List of Super Paper Mario glitches: Difference between revisions

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==Glitches==
==Glitches==
==={{conjecturaltext|0 HP Glitch}}===
===0 HP Glitch===
[[File:SPM 2-1 0HPglitch.png|thumb]]
[[File:SPM 2-1 0HPglitch.png|thumb]]
When the character has 1 HP, they must use [[Slim (Pixl)|Slim]]'s ability, then select another [[Pixl]] right before an enemy touches them. While the Pixl switch animation is playing, the player takes damage and their HP reaches 0, but they are still alive. If damage is taken after this, they get a [[Game Over]]. This can also be done with any form of [[Cherbil]] by jumping on them as soon as they attack.
When the character has 1 HP, they must use [[Slim (Pixl)|Slim]]'s ability, then select another [[Pixl]] right before an enemy touches them. While the Pixl switch animation is playing, the player takes damage and their HP reaches 0, but they are still alive. If damage is taken after this, they get a [[Game Over]]. This can also be done with any form of [[Cherbil]] by jumping on them as soon as they attack.
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==={{conjecturaltext|[[Boomer (Pixl)|Boomer]]'s Disappearing Chest}}===
===[[Boomer (Pixl)|Boomer]]'s Disappearing Chest===
The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.
The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.
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==={{conjecturaltext|[[Carrie]] Runs Away}}===
===[[Carrie]] Runs Away===
The player must redo the glitch above then use [[Carrie]]. She'll be able to jump up and down, left and right while the character is still stuck.
The player must redo the {{conjecturaltext|Boomer's Disappearing Chest}} glitch above, and then use [[Carrie]]. She'll be able to jump up and down, left and right while the character is still stuck.
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==={{conjecturaltext|Disappearing Boomer}}===
===Disappearing Boomer===
In this glitch, Boomer can be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a [[Warp Pipe]]. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.
The {{conjecturaltext|Disappearing Boomer}} glitch can cause Boomer to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a [[Warp Pipe]]. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.
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==={{conjecturaltext|Flipping Glitch}}*===
===Flipping Glitch*===
In Chapter 2-1, near the [[Star Block]], the player has to flip and fall into the hole. Just as [[Mario]] gets out using the trampoline, [[flip]]. The "mouse" will select the space on the right of Mario.
In Chapter 2-1, near the [[Star Block]], the player has to flip and fall into the hole. Just as [[Mario]] gets out using the trampoline, [[flip]]. The "mouse" will select the space on the right of Mario.


==={{conjecturaltext|[[Francis]] Boss Glitch}}===
===[[Francis]] Boss Glitch===
This glitch occurs when fighting [[Francis]] as [[Bowser]], when the player gets eaten by his tongue attack. Sometimes when Bowser is spat out, he will fall through the floor for three to five seconds. When he returns, the game will freeze.
The {{conjecturaltext|Francis Boss Glitch}} occurs while fighting [[Francis]] as [[Bowser]], when the player gets eaten by his tongue attack. Sometimes when Bowser is spat out, he will fall through the floor for three to five seconds. When he returns, the game will freeze.


==={{conjecturaltext|Flipped Squig}}===
===Flipped Squig===
In Chapter 7-1, the player must enter the first door in far right, near a [[Save Block]]. Then they should enter the tall pipe next to it (using [[Luigi]]'s Super Jump). The character will enter a room with a pipe that releases [[Squig]]s. If the player uses Boomer atop the pipe and explodes it when a Squig is going out of it, it turns upside-down, but walking normally. It also throws rocks by its back.
In Chapter 7-1, the player must enter the first door in far right, near a [[Save Block]]. Then they should enter the tall pipe next to it (using [[Luigi]]'s Super Jump). The character will enter a room with a pipe that releases [[Squig]]s. If the player uses Boomer atop the pipe and explodes it when a Squig is going out of it, it turns upside-down, but walking normally. The {{conjecturaltext|Flipped Squig}} also throws rocks by its back.
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==={{conjecturaltext|[[Flopside Pit of 100 Trials]] Freeze Glitch}}===
===[[Flopside Pit of 100 Trials]] Freeze Glitch===
After defeating Shadoo in the Flopside Pit of 100 Trials, the player should go between two Treasure Chests as Mario, Peach, or Luigi, and then switch to Bowser. Sometimes if the player tries opening a chest, it will not only open that one but it will open the one on the other side of Bowser. If this happens, the game will freeze.
After defeating Shadoo in the Flopside Pit of 100 Trials, the player should go between two Treasure Chests as Mario, Peach, or Luigi, and then switch to Bowser. Sometimes if the player tries opening a chest, it will not only open that one but it will open the one on the other side of Bowser. If this happens, the game will freeze.
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==={{conjecturaltext|Hidden Room Freeze Glitch }}*===
===Hidden Room Freeze Glitch*===
This may be extremely hard, but if the player manages to shrink Mario at the same time he falls into a hidden room in [[Flipside]], he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.
The {{conjecturaltext|Hidden Room Freeze Glitch}} may be extremely hard to perform. But if the player manages to shrink Mario at the same time he falls into a hidden room in [[Flipside]], he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.
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==={{conjecturaltext|Inside the Pipe}}===
===Inside the Pipe===
 
