User talk:Wariopicross: Difference between revisions
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==Hello!== | ==Hello!== | ||
Hi! Just wanted to say you're doing a great job with the ''[[Mario's Super Picross]]'' and [[Gallery:Mario's Super Picross]] articles, thanks for your contributions! --{{User:Henry Tucayo Clay/sig}} 19:14, 5 January 2016 (EST) | Hi! Just wanted to say you're doing a great job with the ''[[Mario's Super Picross]]'' and [[Gallery:Mario's Super Picross]] articles, thanks for your contributions! --{{User:Henry Tucayo Clay/sig}} 19:14, 5 January 2016 (EST) | ||
:I second what Henry just said but can I ask that you upload the [[Mario's Super Picross]] screenshots in 1x instead of 2x native resolution (native being 256x224 NTSC)? There is just no need to duplicate pixels because the [[SNES]] cannot display more than that (before AV conversion to a TV screen of 320x240 or 640x480). --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:29, 5 January 2016 (EST) | :I second what Henry just said but can I ask that you upload the [[Mario's Super Picross]] screenshots in 1x instead of 2x native resolution (native being 256x224 NTSC)? There is just no need to duplicate pixels because the [[SNES]] cannot display more than that (before AV conversion to a TV screen of 320x240 or 640x480). --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:29, 5 January 2016 (EST) | ||
::Hello! All the screenshots actually are in the native resolution, not all games run in the standard 256x224 resolution; the thing is that some games such as Mario's Super Picross, Kirby's Dream Land 3, and Secret of Mana actually utilize a sort of high resolution mode. In the high resolution mode, the game is actually rendered at 512x224 resolution making for a long, distorted picture; to compensate for the distortion, the picture is then stretched vertically to emulate the standard pixel aspect ratio. This mode is only used for screens that use text in Mario's Super Picross to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard super famicom resolution (256x224), which is why some of the screenshots vary in sizes.<br>Here's an example of the native 512x224 image (shown on the left) and the pixel aspect ratio correction of how it is displayed to the player in 512x448 (shown on the right). https://dl.dropboxusercontent.com/u/10519437/sfc_high_resolution.png --[[User:Wariopicross|Wariopicross]] ([[User talk:Wariopicross|talk]]) 23:43, 5 January 2016 (EST) |
Revision as of 23:43, January 5, 2016
Hello!
Hi! Just wanted to say you're doing a great job with the Mario's Super Picross and Gallery:Mario's Super Picross articles, thanks for your contributions! --™ The 'Shroom 19:14, 5 January 2016 (EST)
- I second what Henry just said but can I ask that you upload the Mario's Super Picross screenshots in 1x instead of 2x native resolution (native being 256x224 NTSC)? There is just no need to duplicate pixels because the SNES cannot display more than that (before AV conversion to a TV screen of 320x240 or 640x480). --Wildgoosespeeder (talk) 21:29, 5 January 2016 (EST)
- Hello! All the screenshots actually are in the native resolution, not all games run in the standard 256x224 resolution; the thing is that some games such as Mario's Super Picross, Kirby's Dream Land 3, and Secret of Mana actually utilize a sort of high resolution mode. In the high resolution mode, the game is actually rendered at 512x224 resolution making for a long, distorted picture; to compensate for the distortion, the picture is then stretched vertically to emulate the standard pixel aspect ratio. This mode is only used for screens that use text in Mario's Super Picross to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard super famicom resolution (256x224), which is why some of the screenshots vary in sizes.
Here's an example of the native 512x224 image (shown on the left) and the pixel aspect ratio correction of how it is displayed to the player in 512x448 (shown on the right). --Wariopicross (talk) 23:43, 5 January 2016 (EST)
- Hello! All the screenshots actually are in the native resolution, not all games run in the standard 256x224 resolution; the thing is that some games such as Mario's Super Picross, Kirby's Dream Land 3, and Secret of Mana actually utilize a sort of high resolution mode. In the high resolution mode, the game is actually rendered at 512x224 resolution making for a long, distorted picture; to compensate for the distortion, the picture is then stretched vertically to emulate the standard pixel aspect ratio. This mode is only used for screens that use text in Mario's Super Picross to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard super famicom resolution (256x224), which is why some of the screenshots vary in sizes.