | A tech demo featuring Mario and [[Wario]]'s heads, that could be squeezed or stretched in various ways, similar to the title screen for ''[[Super Mario 64]]''.<ref>[http://www.unseen64.net/2008/04/08/marios-face-ds-tech-demo/]</ref>
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| | ''[[New Super Mario Bros. Mii]]''
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| | rowspan=6 | [[Wii U]]
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| | An experience tech demo loosely based on ''[[New Super Mario Bros. Wii]]'' appearing at [[wikipedia:Electronic Entertainment Expo 2011|E3 2011]]. The demo's primary purpose was to show off the "[[wikipedia:Off-TV Play|Off-TV Play]]" function of the Wii U. It served as the basis for ''[[New Super Mario Bros. U]]''.
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| | ''[[Mario Chase|Chase Mii]]''
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| | It features [[Mii]]s in ''Mario''-themed costumes playing a game similar to tag. A refined version of this demo appears in ''[[Nintendo Land]]'' under the name Mario Chase.
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| | ''Shield Pose''
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| | A rhythm-based minigame in which the player moves the GamePad around to block attacks. Initially developed as pre-installed software for the console<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/gameandwario Iwata Asks: Game & Wario]</ref>, the demo's scope was expanded and it was reworked as the ''[[Game & Wario]]'' minigame [[Pirates]].
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| | ''Measure Up''
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| | A minigame in which the player is instructed to draw geometrical shapes. It was released as the ''Game & Wario'' minigame [[Design]].
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| | Zapper demo
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| | A minigame in which the player moves the GamePad to shoot [[Mii]]-like characters. It ended up being the basis of the ''Game & Wario'' minigame [[Shutter]].
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| | ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' [[Wii U]] demo
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| | Developed with [[wikipedia:Nintendo Web Framework|Nintendo Web Framework]] (a [[wikipedia:development environment|development environment]] based on [[wikipedia:WebKit|WebKit]]), the ''Mario vs. Donkey Kong'' Wii U demo was shown at [[wikipedia:Game Developers Conference|GDC 2014]], used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the [[Mini Mario (toy)|Mini Marios]] to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the {{button|wiiu|GamePad}}. The first stage shows some of the basic features of Nintendo Web Framework, and then after this stage is a bigger stage, which brings more complex lighting effects and animations.<ref>[http://mariopartylegacy.com/2014/03/mario-vs-donkey-kong-wii-u-demo-playable-at-gdc/ Mario Vs. Donkey Kong Wii U Demo Playable at GDC - Mario Party Legacy]</ref><ref>[http://www.reinodocogumelo.com/2014/03/demo-tecnica-de-mario-vs-donkey-kong.html]</ref> This title was reworked into ''[[Mario vs. Donkey Kong: Tipping Stars]]''.
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| ==References== | | ==References== |