1 UP Heart: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a '''1 UP Heart''' from ''[[Super Mario Land 2: 6 Golden Coins]]''.]] | [[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a '''1 UP Heart''' from ''[[Super Mario Land 2: 6 Golden Coins]]''.]] | ||
'''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref> or '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, | '''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref> or '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, granting one [[extra life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]]. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and [[Super Mushroom]]s. | ||
Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by a [[Witch (Super Mario Land 2: 6 Golden Coins)|witch]], who then runs away from Mario with them. In bonus games that occur if the Mario rings the [[bell]] placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them make their appearance, and contain 3 UP. | Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by a [[Witch (Super Mario Land 2: 6 Golden Coins)|witch]], who then runs away from Mario with them. In bonus games that occur if the Mario rings the [[bell]] placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them make their appearance, and contain 3 UP. |
Revision as of 03:07, January 23, 2017
1 UP Hearts[1] (alternatively 1-Up Hearts[2] or 1UP hearts[3]) basically perform the same function as 1-Up Mushrooms, granting one extra life to the player in Super Mario Land, Super Mario Land 2: 6 Golden Coins and Donkey Kong on the Game Boy. The most likely reason that 1 UP Hearts are used in these games rather than 1-Up Mushrooms is that the black-and-white palette of the original Game Boy would make it impossible to distinguish between 1-Up Mushrooms and Super Mushrooms.
Unlike most Mushrooms, in Super Mario Land, a 1 UP Heart will remain in one place until Mario grabs it. However, in Super Mario Land 2: 6 Golden Coins, the 1 UP Heart moves like the 1-Up Mushroom and slides away from Mario unless he can quickly catch it. Also in Super Mario Land 2, the 1 UP Hearts can be caught by a witch, who then runs away from Mario with them. In bonus games that occur if the Mario rings the bell placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them make their appearance, and contain 3 UP.
In Donkey Kong on the Game Boy, 1 UP Hearts floats in mid-air at spots that are hard for Mario to reach without special moves. They reappear if the player lost a life and had to repeat the level.
1 UP Hearts appear in minigames in both Super Mario Land titles, and similar items appear in "Modern" versions of Game & Watch games in Game & Watch Gallery and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any Misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the Super Mario Land 1 UP Hearts.
Game Appearances
Title | Description | Release Date | System/Format |
---|---|---|---|
Super Mario Land | Item | 1989 | Game Boy |
Super Mario Land 2: 6 Golden Coins | Item | 1992 | Game Boy |
Donkey Kong (Game Boy) | Item | 1994 | Game Boy |
Gallery
Names in other languages
References
- ^ Game Boy Donkey Kong English instruction booklet, page 16.
- ^ Nintendo Power Volume 43, page 44.
- ^ Super Mario Land English instruction booklet, page 8.
Super Mario Land | |
---|---|
Protagonists | Mario • Princess Daisy |
Bosses | King Totomesu • Dragonzamasu (Tamao) • Hiyoihoi • Biokinton (Chicken) • Tatanga (Pagosu) |
Locations | Sarasaland (Birabuto Kingdom • Muda Kingdom • Easton Kingdom • Chai Kingdom) |
Levels | World 1-1 • World 1-2 • World 1-3 • World 2-1 • World 2-2 • World 2-3 • World 3-1 • World 3-2 • World 3-3 • World 4-1 • World 4-2 • World 4-3 • Expert Level |
Items & vehicles | Super Mushroom • Superball Flower • Star • 1UP heart • Coin • Marine Pop • Sky Pop • Switch • Lift Block |
Enemies & obstacles | Batadon • Bombshell Koopa • Bullet Biff • Bunbun • Chikako • Dropping lift • Falling block • Falling spike • Fly • Ganchan • Gao • Gunion • Goombo • Honen • Kumo • Mekabon • Nyololin • Pionpi • Pipe Fist • Piranha Plant • Pompon Flower • Roketon • Roto Disc • Suu • Tokotoko • Torion • Yurarin • Yurarin Boo |
Other | Brick • Bonus game • Das Super Mario Spiel • Gallery • Glitches • Goal • Media • Mystery Block • Sub-area • Soundtrack |