The player needs Mario and the pixl Dottie to perform the {{conjecturaltext|Inside The Pipe}} glitch.
The player needs Mario and the pixl Dottie to perform this.


====Vertical====
====Vertical====
Mario has to flip into 3-D and shrink with Dottie. Then Mario has to head to the pipe slant which is the front. Then the player has to flip back into 2-D while on the pipe slant and grow inside the pipe. Flip into 3-D again, and head into the center of the pipe.
Mario has to flip into 3-D and shrink with Dottie. Then Mario has to head to the pipe slant which is the front. Then the player has to flip back into 2-D while on the pipe slant and grow inside the pipe. Flip into 3-D again, and head into the center of the pipe.


====Horizontal====
====Horizontal====
Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.
Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.


 
===Infinite Jump Glitch===
==={{conjecturaltext|Infinite Jump Glitch}}===
The player should use Mario and [[Thudley]]. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it.
The player should use Mario and [[Thudley]]. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it.


This can be used to skip finding [[Princess Peach]] in Chapter 7-3 and finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating [[O'Chunks]] in 8-1.
This can be used to skip finding [[Princess Peach]] in Chapter 7-3 and finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating [[O'Chunks]] in 8-1.


==={{conjecturaltext|Invisible Flipside}}===
===Invisible Flipside===
The player should flip to 3D with [[Thudley]] out in the area in front of [[Merlon]]'s house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's Infinite Jump glitch to flip back into 2D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2D while walking on thin air, but the glitch will end if the player flips to 3D.<ref name="Invisible Flipside glitch in action">[https://www.youtube.com/watch?v=wVcdza-8I8A&feature=youtu.be&t=6m47s Invisible Flipside glitch]</ref>
The player should flip to 3D with [[Thudley]] out in the area in front of [[Merlon]]'s house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's {{conjecturaltext|Infinite Jump Glitch}} to flip back into 2D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2D while walking on thin air, but the glitch will end if the player flips to 3D.<ref name="Invisible Flipside glitch in action">[https://www.youtube.com/watch?v=wVcdza-8I8A&feature=youtu.be&t=6m47s Invisible Flipside glitch]</ref>


