Hot Hootz: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Robot: Removing template: BoxTop) |
Mamaweegee (talk | contribs) mNo edit summary |
||
Line 5: | Line 5: | ||
|species_origin=[[Hootz]] | |species_origin=[[Hootz]] | ||
}} | }} | ||
'''Hot Hootzes''' are common enemies appearing in ''[[Donkey Kong Country: Tropical Freeze]]''. Hot Hootzes are red and orange | '''Hot Hootzes''' are common enemies appearing in ''[[Donkey Kong Country: Tropical Freeze]]''. Hot Hootzes are red and orange [[Hootz]]es that wear a belt with a red [[Snowmad]] insignia. They are usually covered in orange flames, but lose them when they attack. Hot Hootzes function similarly to the [[Flaming Tiki Buzz]]es from ''[[Donkey Kong Country Returns]]/[[Donkey Kong Country Returns 3D|3D]]''. | ||
Hot Hootz are usually stationary and don't fly around in set patterns like Hootz or [[Blue Hootz]]. They attack the [[Kong]]s by releasing a [[fireball]] in their direction. When engulfed in flames, Hot Hootz cannot be [[jump|jumped]] on or [[Roll Attack|rolled]] into. However, when a Hot Hootz throws a fireball, it loses its flames and is vulnerable to jump attacks for a short time. | Hot Hootz are usually stationary and don't fly around in set patterns like Hootz or [[Blue Hootz]]. They attack the [[Kong]]s by releasing a [[fireball]] in their direction. When engulfed in flames, Hot Hootz cannot be [[jump|jumped]] on or [[Roll Attack|rolled]] into. However, when a Hot Hootz throws a fireball, it loses its flames and is vulnerable to jump attacks for a short time. |
Revision as of 06:53, May 6, 2017
Template:Species-infobox Hot Hootzes are common enemies appearing in Donkey Kong Country: Tropical Freeze. Hot Hootzes are red and orange Hootzes that wear a belt with a red Snowmad insignia. They are usually covered in orange flames, but lose them when they attack. Hot Hootzes function similarly to the Flaming Tiki Buzzes from Donkey Kong Country Returns/3D.
Hot Hootz are usually stationary and don't fly around in set patterns like Hootz or Blue Hootz. They attack the Kongs by releasing a fireball in their direction. When engulfed in flames, Hot Hootz cannot be jumped on or rolled into. However, when a Hot Hootz throws a fireball, it loses its flames and is vulnerable to jump attacks for a short time. Template:DKC:TF