Bros. Attack: Difference between revisions
(Mario & Luigi: Superstar Saga + Bowser's Minions info.) |
mNo edit summary |
||
Line 10: | Line 10: | ||
To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes. | To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes. | ||
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing [[List of items|items]], making the enemy [[Dizzy]], or simply doing more damage to it. | After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing [[List of items|items]], making the enemy [[Dizzy]], or simply doing more damage to it. In the 3DS remake, even if the Bros. fail to obtain an "Excellent!" rating, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. | ||
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Furthermore, he Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed. | In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Furthermore, he Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed. |
Revision as of 08:04, October 24, 2017
Bros. Attacks are special methods of attacking, which require Mario and Luigi to work together. These moves are used in Mario & Luigi: Superstar Saga, Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Dream Team, Mario & Luigi: Paper Jamand Mario & Luigi: Superstar Saga + Bowser's Minions. In Mario & Luigi: Superstar Saga, Mario and Luigi learn six Bros. Attacks during the adventure, three for each brother; the moves are based off their overworld Bros. Actions, such as the High Jump. In addition, there are two secret Bros. Attacks that they can learn by acquiring the two Secret Scrolls in the Hammerhead Bros.' Cave. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses Popple and Rookie.
Bros. Attacks use up Mario and Luigi's Bros. Points, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with Syrup Jars.
To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular Jump or Hammer attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, Advanced Commands are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, making the enemy Dizzy, or simply doing more damage to it. In the 3DS remake, even if the Bros. fail to obtain an "Excellent!" rating, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly.
In Mario & Luigi: Superstar Saga + Bowser's Minions, Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Furthermore, he Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.
The concept of Bros. Attacks was replaced with Bros. Items in the sequel, Mario & Luigi: Partners in Time.
In Mario & Luigi: Bowser's Inside Story, Bros. Attacks are referred to as Special Attacks. Unlike in other installments, all Special Attacks can be activated by both Mario and Luigi. They are unlocked by collecting ten Attack Pieces in a given area or by completing certain quests to obtain all ten pieces at a time. Advanced Commands are absent in this game, along with both successors.
Bros. Attacks return in Mario & Luigi: Dream Team, and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 Attack Pieces in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, Luiginary Attacks are used instead of Bros. Attacks. As the game progresses, Bros. Attacks are also unlocked for Dreamy Luigi in Giant Battles.
Bros. Attacks return for the third time in Mario & Luigi: Paper Jam, acting similarly to their appearance in Mario & Luigi: Dream Team. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while Paper Mario cheers for the duo. Paper Mario instead has the option to use Trio Attacks that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in Mario & Luigi: Dream Team, Bros. Attacks are not gained by collecting Attack Pieces; they're instead gained by getting them back from Nabbit who stole them at the beginning of the game.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
Mario's Bros. Moves
Luigi's Bros. Moves
Mario & Luigi: Bowser's Inside Story
- Green Shell
- Fire Flower
- Jump Helmet
- Yoo Who Cannon
- Super Bouncer
- Spin Pipe
- Mighty Meteor
- Snack Basket
- Magic Window
- Falling Star
Mario & Luigi: Dream Team
Mario's Bros. Attacks
Luigi's Bros. Attacks
Giant Luigi's Bros. Attacks
Mario & Luigi: Paper Jam
Mario's Bros. Attacks
Luigi's Bros. Attacks
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ブラザーアタック[?] Burazā Atakku |
Brother Attack | |
Korean | 브라더 어택[?] Bradeo attag |
Brother Attack |