==={{conjecturaltext|Item Weapon Glitch}}===
===Item Weapon Glitch===
If the player uses an attack item on an enemy, such as [[Ice Storm]], it will give a message saying "no enemies to attack," even though there is an enemy on the screen. This can occur in bosses, usually when they are hurt.
If the player uses an attack item on an enemy, such as [[Ice Storm]], it will give a message saying "no enemies to attack," even though there is an enemy on the screen. This can occur in bosses, usually when they are hurt.
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==={{conjecturaltext|[[Light Prognosticus]] Glitch}}===
===[[Light Prognosticus]] Glitch===
In [[Merlon]]'s house, [[Mario]] should use [[Dottie]] to shrink himself, flip into 3D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player need to grow normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3D. Mario will shake, and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into [[Princess Peach]], the glitch will continue, but if Peach turns into Mario again, the glitch will end. When Mario flips back into 3D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. [[Luigi]], however, will go behind the book, but can redo the glitch, with the same routine with Mario. [[Bowser]] will end the glitch completely.
In [[Merlon]]'s house, [[Mario]] should use [[Dottie]] to shrink himself, flip into 3D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player needs to grow normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3D. Mario will shake, and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into [[Princess Peach]], the {{conjecturaltext|Light Prognosticus Glitch}} will continue. However if Peach turns into Mario again, the glitch will end. When Mario flips back into 3D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. [[Luigi]], however, will go behind the book, but can redo the glitch, with the same routine with Mario. [[Bowser]] will end the glitch completely.
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==={{conjecturaltext|[[Mega Koopa]] Glitch}}===
===[[Mega Koopa]] Glitch===
In Chapter 3-1, after the Koopa Troopa hits the block with the [[Mega Star]], the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has no choice but to reset the game at this point.
In Chapter 3-1, after the Koopa Troopa hits the block with the [[Mega Star]], the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has no choice but to reset the game at this point.
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==={{conjecturaltext|[[Mega Mario]] Throughout the City}}*===
===[[Mega Mario]] Throughout the City*===
[[File:YoldTown FromTopGlitch.png|200px|left|thumb|View of the whole level in 3D.]]
[[File:YoldTown FromTopGlitch.png|200px|left|thumb|View of the whole level in 3D.]]
This glitch requires [[Dottie]]. First the player must shrink and flip to 3D to walk behind the [[Warp Pipe]] that leads to [[Red & Green|Red's or Green's]] house. Then the player must flip to 2D, grow back to normal size, and then flip back to 3D. The camera will come in line with the background, and then if the player flips to 2D the screen will view the entire area in 3D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3D. The glitch will end if Mario enters a door.
The {{conjecturaltext|Mega Mario Throughout the City}} gltich requires [[Dottie]]. First the player must shrink and flip to 3D to walk behind the [[Warp Pipe]] that leads to [[Red & Green|Red's or Green's]] house. Then the player must flip to 2D, grow back to normal size, and then flip back to 3D. The camera will come in line with the background. If the player then flips to 2D, the screen will view the entire area in 3D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3D. The glitch will end if Mario enters a door.


If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash.{{refneeded}} However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.
If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash.{{refneeded}} However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.
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==={{conjecturaltext|[[Merlon]]'s House Dark Town}}===
==={{conjecturaltext|[[Merlon]]'s House Shadow World}}*===
The player must do the Merlon's House Shadow World glitch seen below. When Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.
At Merlon's house, the player should do the {{conjecturaltext|[[#Light Prognosticus Glitch|The Light Prognosticus glitch]]}}, standing closer to the wall. If Mario flips and walks to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in odd directions and Mario will not make his "Oof!" sound effect.  
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==={{conjecturaltext|[[Merlon]]'s House Shadow World}}*===
===[[Merlon]]'s House Dark Town===
At Merlon's house, the player should do the [[#The Light Prognosticus|The Light Prognosticus glitch]], standing closer to the wall. If Mario flips and walks to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in odd directions and Mario will not make his "Oof!" sound effect.  
The player must do the {{conjecturaltext|Merlon's House Shadow World}} glitch seen above. When Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.
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==={{conjecturaltext|Mini High Jump}}*===
===Mini High Jump*===
The player must do the glitch above. Then, they must use [[Dottie]] to shrink [[Luigi]]. The player needs to have him do his high jump and he'll fly through the walls. He'll later respawn.
The player must perform the {{conjecturaltext|Merlon's House Shadow World}} glitch. Then, they must use [[Dottie]] to shrink [[Luigi]]. The player needs to have him do his high jump and he'll fly through the walls. He'll later respawn.


==={{conjecturaltext|Missing Spinning Sound Effect}}===
===Missing Spinning Sound Effect===
While playing the [[Tilt Island]] minigame, the player must acquire a [[Flower]] and, while under its effect, press {{button|wii|+}} and {{button|wii|Home}}. Then, back to the game and un-pause it. If done correctly, the sound effect heard while Mario is spinning stops playing.
While playing the [[Tilt Island]] minigame, the player must acquire a [[Flower]] and, while under its effect, press {{button|wii|+}} and {{button|wii|Home}}. Then, go back to the game and un-pause it. If done correctly, the sound effect heard while Mario is spinning stops playing.
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==={{conjecturaltext|Missing Thudley's Eyes}}===
===Missing Thudley's Eyes===
To do this glitch, the player must be in the [[Tile Pool]] for the first time. Reach [[Thudley]]'s chest and set Boomer atop it, then open it. Thudley's eyes won't appear until he goes out of the front of the chest.
To perform the {{conjecturaltext|Missing Thudley's Eyes}} glitch, the player must be in the [[Tile Pool]] for the first time. Reach [[Thudley]]'s chest and set Boomer atop it, then open it. Thudley's eyes won't appear until he goes out of the front of the chest.
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===No Walking Animation===
===No Walking Animation===
This glitch requires Thoreau. Thoreau must pick up any enemy, and then flip to 3-D as soon as you release the enemy. Mario will not have a walking animation (His feet will remain stationary). The glitch can end by flipping back into 2-D, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if you switch to 3-D and back before doing the glitch, it will still work.
The {{conjecturaltext|No Walking Animation}} glitch requires Thoreau. Thoreau must pick up any enemy, and then flip to 3-D as soon as you release the enemy. Mario will not have a walking animation (His feet will remain stationary). The glitch can end by flipping back into 2-D, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if you switch to 3-D and back before doing the glitch, it will still work.


