MarioWiki:Featured articles/N3/Mario Kart 8: Difference between revisions

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#{{User|Baby Luigi}} So, why has previous featured article nominations failed? Let's look at the reasons. Numero uno, the controls table was a sloppy mess. It was. So I fixed it. I basically split the menu and gameplay tables apart and simply repeated button inputs rather than place them in one cell: though it appears to be practical since you need to list it only once for repeat controls, placing one cell that's as wide as two has a really sloppy presentation. Repeating control inputs are easier to understand and grasp than that, so it's clearly the better idea.  Deus, the NPC section was just a gigantic, homogenized list. I addressed that by creating a whamo large table about them. If platformer and other articles do tables on enemies like this, why not this game and other Mario Karts? Looks gr8, right? The NPCs that are part of the crowd get their own, simple list, since they're nothing more than, y'know, background props. Trois, it lacked information on how exactly you play a Mario Kart game. I added a beginning paragraph, basically saying stuff you do in Mario Kart games: you drive on a car against other nincompoops on an obstacle course while you use weapons to secure a victory, get enraged, and rub it in their faces. The online section has been expanded by mostly by Toa 95, so give credit to him for that. I have not located any other issues that would keep this article from being featured now, since all complaints I've seen have been addressed. Oh, I forgot about DLC. This game doesn't really have any more, so I guess all is well right now. If there any minor problems, please mention in the comments section or the Featured Articles thread, and I will get to them and try to fix them.
#{{User|Baby Luigi}} So, why has previous featured article nominations failed? Let's look at the reasons. Numero uno, the controls table was a sloppy mess. It was. So I fixed it. I basically split the menu and gameplay tables apart and simply repeated button inputs rather than place them in one cell: though it appears to be practical since you need to list it only once for repeat controls, placing one cell that's as wide as two has a really sloppy presentation. Repeating control inputs are easier to understand and grasp than that, so it's clearly the better idea.  Deus, the NPC section was just a gigantic, homogenized list. I addressed that by creating a whamo large table about them. If platformer and other articles do tables on enemies like this, why not this game and other Mario Karts? Looks gr8, right? The NPCs that are part of the crowd get their own, simple list, since they're nothing more than, y'know, background props. Trois, it lacked information on how exactly you play a Mario Kart game. I added a beginning paragraph, basically saying stuff you do in Mario Kart games: you drive on a car against other nincompoops on an obstacle course while you use weapons to secure a victory, get enraged, and rub it in their faces. The online section has been expanded by mostly by Toa 95, so give credit to him for that. I have not located any other issues that would keep this article from being featured now, since all complaints I've seen have been addressed. Oh, I forgot about DLC. This game doesn't really have any more, so I guess all is well right now. If there any minor problems, please mention in the comments section or the Featured Articles thread, and I will get to them and try to fix them.
#{{User|Roy Koopa}}
#{{User|Roy Koopa}}
#{{User|PowerKamek}}


==== Oppose ====
==== Oppose ====

Revision as of 09:55, October 12, 2015

Mario Kart 8

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  1. Baby Luigi (talk) So, why has previous featured article nominations failed? Let's look at the reasons. Numero uno, the controls table was a sloppy mess. It was. So I fixed it. I basically split the menu and gameplay tables apart and simply repeated button inputs rather than place them in one cell: though it appears to be practical since you need to list it only once for repeat controls, placing one cell that's as wide as two has a really sloppy presentation. Repeating control inputs are easier to understand and grasp than that, so it's clearly the better idea. Deus, the NPC section was just a gigantic, homogenized list. I addressed that by creating a whamo large table about them. If platformer and other articles do tables on enemies like this, why not this game and other Mario Karts? Looks gr8, right? The NPCs that are part of the crowd get their own, simple list, since they're nothing more than, y'know, background props. Trois, it lacked information on how exactly you play a Mario Kart game. I added a beginning paragraph, basically saying stuff you do in Mario Kart games: you drive on a car against other nincompoops on an obstacle course while you use weapons to secure a victory, get enraged, and rub it in their faces. The online section has been expanded by mostly by Toa 95, so give credit to him for that. I have not located any other issues that would keep this article from being featured now, since all complaints I've seen have been addressed. Oh, I forgot about DLC. This game doesn't really have any more, so I guess all is well right now. If there any minor problems, please mention in the comments section or the Featured Articles thread, and I will get to them and try to fix them.
  2. Roy Koopa (talk)
  3. PowerKamek (talk)

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