Bowser's Lovely Lift!: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block|Elevator Block]]s, and the [[elevator]] goes up a number of floors based on the total roll; for example, if the player hits a | The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block|Elevator Block]]s, and the [[elevator]] goes up a number of floors based on the total roll; for example, if the player hits a "7", a "9", a "10", and another "10", then they advance to the 36th floor. | ||
After the 50th floor, a [[Koopa Kid]] comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam. | After the 50th floor, a [[Koopa Kid]] comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam. |
Revision as of 21:10, May 18, 2016
Template:Minigame-infobox Bowser's Lovely Lift! is a Bowser minigame in Mario Party 7. It is the only minigame that is unlockable only in Solo Cruise, and the only minigame in this game (Mario Party 7) and the entire series where the option to have all CPU mini games off does not work.
Gameplay
The object of the game is to make it to the 100th floor while avoiding Bowser, who attacks the player. To beat this game, the player must hit four Elevator Blocks, and the elevator goes up a number of floors based on the total roll; for example, if the player hits a "7", a "9", a "10", and another "10", then they advance to the 36th floor.
After the 50th floor, a Koopa Kid comes to make the minigame more difficult. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam.
The player automatically loses if any of the artillery weapons hits them. However in Solo Party Mode, the game tracks the floor the player lost on, and allows them (or the enemy) to resume the minigame from that point when they continue it upon returning to it later. The player wins if the 100th floor is reached, even if there are any numbers on the dice left.
Controls
- – Move
- – Jump
In-game text
- Rules – "Do whatever it takes to move the elevator to the 100th floor...but watch for Bowser's attacks!"
- Advice – "Hmmm... What do those 4 Dice Blocks do...?"