==={{conjecturaltext|Pass Through the Box}}===
===Pass Through the Box===
At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. The exact same thing works with pipes.
At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. The same {{conjecturaltext|Pass Through the Box}} glitch also works with pipes.
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==={{conjecturaltext|Shoot Soopa Striker in Full}}*===
===Shoot Soopa Striker in Full*===
Sometimes, when the character kicks a shell and jumps at a Soopa Striker swifty, it will be spinning and sliding, acting like a shell; however, instead of being hidden in its shell, it will be out of it with a dizzy appearance.
Sometimes when the character kicks a shell and jumps at a [[Soopa Striker]] swifty, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, it will be out of it with a dizzy appearance.
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==={{conjecturaltext|Spiny Walking Glitch}}===
 
In the Pit of 100 Trials, the [[Spiny|Spinies]] that flip to 3-D do not walk right. They use their idle pose when they walk. The other Spinies work right, though.
===Spiny Walking Glitch===
In the Pit of 100 Trials, the [[Spiny|Spinies]] that flip to 3-D do not walk right. They use their idle pose when they walk. The other Spinies will walk correctly.
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==={{conjecturaltext|Stunning Thoreau}}===
The player must [[stomp]] a regular enemy until it is defeated. Just before it vanishes and drops [[coin]]s, the player should use [[Thoreau]]'s power to pick up the enemy. While the player holds the enemy, it will be shown in its "[[Dizzy]]" form (also seen when players use [[Fleep]]). Players can throw enemies to hit other enemies/[[switches]], but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.


==={{conjecturaltext|Thoreau Sideways}}===
===Stunning Thoreau===
If Mario uses Thoreau in midair and enters a [[pipe]] after landing before Thoreau reaches him again, Thoreau will follow Mario through the pipe, but sideways. After coming out of the pipe, Thoreau will remain sideways until Mario switches Pixls, presses {{button|wii|1}}, etc.
To perform the {{conjecturaltext|Stunning Thoreau}} glitch, the player must [[stomp]] a regular enemy until it is defeated. Just before it vanishes and drops [[coin]]s, the player should use [[Thoreau]]'s power to pick up the enemy. While the player holds the enemy, it will be shown in its "[[Dizzy]]" form (also seen when players use [[Fleep]]). Players can throw enemies to hit other enemies/[[switches]], but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.


==={{conjecturaltext|Through the Counter}}===
===Thoreau Sideway===
The player should go to a card shop ([[Catch a Dream]] or [[Fondest Hopes]]). They should flip and jump behind the counter. When the player flips back and walks, they will automatically walk through the counter and eventually end up in front of it again. This also works for [[Hot Fraun]] and [[Sweet Smiles]].
If Mario uses Thoreau in midair and enters a [[pipe]] after landing before Thoreau reaches him again, Thoreau will follow Mario through the pipe, but sideways. After coming out of the pipe, Thoreau will remain sideways until Mario switches Pixls or presses {{button|wii|1}}.


==={{conjecturaltext|Through the Pipe}}===
===Through the Counter===
The player should go to a card shop ([[Catch a Dream]] or [[Fondest Hopes]]). They should flip and jump behind the counter. When the player flips back and walks, they will automatically walk through the counter and eventually end up in front of it again. The {{conjecturaltext|Through the Counter}} glitch also works for [[Hot Fraun]] and [[Sweet Smiles]].
 
