Point: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
[[File:SPM Score bar.png|thumb|The score bar as it appeared in ''[[Super Paper Mario]]''.]]'''Points''' are units of score in the [[Mario (franchise)|''Mario'' games]]. They are acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[Coin]]s, etc. The total of all received points is usually called the '''Score'''. The first ''Mario'' game to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking. In ''[[Super Paper Mario]]'', points are used to level up the characters, replacing [[Star Point]]s from the [[Paper Mario|first]] and [[Paper Mario: The Thousand-Year Door|second]] [[Paper Mario (series)|''Paper Mario'' games]].
[[File:SPM Score bar.png|thumb|The score bar as it appeared in ''[[Super Paper Mario]]''.]]'''Points''' are units of score in the [[Mario (franchise)|''Mario'' games]]. They are acquired by defeating [[List of enemies|enemies]] or [[List of bosses|bosses]], collecting [[Coin]]s, etc. The total of all received points is usually called the '''Score'''. The first ''Mario'' game to include points was the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, where they determine the player's ranking. In ''[[Super Paper Mario]]'', points are used to level up the characters, replacing [[Star Point]]s from the [[Paper Mario|first]] and [[Paper Mario: The Thousand-Year Door|second]] [[Paper Mario (series)|''Paper Mario'' games]].


In most 2D ''Mario'' platformers, the player can earn a consecutively increasing number of points by jumping on multiple enemies without touching the ground: 100 - 200 - 400 - 500 - 800 - 1000 - 2000 - 4000 - 8000 - [[extra life|1UP]] - 1UP - 1UP ... in ''[[Super Mario Bros.]]'', while in later games, the chain is different: 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1UP - 1UP - 1UP ... (it starts with 100 in ''[[Super Mario Bros. 3]]''), and it also applies when defeating enemies with [[Invincible Mario|invincibility]], starting with ''[[Super Mario World]]'' (However, the chain becomes 4000 - 8000 - 1UP - 200 - 400... in ''[[Super Mario 3D World]]'' in this state.). A chain started with any member of the [[Hammer Bro]] family starts at 1000.
In most 2D ''Mario'' platformers, the player can earn a consecutively increasing number of points by chaining certain enemy-defeating actions without stopping (like jumping on multiple enemies without touching the ground, or kicking a shell to clear a line of foes): 100 - 200 - 400 - 500 - 800 - 1000 - 2000 - 4000 - 8000 - [[extra life|1UP]] - 1UP - 1UP ... in ''[[Super Mario Bros.]]'', while in later games, the chain is different: 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1UP - 1UP - 1UP ... (it starts with 100 in ''[[Super Mario Bros. 3]]''), and it also applies when defeating enemies with [[Invincible Mario|invincibility]], starting with ''[[Super Mario World]]'' (However, the chain becomes 4000 - 8000 - 1UP - 200 - 400... in ''[[Super Mario 3D World]]'' in this state.). A chain started with any member of the [[Hammer Bro]] family starts at 1000.


Points are useful in some games. For example, in ''[[Super Mario Land]]'', they let Mario [[continue]] after a [[Game Over]], and in ''Super Mario Bros. 3'', they spawn a [[Spade Panel|N-Mark Spade Panel]] for every 80,000 points earned. However, they are rather useless in other games and serve only as a secondary goal, such as in ''Super Mario World'' and the ''New Super Mario Bros.'' games. In ''[[Super Mario 3D Land]]'', points are replaced completely by Coins. In ''Super Mario 3D World'', they reappear, though they only have a role in multiplayer mode: the game keeps track of the points each player gains (Any points earned while riding [[Plessie]] are awarded to all players.), and displays the totals at the end of each level. The player with most points gets a crown as a prize, which is worth 5000 points if an active player wears it to the end of the next level. It can be lost if the player who holds it gets hit by an enemy and can be stolen if another player [[Ground Pound]]s on the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown.
Points are useful in some games. For example, in ''[[Super Mario Land]]'', they let Mario [[continue]] after a [[Game Over]], and in ''Super Mario Bros. 3'', they spawn a [[Spade Panel|N-Mark Spade Panel]] for every 80,000 points earned. However, they are rather useless in other games and serve only as a secondary goal, such as in ''Super Mario World'' and the ''New Super Mario Bros.'' games. In ''[[Super Mario 3D Land]]'', points are replaced completely by Coins. In ''Super Mario 3D World'', they reappear, though they only have a role in multiplayer mode: the game keeps track of the points each player gains (Any points earned while riding [[Plessie]] are awarded to all players.), and displays the totals at the end of each level. The player with most points gets a crown as a prize, which is worth 5000 points if an active player wears it to the end of the next level. It can be lost if the player who holds it gets hit by an enemy and can be stolen if another player [[Ground Pound]]s on the crowned character. If the crowned player grabs a [[Double Cherry]], only one instance of their character wears the crown.

