Underwater Automation: Difference between revisions
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|Jap=水中オートマリオ【そうさのいらないコース】 | |Jap=水中オートマリオ【そうさのいらないコース】 | ||
|JapR=Suichū ōto Mario (Sousa no iranai kōsu) | |JapR=Suichū ōto Mario (Sousa no iranai kōsu) | ||
|JapM=Underwater Auto-Mario ( | |JapM=Underwater Auto-Mario (A Course with No Control Required) | ||
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Revision as of 02:20, April 5, 2017
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Template:Levelbox Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.
Layout
Mario will start on a platform. He will then be bounced onto a Lift by two Trampolines. The Lift will carry him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor. Mario will then jump onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario will hit some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He will then jump on a Koopa Troopa, which causes him to ride across two Conveyors. He will land on a second blue Lava Lift, along with kicking a Shell Helmet into several Stacks of Koopa Troopas. The Lift will then take Mario to the Goal Pole.
Enemies
- Fish Bones
- Koopa Troopas
- Grinders
- Big Winged Fish Bones
- Cheep Cheeps