===Through the Pipe===
The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with [[Cudge]], only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.
The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with [[Cudge]], only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.
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==={{conjecturaltext|Through the Platform}}===
===Through the Platform===
The player must be [[Luigi]] and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
The player must be [[Luigi]] and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
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==={{conjecturaltext|Through the [[Shell]]}}===
===Through the [[Shell]]===
If Mario kicks a Koopa Shell and runs using Dashell, he will run right through the shell and not get hurt.
The {{conjecturaltext|Through the Shell}} glitch can be seen when Mario kicks a Koopa Shell and runs using Dashell. He will run right through the shell and not get hurt.
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==={{conjecturaltext|Through the Treasure Chest}}===
===Through the Treasure Chest===
The player must find any big chest that's open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.
The player must find any big chest that's open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.
   
   
==={{conjecturaltext|[[Underhand]] Glitch}}*===
===[[Underhand]] Glitch*===
In the [[River Twygz]] section of [[The Underwhere]], select Barry and find an [[Underhand]] not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but won't be able to really move anywhere.  
In the [[River Twygz]] section of [[The Underwhere]], select Barry and find an [[Underhand]] not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but won't be able to really move anywhere.  


Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground or become stuck between [[Charold]]'s boat and the rivers edge.
Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between [[Charold]]'s boat and the rivers edge.
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==={{conjecturaltext|Walk Through the Floor}}*===
===Walk Through the Floor*===
The player must go to the [[Flipside]] B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he'll reappear, but he'll be stuck in the opening.
The player must go to the [[Flipside]] B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he'll reappear, but he'll be stuck in the opening.
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==={{conjecturaltext|[[Yold Town]] Shop Shadow World}}*===
===[[Yold Town]] Shop Shadow World*===
[[File:YoldShop InsideOut.png|200px|right|thumb|Howzit's shop can be seen from outside.]]
[[File:YoldShop InsideOut.png|200px|right|thumb|Howzit's shop can be seen from outside.]]
In the shop in [[Yold Town]], the player must first do the Yold Town Shop Void glitch but when [[Mario]] does his "falling" pose, they must [[jump]] left and [[Mario]] will be in a [[world]] of black. The player should stay in 3D because in 2D, [[Mario]] will be back in the [[shop]].
In the shop in [[Yold Town]], the player must first do the Yold Town Shop Void glitch but when [[Mario]] does his "falling" pose, they must [[jump]] left and [[Mario]] will be in a [[world]] of black. The player should stay in 3D because in 2D, [[Mario]] will be back in the [[shop]].
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==={{conjecturaltext|[[Yold Town]] Shop Void}}*===
===[[Yold Town]] Shop Void*===
[[File:SPM Yold Town Shop Void Glitch.png|thumb|Yold Town Shop Void]]
[[File:SPM Yold Town Shop Void Glitch.png|thumb|Yold Town Shop Void]]
In the shop in [[Yold Town]], the player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.
In the shop in [[Yold Town]], the player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.
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==={{conjecturaltext|[[Yold Town]] In the Wall Glitches}}===
===[[Yold Town]] In the Wall Glitches===
====[[Watchitt]]'s House Version====
====[[Watchitt]]'s House Version====
In [[Watchitt]]'s House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. You can breathe fire outside of the house. To end this version, hop off the chair or switch to Mario, Luigi or Peach.
In [[Watchitt]]'s House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. You can breathe fire outside of the house. To end this version, hop off the chair or switch to Mario, Luigi or Peach.
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Revision as of 05:08, July 10, 2016

Template:MoreImages This is a list of glitches in the game Super Paper Mario. Glitches marked with an asterisk (*) are fixed in the PAL version.

Glitches

0 HP Glitch

SPM 2-1 0HPglitch.png

When the character has 1 HP, they must use Slim's ability, then select another Pixl right before an enemy touches them. While the Pixl switch animation is playing, the player takes damage and their HP reaches 0, but they are still alive. If damage is taken after this, they get a Game Over. This can also be done with any form of Cherbil by jumping on them as soon as they attack.

Boomer's Disappearing Chest

The player must get Boomer for the first time. They must blow up the wall to the left, flip to 3-D and go into the hole. The player must flip back into 2-D and they can see that the chest is gone. The player can only do this the first time they meet Boomer though. If they leave and come back, the glitch won't work.

