Ticksquawk: Difference between revisions

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|image=[[File:Ticksquawk.PNG]]
|image=[[File:Ticksquawk.PNG]]
|location=[[Dreamy Wakeport]]
|location=[[Dreamy Wakeport]]
|level=14
|lvl=14
|hp=90
|hp=90
|power=76
|power=76
|def=75
|def=75
|speed=37
|speed=37
|weak=None
|exp=20
|exp=20
|coins=18
|coins=18
|coinrate=100%
|coinrate=100%
|itemdrop=Supersyrup Jar (5%)
|items=Supersyrup Jar (5%)
|nohitter=18
|raredrop=None
|raredrop=None
|related=
|related=

Revision as of 04:18, August 29, 2016

Template:Dtenemy

Ticksquawks are stopwatch enemies that appear in Mario & Luigi: Dream Team. Their bodies have yellow lining and a red stopwatch hand and switch. In the field, Ticksquawks move around aimlessly if not disturbed, but will frantically rush about upon sighting Mario and Dreamy Luigi for a short amount of time.

A Ticksquawk can also attack by approaching Mario and initiating its timer, the Ticksquawk briefly opening itself upon the red stopwatch hand on it making a full rotation around its face. Upon it opening, a bluebird will fly out at Mario, who must jump over it in order to avoid taking damage from it. The Ticksquawk may perform this attack but have a white shutter cover its face instead, preventing Mario from visually being able to tell when the Ticksquawk will open itself and forcing the player to tell through sound-related means.

A Ticksquawk may also start flashing red and advance towards Mario, darting around him in a square formation with short pauses in between. Mario must hammer the Ticksquawk as it bursts past him in order to avoid taking damage, counter-attack the Ticksquawk and halt its oncoming explosion as a result. If Mario fails to do this, the Ticksquawk will explode, defeating itself and damaging Mario in the process.

Names in other languages

Template:Foreignname Template:ML:DT