Doggy Door: Difference between revisions

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*'''1st level difficulty:''' The openings are evenly spaced out, and the satellite rotates slowly.
*'''1st level difficulty:''' The openings are evenly spaced out, and the satellite rotates slowly.
*'''2nd level difficulty:''' One of two scenarios will happen:
*'''2nd level difficulty:''' Either The satellite rotates much faster, or it rotates at the same speed as Level 1 but one of the openings is moved higher up. If the player tries to go through it, they will lose.
                            1. The same as Level 1, although the satellite moves much faster.
                            2. The same as level 1, but one of the opening is moved higher up, meaning the player can't go through it and has to go through
                                the other one. If they try to go through it, they will lose.
*'''3rd level difficulty:''' The openings are thinner and move as fast as in Level 2.
*'''3rd level difficulty:''' The openings are thinner and move as fast as in Level 2.



Revision as of 22:20, November 25, 2015

Template:Minigame-infobox Doggy Door is one of Mona's microgames in WarioWare: Twisted!

Gameplay

The purpose of the game is to move the dog so that it passes through openings of the satellite in order to avoid getting hit by the satellite. If the dog gets hit, the game is lost.

  • 1st level difficulty: The openings are evenly spaced out, and the satellite rotates slowly.
  • 2nd level difficulty: Either The satellite rotates much faster, or it rotates at the same speed as Level 1 but one of the openings is moved higher up. If the player tries to go through it, they will lose.
  • 3rd level difficulty: The openings are thinner and move as fast as in Level 2.

Template:BoxTop Template:WarioWare: Twisted! Microgames