Boo (microgame): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The game begins with two [[Boo]]s inside a [[castle]], and [[Mario]] standing between them. The objective of this microgame is to tap the arrow buttons to turn Mario and watch both Boos, and thus make them stop floating towards his direction. If Mario isn't touched by a Boo until the game ends, the player wins. If Mario is touched by a Boo, the game ends and the player will lose a life. | The game begins with two [[Boo]]s inside a [[castle]], and [[Mario]] standing between them. The objective of this microgame is to tap the arrow buttons to turn Mario and watch both Boos, and thus make them stop floating towards his direction. If Mario isn't touched by a Boo until the game ends, the player wins and doesn't lose a life. If Mario is touched by a Boo, the game ends and the player will lose a life. | ||
{{WWDIYS Microgames}} | {{WWDIYS Microgames}} | ||
[[Category:WarioWare: D.I.Y. Showcase]] | [[Category:WarioWare: D.I.Y. Showcase]] |
Revision as of 14:10, September 5, 2017
- This article is about the microgame from WarioWare: D.I.Y. Showcase. For the species, see Boo.
Boo is one of 18-Volt's classic microgames, based on the NES game, Super Mario Bros. 3.
Gameplay
The game begins with two Boos inside a castle, and Mario standing between them. The objective of this microgame is to tap the arrow buttons to turn Mario and watch both Boos, and thus make them stop floating towards his direction. If Mario isn't touched by a Boo until the game ends, the player wins and doesn't lose a life. If Mario is touched by a Boo, the game ends and the player will lose a life.