Carrie Runs Away

The player must redo the Template:Conjecturaltext glitch above, and then use Carrie. She'll be able to jump up and down, left and right while the character is still stuck.

Disappearing Boomer

The Template:Conjecturaltext glitch can cause Boomer to be forced to go behind the background of a stage. It can only happen when one of the characters is in a background area near a Warp Pipe. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. Then, they must go down the unseen warp pipe before Boomer goes off. If this is done correctly, Boomer will go off and go behind the background. When the player is in the next area, Boomer will still be with them.

Flipping Glitch*

In Chapter 2-1, near the Star Block, the player has to flip and fall into the hole. Just as Mario gets out using the trampoline, flip. The "mouse" will select the space on the right of Mario.

Francis Boss Glitch

The Template:Conjecturaltext occurs while fighting Francis as Bowser, when the player gets eaten by his tongue attack. Sometimes when Bowser is spat out, he will fall through the floor for three to five seconds. When he returns, the game will freeze.

Flipped Squig

In Chapter 7-1, the player must enter the first door in far right, near a Save Block. Then they should enter the tall pipe next to it (using Luigi's Super Jump). The character will enter a room with a pipe that releases Squigs. If the player uses Boomer atop the pipe and explodes it when a Squig is going out of it, it turns upside-down, but walking normally. The Template:Conjecturaltext also throws rocks by its back.

Flopside Pit of 100 Trials Freeze Glitch

After defeating Shadoo in the Flopside Pit of 100 Trials, the player should go between two Treasure Chests as Mario, Peach, or Luigi, and then switch to Bowser. Sometimes if the player tries opening a chest, it will not only open that one but it will open the one on the other side of Bowser. If this happens, the game will freeze.

Hidden Room Freeze Glitch*

The Template:Conjecturaltext may be extremely hard to perform. But if the player manages to shrink Mario at the same time he falls into a hidden room in Flipside, he will still be small, and he will fall through the spring. If the player tries to flip the game will freeze.

Inside the Pipe

The player needs Mario and the pixl Dottie to perform the Template:Conjecturaltext glitch.

Vertical

Mario has to flip into 3-D and shrink with Dottie. Then Mario has to head to the pipe slant which is the front. Then the player has to flip back into 2-D while on the pipe slant and grow inside the pipe. Flip into 3-D again, and head into the center of the pipe.

Horizontal

Once again, Mario has to flip to 3-D and shrink with Dottie. Then Mario has to get on the very edge which is the back. If done right, flip back to 2-D and let Mario fall. Grow with Dottie, and flip into 3-D again and head into the center of the pipe.

Infinite Jump Glitch

The player should use Mario and Thudley. The player should ground-pound with him, and just as Thudley's ground pound reaches maximum height, flip to 3-D, and ground-pound again and flip again, and keep repeating it.

This can be used to skip finding Princess Peach in Chapter 7-3 and finding the three orbs in 7-4. Peach will automatically re-appear in the party after defeating O'Chunks in 8-1.

Invisible Flipside

The player should flip to 3D with Thudley out in the area in front of Merlon's house. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should jump into the foreground layer but use Thudley's Template:Conjecturaltext to flip back into 2D before hitting the ground. Then the player should continue using it to proceed left until the player reaches a pit. The player should fall into the pit while in 2D. If done correctly, the ground will disappear and the player will be standing on nothing. It is possible to explore the area in 2D while walking on thin air, but the glitch will end if the player flips to 3D.[1]

Item Weapon Glitch

If the player uses an attack item on an enemy, such as Ice Storm, it will give a message saying "no enemies to attack," even though there is an enemy on the screen. This can occur in bosses, usually when they are hurt.

Light Prognosticus Glitch

In Merlon's house, Mario should use Dottie to shrink himself, flip into 3D, and jump behind the Light Prognosticus. Then, the player must go as far to the right as possible, then flip back. The player needs to grow normal, and Mario should be squished. The player must jump two times, but not too high, and then flip back into 3D. Mario will shake, and stop. When he stops, he must flip, and Mario will be partly through the book. Mario can walk, and crouch. Crouching will send Mario in front of the book, but not permanently. If Mario turns into Princess Peach, the Template:Conjecturaltext will continue. However if Peach turns into Mario again, the glitch will end. When Mario flips back into 3D, he should move toward the wall, and then the glitch will return. Same as Mario, Peach can crouch, but the glitch will still happen. Luigi, however, will go behind the book, but can redo the glitch, with the same routine with Mario. Bowser will end the glitch completely.