Revision as of 08:01, August 17, 2016

The score bar in the game Super Paper Mario.
The score bar as it appeared in Super Paper Mario.

Points are units of score in the Mario games. They are acquired by defeating enemies or bosses, collecting Coins, etc. The total of all received points is usually called the Score. The first Mario game to include points was the original Donkey Kong arcade game, where they determine the player's ranking. In Super Paper Mario, points are used to level up the characters, replacing Star Points from the first and second Paper Mario games.

In most 2D Mario platformers, the player can earn a consecutively increasing number of points by chaining certain enemy-defeating actions without stopping (like jumping on multiple enemies without touching the ground, or kicking a shell to clear a line of foes): 100 - 200 - 400 - 500 - 800 - 1000 - 2000 - 4000 - 8000 - 1UP - 1UP - 1UP ... in Super Mario Bros., while in later games, the chain is different: 200 - 400 - 800 - 1000 - 2000 - 4000 - 8000 - 1UP - 1UP - 1UP ... (it starts with 100 in Super Mario Bros. 3), and it also applies when defeating enemies with invincibility, starting with Super Mario World (However, the chain becomes 4000 - 8000 - 1UP - 200 - 400... in Super Mario 3D World in this state.). A chain started with any member of the Hammer Bro family starts at 1000.

Points are useful in some games. For example, in Super Mario Land, they let Mario continue after a Game Over, and in Super Mario Bros. 3, they spawn a N-Mark Spade Panel for every 80,000 points earned. However, they are rather useless in other games and serve only as a secondary goal, such as in Super Mario World and the New Super Mario Bros. games. In Super Mario 3D Land, points are replaced completely by Coins. In Super Mario 3D World, they reappear, though they only have a role in multiplayer mode: the game keeps track of the points each player gains (Any points earned while riding Plessie are awarded to all players.), and displays the totals at the end of each level. The player with most points gets a crown as a prize, which is worth 5000 points if an active player wears it to the end of the next level. It can be lost if the player who holds it gets hit by an enemy and can be stolen if another player Ground Pounds on the crowned character. If the crowned player grabs a Double Cherry, only one instance of their character wears the crown.

Certain games and items may also affect the score. Super Mario Advance 4: Super Mario Bros. 3 features two point-changing e-Cards: a Japan-only one that doubled any points gained and an unreleased one that made the point chain start at 4000 instead of 100.[1] Super Paper Mario features Speed and Slow Flowers, which, in addition to speeding up or slowing down gameplay, respectively, for a brief time, also tripled any points gained while the items were in effect. The game also subtracted points instead of giving extra lives when the point chain got that far; this is because the game has no extra life system.

The concept of points is also used in the Mario Kart series. In the Grand Prix and Versus modes, they are awarded based on the player's finishing position. At the end of the course / tournament, the player with the most points gets a gold Cup, and the second- and third-place finishers receive silver and bronze trophies. Points are also used in Battle mode, with different uses throughout the games. In Mario Kart: Double Dash!! and Mario Kart DS, the player can set a rule that makes the winner gain a point, and (in Mario Kart DS only) win the match when reaching a predetermined number of points. In Mario Kart Wii, the player earns a point for every balloon popped or Coin collected. At the end, the teams' points are totaled and the team with more wins the match. Winning a predetermined number of matches means winning the battle. In Mario Kart 7 and Mario Kart 8, points work as in Mario Kart Wii, but are summed individually. In Balloon Battle, players can earn an unlimited number of points, but in Mario Kart 7's Coin Runners game, a player can earn only 10 points per battle due to the game's limit of 10 coins carried at a time.

In addition, various Mario sports titles use points as in the real sport depicted, like shooting a basketball into the net in Mario Hoops 3-on-3 and Mario Sports Mix, scoring goals in the Mario Strikers series, and trying to get the lowest score in the Mario Golf series.