Sinking the Airships: Difference between revisions
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# | {{Missionbox | ||
|title=Sinking the Airships | |||
|image=[[File:SMG_BJAA_Bowswer_Jr._Battle.png|200px]] | |||
|level=[[Bowser Jr.'s Airship Armada]] | |||
|star=1 | |||
|game=''[[Super Mario Galaxy]]'' | |||
|boss=[[Bowser Jr.]] | |||
|before= | |||
|after= | |||
}} | |||
'''Sinking the Airships''' is the only mission of [[Bowser Jr.'s Airship Armada]] in ''[[Super Mario Galaxy]]''. The mission's objective is to rescue the [[Grand Star]] from [[Bowser Jr.]] | |||
==Layout== | |||
The player starts on an [[Airship]] with several [[Octoomba]]s and a [[cannon]]. The player has to make use of the various cannons on the Airships to travel between them, using any [[Pull Star]]s if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the [[Lever Switch]]. The platform will travel between three Airship and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr. | |||
Bowser Jr. will remain on his Airship throughout the battle, shooting [[cannonball]]s and [[Bullet Bill]]s at [[Mario]]. On the Airship Mario is standing on are several [[Koopa Troopa]]s Mario can jump on to grab their [[Green Shell|shell]]. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, [[Magikoopa]]s will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the [[Bowser]] face on the front will start firing three [[fireball]]s, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship three more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star. | |||
==Enemies== | |||
*[[Goomba]]s | |||
*[[Koopa]]s | |||
*[[Floating Mine]]s | |||
*[[Bullet Bill]]s | |||
*[[Scuttlebug]]s | |||
*[[Mandibug]]s | |||
*[[Magikoopa]]s | |||
*[[Wiggler]]s | |||
*[[Octopus (Super Mario Galaxy)|Octopus]]es | |||
*[[Octoomba]]s | |||
*[[Sentry Beam]]s | |||
*[[Bowser Jr.]] (boss) | |||
==Planets visited== | |||
*[[Bowser Jr.'s Airship Armada#Airships|Airships]] | |||
*[[Bowser Jr.'s Airship Armada#Trampoline Planet|Trampoline Planet]] | |||
==Names in other languages== | |||
{{foreignname | |||
|Jap=クッパ大船団を駆逐せよ! | |||
|JapR=Kuppa daisendan o kuchiku seyo! | |||
|JapM=Annihilate the Big Bowser Fleet! | |||
|SpaE=Exterminio de la gran armada Koopa | |||
|SpaEM=Extermination of the great Koopa navy | |||
|FraA=Coulez la Flotte de Bowser! | |||
|FraAM=Sink Bowser's Fleet! | |||
|FraE=Seul contre la flotte de Bowser! | |||
|FraEM=Alone against Bowser's Fleet | |||
|Kor=쿠파 대선단을 물리쳐라! | |||
|KorR=Kupa daeseondan eul mullichyeora! | |||
|KorM=Annihilate the Big Bowser Fleet!}} | |||
{{BoxTop}} | |||
{{Galaxy}} | |||
[[Category:Levels]] | |||
[[Category:Super Mario Galaxy Missions]] |
Revision as of 13:04, April 20, 2017
Template:Missionbox Sinking the Airships is the only mission of Bowser Jr.'s Airship Armada in Super Mario Galaxy. The mission's objective is to rescue the Grand Star from Bowser Jr.
Layout
The player starts on an Airship with several Octoombas and a cannon. The player has to make use of the various cannons on the Airships to travel between them, using any Pull Stars if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the Lever Switch. The platform will travel between three Airship and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr.
Bowser Jr. will remain on his Airship throughout the battle, shooting cannonballs and Bullet Bills at Mario. On the Airship Mario is standing on are several Koopa Troopas Mario can jump on to grab their shell. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, Magikoopas will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the Bowser face on the front will start firing three fireballs, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship three more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star.
Enemies
- Goombas
- Koopas
- Floating Mines
- Bullet Bills
- Scuttlebugs
- Mandibugs
- Magikoopas
- Wigglers
- Octopuses
- Octoombas
- Sentry Beams
- Bowser Jr. (boss)