Game Boy Color: Difference between revisions
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*Maximum sprite size: 8x16 or 16x8 pixels | *Maximum sprite size: 8x16 or 16x8 pixels | ||
*Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as [[Game Boy]]) | *Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as [[Game Boy]]) | ||
*Maximum number of colors on sprite: 4 (Same as [[Nintendo Entertainment System|NES]]) | *Maximum number of colors on sprite: 4 (Same as [[Nintendo Entertainment System|NES]]){{refneeded}} | ||
*Minimum/Maximum cartridge size: 256 kb - 16 mb (Same as [[Game Boy]]) | *Minimum/Maximum cartridge size: 256 kb - 16 mb (Same as [[Game Boy]]) | ||
*Sound: 4 channels | *Sound: 4 channels |
Revision as of 05:53, December 27, 2015
Template:Redirectshere Template:System-Infobox Template:LLQuote
The Game Boy Color is the successor to the Game Boy, Nintendo's third handheld system, and in some ways, the handheld counterpart of the Nintendo 64. It is similar to its predecessors, the most notable differences being that it is lighter, capable of displaying multiple colors and that the processing power is twice as fast. It is the final handheld to feature 8-bit graphics.
Some games made for the original Game Boy display more colors if played on a Game Boy Color. Other games were made exclusively for the Game Boy Color. The older versions could not play these, but the Game Boy Advance could. It also had the shortest lifetime of a Nintendo handheld, as it was discontinued in 2003, and the last game was released later the same year.
Like the original Game Boy, the Game Boy Color has the same buttons. These are ,
,
,
buttons and the
.
A device known as the Game Boy Horror, modeled after the Game Boy Color, appears in Luigi's Mansion.
Game Boy Color games are currently available through the Nintendo 3DS Virtual Console service.
Hardware Specifications
- CPU: Zilog Z80 (customized)
- CPU Speed: 8 Mhz
- RAM: 16 kB
- Resolution: 160x144 pixels (Same as Game Boy)
- Colors: 32,000 (32,168 in PAL regions)
- Maximum number of colors on screen: 56
- Maximum sprite size: 8x16 or 16x8 pixels
- Maximum number of sprites on screen: 40 sprites, 10 per scanline (Same as Game Boy)
- Maximum number of colors on sprite: 4 (Same as NES)Template:Refneeded
- Minimum/Maximum cartridge size: 256 kb - 16 mb (Same as Game Boy)
- Sound: 4 channels
System Gallery
- GBC Group.jpg
Different colors of the Game Boy Color
Game Gallery
- Donkey Kong Land III GBC Japanese box art.jpg
- Gameandwatch2.jpg
- SMBDX Boxart.PNG
Trivia
- Despite being Nintendo's first color-capable handheld, it is not the first color-capable handheld ever; that goes to the Atari Lynx.
- The Game Boy Color, the Nintendo GameCube, and the Wii U were all released on the same day of the year in the United States.
- This is Nintendo of Australia's first portable console.
- Each letter from the word "COLOR" in the logo represents each of the five launch colors.
Game Boy Color games | |
---|---|
Super Mario franchise | Super Mario Bros. Deluxe (1999) • Mario Golf (1999) • Mario Tennis (2000) • Mobile Golf (2001) • Mario Family (2001) |
Donkey Kong franchise | Donkey Kong GB: Dinky Kong & Dixie Kong (2000) • Donkey Kong Country (2000) |
Wario franchise | Wario Land II* (1998) • Wario Land 3 (2000) |
Other | Game & Watch Gallery 2* (1998) • The Legend of Zelda: Link's Awakening DX* (1998) • Game & Watch Gallery 3* (1999) |