Mega Koopa Glitch

In Chapter 3-1, after the Koopa Troopa hits the block with the Mega Star, the player should press the home menu on the Wii Remote. When they press the button again and return to the game, the Mega Star will be dancing on the block and not touching the Koopa. The player has no choice but to reset the game at this point.

Mega Mario Throughout the City*

View of the whole level in 3D.

The Template:Conjecturaltext gltich requires Dottie. First the player must shrink and flip to 3D to walk behind the Warp Pipe that leads to Red's or Green's house. Then the player must flip to 2D, grow back to normal size, and then flip back to 3D. The camera will come in line with the background. If the player then flips to 2D, the screen will view the entire area in 3D. However, Mario can only walk left and right. If the player jumps, the screen will zoom back in on Mario, but will be viewed from the back, and will still be in 3D. The glitch will end if Mario enters a door.

If the player changes to Bowser before flipping to 2D after flipping to 3D after growing back to normal, Bowser will slip further through the background and automatically revert to 2D. Bowser will be behind the background. If Bowser walks behind the buildings, the camera will turn slightly and the game will crash.Template:Refneeded However, if Bowser jumps onto the walkable background, he will be in the background at normal size, not tiny size. If he enters the tiny pipe in the background, the glitch will end.

This was fixed in some releases of the game by moving the pipe away from the background.

Template:Conjecturaltext*

At Merlon's house, the player should do the Template:Conjecturaltext, standing closer to the wall. If Mario flips and walks to the wall, he will fall down and a black screen will appear. Mario will lose 1 HP. While respawning, the camera will go in odd directions and Mario will not make his "Oof!" sound effect.

Merlon's House Dark Town

The player must do the Template:Conjecturaltext glitch seen above. When Mario goes through the wall, the player must make him jump diagonally up-left. If done properly, the camera will switch to 3D view from Flipside. Upon going into a building, the town will reappear, but the inside of Merlon's house can still be seen in 3D, identically to the Yold Town Shop Shadow World glitch. If Merlon is in the house, he can be spoken to at any point in Flipside floor 2, including the Outskirts. If the player enters Tinga's Inn, it will reload Merlon's House, but will switch to the inn view once the door closes. This does not end the glitch, however.

Mini High Jump*

The player must perform the Template:Conjecturaltext glitch. Then, they must use Dottie to shrink Luigi. The player needs to have him do his high jump and he'll fly through the walls. He'll later respawn.

Missing Spinning Sound Effect

While playing the Tilt Island minigame, the player must acquire a Flower and, while under its effect, press Plus Button and HOME Button. Then, go back to the game and un-pause it. If done correctly, the sound effect heard while Mario is spinning stops playing.

Missing Thudley's Eyes

To perform the Template:Conjecturaltext glitch, the player must be in the Tile Pool for the first time. Reach Thudley's chest and set Boomer atop it, then open it. Thudley's eyes won't appear until he goes out of the front of the chest.

No Walking Animation

The Template:Conjecturaltext glitch requires Thoreau. Thoreau must pick up any enemy, and then flip to 3-D as soon as you release the enemy. Mario will not have a walking animation (His feet will remain stationary). The glitch can end by flipping back into 2-D, jumping, stopping entirely, or after a few seconds have passed. This will not work if the enemy is picked up in 3-D, but if you switch to 3-D and back before doing the glitch, it will still work.

Pass Through the Box

At any place in Flipside or Flopside, Mario should flip into 3-D near one of the boxes that are placed at an angle. He should walk up to the side of the angled box that is visible in 2-D. Mario should then flip back into 2-D and walk left or right (toward the angled side of the box) and flip back into 3-D. He can now walk through the angled box. The same Template:Conjecturaltext glitch also works with pipes.

Shoot Soopa Striker in Full*

Sometimes when the character kicks a shell and jumps at a Soopa Striker swifty, it will be spinning and sliding, acting like a shell. However, instead of being hidden in its shell, it will be out of it with a dizzy appearance.

Spiny Walking Glitch

In the Pit of 100 Trials, the Spinies that flip to 3-D do not walk right. They use their idle pose when they walk. The other Spinies will walk correctly.

