1 UP Heart: Difference between revisions

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[[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a '''1 UP Heart''' from ''[[Super Mario Land 2: 6 Golden Coins]]''.]]
[[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a '''1 UP Heart''' from ''[[Super Mario Land 2: 6 Golden Coins]]''.]]
'''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref> or '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, awarding one [[extra life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s.
'''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref> or '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, granting one [[extra life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s.


Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by a [[Witch (Super Mario Land 2: 6 Golden Coins)|witch]], who then runs away from Mario with them. In bonus games that occur if the Mario rings the [[bell]] placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them make their appearance, and contain 3 UP.
Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by a [[Witch (Super Mario Land 2: 6 Golden Coins)|witch]], who then runs away from Mario with them. In bonus games that occur if the Mario rings the [[bell]] placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them make their appearance, and contain 3 UP.

Revision as of 03:07, January 23, 2017

1 UP Hearts[1] (alternatively 1-Up Hearts[2] or 1UP hearts[3]) basically perform the same function as 1-Up Mushrooms, granting one extra life to the player in Super Mario Land, Super Mario Land 2: 6 Golden Coins and Donkey Kong on the Game Boy. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and Super Mushrooms.

Unlike most Mushrooms, in Super Mario Land, a 1 UP Heart will remain in one place until Mario grabs it. However, in Super Mario Land 2: 6 Golden Coins, the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in Super Mario Land 2, the 1 UP Hearts can be caught by a witch, who then runs away from Mario with them. In bonus games that occur if the Mario rings the bell placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them make their appearance, and contain 3 UP.

In Donkey Kong on the Game Boy, 1 UP Hearts floats in mid-air at spots that are hard for Mario to reach without special moves. They reappear if the player lost a life and had to repeat the level.

1 UP Hearts appear in minigames in both Super Mario Land titles, and similar items appear in "Modern" versions of Game & Watch games in Game & Watch Gallery and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any Misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the Super Mario Land 1 UP Hearts.

Game Appearances

Title Description Release Date System/Format
Super Mario Land Item 1989 Game Boy
Super Mario Land 2: 6 Golden Coins Item 1992 Game Boy
Donkey Kong (Game Boy) Item 1994 Game Boy

Gallery

Names in other languages

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References

  1. ^ Game Boy Donkey Kong English instruction booklet, page 16.
  2. ^ Nintendo Power Volume 43, page 44.
  3. ^ Super Mario Land English instruction booklet, page 8.

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