Donkey Kong (Game & Watch): Difference between revisions

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(Game &amp; Watch version)<br>
Along with being an arcade and [[NES]] game, '''''[[Donkey Kong]]''''' is also a [[Game & Watch]] game. This version of ''Donkey Kong'' was released June 3, 1982 and had the model number: DK-52.
'''Release Date:''' 3rd June 1982<br>
'''Model No.:''' DK-52


== Gameplay ==
== Gameplay ==
[[Donkey Kong]] has kidnapped [[Pauline]] and carried her to the top of a [[skyscraper]]. [[Mario]] has to climb to the top of the skyscraper, dodging rolling barrels, and knock the girder out from under the ape.


Donkey Kong has kidnapped Pauline and carried her to the top of a skyscraper. Mario has to climb to the top of the skyscraper, dodging the rolling barrels, and knock the girder out from under the ape.
The game takes place over two screens. Mario starts at the bottom left of the bottom screen. Move right and dodge Donkey Kong's barrels by pressing the Jump button. When Mario reaches the ladder, press Up to climb to the second girder and move back to the left. When he climbs the next ladder he will appear on the top screen.


The game takes place over two screens. You start at the bottom left of the bottom screen. Move right and dodge Donkey Kong's barrels by pressing the Jump button. When you reach the ladder, press Up to climb to the second girder and move back to the left. When you climb the next ladder you will appear on the top screen.
Once on the top screen, press Left to activate the crane, then move to the right dodging more barrels. When the crane swings all the way to the left, press Jump to grab it and cut one of the wires holding Donkey Kong's girder. Mario will then return to the beginning of the level. Cut all four wires to clear the level and receive a score bonus.
 
Once on the top screen, press Left to activate the crane, then move to the right dodging more barrels. When the crane swings all the way to the left, press Jump to grab it and cut one of the wires holding Donkey Kong's girder. You will then return to the beginning of the level. Cut all four wires to clear the level and receive a score bonus.


'''Notes'''
'''Notes'''
* You can only jump over barrels if there is no girder above your head.
* Mario can only jump over barrels if there is no girder above his head.
* Barrels become faster the more of them you jump over in a single run. If you don't reach Donkey Kong quickly then barrels will move too fast for you to jump over.
* Barrels become faster the more of them Mario jumps over in a single run. If Mario doesn't reach Donkey Kong quickly then barrels will move too fast for Mario to jump over.
* After activating the crane, it will swing left and right twice and then stop. You will then have to reactivate it for another chance.
* After activating the crane, it will swing left and right twice and then stop. Mario will then have to reactivate it for another chance.


'''Miss'''
'''Miss'''
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* If Mario jumps and hits a moving iron girder.
* If Mario jumps and hits a moving iron girder.
* If Mario jumps and misses the crane.
* If Mario jumps and misses the crane.
If you get a miss, Mario will return to the start point.
If Mario gets a miss, he will return to the starting point.


'''Scoring'''
'''Scoring'''
* 1pt for jumping over a barrel on the first girder.
* 1pt for jumping over a barrel on the first girder.
* 2pts for jumping over a barrel on the second girder.
* 2pts for jumping over a barrel on the second girder.
* 5-20pts for cutting one of Donkey Kong's wires (depending on how fast you reached it)
* 5-20pts for cutting one of Donkey Kong's wires (depending on how fast Mario reached it)
* 20pts when all four wires are cut.
* 20pts when all four wires are cut.
* Maximum score is 999pts. Get a higher score and the score tally will reset to 0pts.
* Maximum score is 999pts. Get a higher score and the score tally will reset to 0pts.
* For every 300pts you gain, you earn an extra Mario. You can have up to three Marios. If you gain 300pts with no misses, you will begin "Chance Time": your score will flash and all points will be worth double until you get a miss.
* For every 300pts Mario gains, he earns an extra life. Mario can have up to three extra lives. If he gains 300pts with no misses, Mario will begin "Chance Time": the score will flash and all points will be worth double until Mario gets a miss.


'''Game Modes'''
'''Game Modes'''
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== Trivia ==
== Trivia ==
* ''Donkey Kong'' was one of the most popular Game & Watch titles, selling over 1,000,000 copies worldwide.
* This was the first Game & Watch title in the Multi Screen series.


* Donkey Kong was one of the most popular Game & Watch titles, selling over 1,000,000 copies worldwide.
[[Category: Games]]
* This was the first Game & Watch title in the Multi Screen series.

Revision as of 16:19, July 6, 2006

Along with being an arcade and NES game, Donkey Kong is also a Game & Watch game. This version of Donkey Kong was released June 3, 1982 and had the model number: DK-52.

Gameplay

Donkey Kong has kidnapped Pauline and carried her to the top of a skyscraper. Mario has to climb to the top of the skyscraper, dodging rolling barrels, and knock the girder out from under the ape.

The game takes place over two screens. Mario starts at the bottom left of the bottom screen. Move right and dodge Donkey Kong's barrels by pressing the Jump button. When Mario reaches the ladder, press Up to climb to the second girder and move back to the left. When he climbs the next ladder he will appear on the top screen.

Once on the top screen, press Left to activate the crane, then move to the right dodging more barrels. When the crane swings all the way to the left, press Jump to grab it and cut one of the wires holding Donkey Kong's girder. Mario will then return to the beginning of the level. Cut all four wires to clear the level and receive a score bonus.

Notes

  • Mario can only jump over barrels if there is no girder above his head.
  • Barrels become faster the more of them Mario jumps over in a single run. If Mario doesn't reach Donkey Kong quickly then barrels will move too fast for Mario to jump over.
  • After activating the crane, it will swing left and right twice and then stop. Mario will then have to reactivate it for another chance.

Miss

  • If Mario is hit by a barrel.
  • If Mario jumps and hits a moving iron girder.
  • If Mario jumps and misses the crane.

If Mario gets a miss, he will return to the starting point.

Scoring

  • 1pt for jumping over a barrel on the first girder.
  • 2pts for jumping over a barrel on the second girder.
  • 5-20pts for cutting one of Donkey Kong's wires (depending on how fast Mario reached it)
  • 20pts when all four wires are cut.
  • Maximum score is 999pts. Get a higher score and the score tally will reset to 0pts.
  • For every 300pts Mario gains, he earns an extra life. Mario can have up to three extra lives. If he gains 300pts with no misses, Mario will begin "Chance Time": the score will flash and all points will be worth double until Mario gets a miss.

Game Modes Game A starts easy and is for beginners. Game B is faster and more difficult. For experts.

Trivia

  • Donkey Kong was one of the most popular Game & Watch titles, selling over 1,000,000 copies worldwide.
  • This was the first Game & Watch title in the Multi Screen series.