Stunning Thoreau

To perform the Template:Conjecturaltext glitch, the player must stomp a regular enemy until it is defeated. Just before it vanishes and drops coins, the player should use Thoreau's power to pick up the enemy. While the player holds the enemy, it will be shown in its "Dizzy" form (also seen when players use Fleep). Players can throw enemies to hit other enemies/switches, but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.

Thoreau Sideway

If Mario uses Thoreau in midair and enters a pipe after landing before Thoreau reaches him again, Thoreau will follow Mario through the pipe, but sideways. After coming out of the pipe, Thoreau will remain sideways until Mario switches Pixls or presses One Button.

Through the Counter

The player should go to a card shop (Catch a Dream or Fondest Hopes). They should flip and jump behind the counter. When the player flips back and walks, they will automatically walk through the counter and eventually end up in front of it again. The Template:Conjecturaltext glitch also works for Hot Fraun and Sweet Smiles.

Through the Pipe

The player must high jump up to a platform with bricks blocking a pipe in Flipside's first floor and then flip into 3-D and break the bricks with Cudge, only they must not break the ones actually blocking the pipe. The player must slip through the gap between those bricks and the pipe, flip back and the character will be inside the pipe.

Through the Platform

The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.

Through the Shell

The Template:Conjecturaltext glitch can be seen when Mario kicks a Koopa Shell and runs using Dashell. He will run right through the shell and not get hurt.

Through the Treasure Chest

The player must find any big chest that's open. They must then jump on it and flip to 3-D. Once the player is on the base of the chest (not the top), they must flip back. Mario should fall into the chest. Now if the player makes their way to the side of the chest, the player can easily see that Mario is through the chest.

Underhand Glitch*

In the River Twygz section of The Underwhere, select Barry and find an Underhand not attached to the ground. Use Barry on the hand and it will fall to the floor, but become stuck. It will writhe and twitch but won't be able to really move anywhere.

Another exploit in the same area is to get a free roaming Underhand to follow the character out of the river. They will follow as expected but twitch if they touch the ground, or become stuck between Charold's boat and the rivers edge.

Walk Through the Floor*

The player must go to the Flipside B1 Outskirts. They must then head right in the middle of one of the half-circular openings and flip into 3-D. The player must flip back again and Mario should be through the floor. After a while, he'll reappear, but he'll be stuck in the opening.

Yold Town Shop Shadow World*

Howzit's shop can be seen from outside.

In the shop in Yold Town, the player must first do the Yold Town Shop Void glitch but when Mario does his "falling" pose, they must jump left and Mario will be in a world of black. The player should stay in 3D because in 2D, Mario will be back in the shop.

Another way to make this is doing the first version again, but instead of going left, go to the front side. The camera will flip to the normal side, out of the shop. The player will be on a totally black Yold Town and can walk in this way in 2D or 3D and even reach the Star Block in this way. (This will not occur if the player didn't complete Chapter 1-2, however.) The gameplay will not be affected. If the player flips to 2D, they will see a 2D version of the shop from a different angle.

Another result is to walk into the black void until the player comes to an invisible door and go through it. They will come out of another building next to the shop; the glitch will seem to have ended. However, if they go in 3D and run to the start of Yold Town, they will see the shop is still visible from the 2D angle in 3D.

Yold Town Shop Void*

A glitch
Yold Town Shop Void

In the shop in Yold Town, the player should use Mario. The player should then flip to 3D, and go behind the small sign next to the counter. Then, in 2-D, the player should walk towards the counter. If done right, Mario should go through the sign, and be partially inside of it. Then, if they flip back to 3D, Mario will do his "falling" animation, and fall through the floor. If the player moves the control pad, the screen will scroll away from the shop and into the void behind it. After about 10-15 seconds, Mario will reappear.

Yold Town In the Wall Glitches

Watchitt's House Version

In Watchitt's House, the player should flip to 3-D and hop on the chair closest to the door, and then switch to Bowser. You can breathe fire outside of the house. To end this version, hop off the chair or switch to Mario, Luigi or Peach.

Barber Shop Version

In the Barber Shop, the building in between the empty building and Howzit's Shop, the player should switch to Bowser and simply walk to the left toward the wall and try to breathe fire. The player will then notice Bowser's fire is going into the wall.

References

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