Jump the Gun: Difference between revisions
m (Robot: Removing template: BoxTop) |
|||
Line 33: | Line 33: | ||
{{foreignname | {{foreignname | ||
|Spa=Ojo que voy | |Spa=Ojo que voy | ||
|SpaM= | |SpaM=Eye that goes | ||
|Fra=Saute-Canon | |||
|FraM=Cannon Jump | |||
|Ger=Kugelwilli-Kanonade | |||
|GerM=Bullet Bill Cannonade | |||
|Ita=Spara e Avanza | |||
|ItaM=Shoot and Advance | |||
}} | }} | ||
{{MP6 Minigames}} | {{MP6 Minigames}} | ||
[[Category:2-vs-2 Minigames]] | [[Category:2-vs-2 Minigames]] | ||
[[Category:Mario Party 6 Minigames]] | [[Category:Mario Party 6 Minigames]] |
Revision as of 02:45, May 9, 2017
Template:Minigame-infobox Jump the Gun is a 2-versus-2 minigame found in Mario Party 6. Its name comes from the phrase "jump the gun", which refers to when a person does something prematurely.
There are only aesthetic differences between daytime and nighttime.
Introduction
The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.
Gameplay
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line (which is also a platform). Players can only shoot a Bullet Bill onto one of the targets, and may only shoot one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill he or she stood upon.
Ending
The winners perform their victory animations at the goal point.
Controls
Player aiming the cannon
- – Move the cursor
- – Shoot Bullet Bill
Player jumping across Bullet Bills
- – Move
- – Jump
In-game text
- Rules – "One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
- Advice – "When shooting Bullet Bills, consider how far your partner can jump when aiming."