Spin Jump: Difference between revisions

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(With the italicized bit at the top, we can basically take the Paper Mario bit off, as it would more closely fall under Ground Pound. Am I incorrect?)
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====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
The Spin Jump also returns the in ''[[Mario & Luigi: Dream Team]]'', where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. [[Big Massif]] and [[Lil' Massif]] teach this move at [[Mount Pajamaja]].
The Spin Jump also returns the in ''[[Mario & Luigi: Dream Team]]'', where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. [[Big Massif]] and [[Lil' Massif]] teach this move at [[Mount Pajamaja]].
===''Paper Mario'' series===
In the [[Paper Mario (series)|''Paper Mario'' series]], Mario learns it when he gains the [[Super Boots]], and can use it by pressing {{button|A}} in midair. However, the Spin Jump in these games more closely resembles a [[Ground Pound]]. There is also a [[Spinning Flower]] that Mario can Spin Jump upwards on if the player presses {{button|n64|Z}} in ''[[Paper Mario]]''.


===''Mario Sports Mix''===
===''Mario Sports Mix''===

Revision as of 20:55, September 29, 2015

Not to be confused with Spin.

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“If you rotate the Control Stick before pressing A Button, you can do a Spin Jump!”
F.L.U.D.D., Super Mario Sunshine
File:Smsspinjump.jpg
Mario performing one of his signature moves, the Spin Jump.

The Spin Jump is a special move used by Mario or Luigi in which they, as the name suggests, spin while jumping.

History

Super Mario series

Super Mario World

The move first makes an appearance in Super Mario World, in which the player can press the A Button button to have the character Spin Jump. If the character is in his Super form, then the Spin Jump is able to break Rotating Blocks from above or below. Furthermore, if the character is in his Fire form, doing a Spin Jump will scatter fireballs rapidly in both directions. Also, Mario or Luigi can Spin Jump on certain enemies which cannot be normally jumped on, such as Spinies and Chainsaws, without taking damage, as well as gaining a lot of height from the jump.

Super Mario Land 2: 6 Golden Coins

The Spin Jump also appears in Super Mario Land 2: 6 Golden Coins. As Super Mario or Fire Mario, the player can hold +Control Pad down and then press A Button, or +Control Pad down while in midair; Mario then either jumps a short distance off the ground while revolving, or starts to revolve in midair. This ability is lost when Mario is smaller or is Bunny Mario.

Super Mario 64

Another use for this ability is found in Super Mario 64 and Super Mario 64 DS when a character jumps on top of a Spindrift or Fly Guy or into a Tweester. Luigi also uses it when he is coming down from a Somersault. Also, in a pre-release video of Super Mario 64, Mario could activate a spin jump while doing a triple jump (it is unknown if doing a triple jump first is required). It looks identical to the spinning descent performed after jumping on a Fly Guy or Spindrift.

Super Mario Sunshine

In Super Mario Sunshine, the player can also use it at any time by rotating the Control Stick and then jumping, or by rotating the Control Stick while Mario is in mid-air. If Mario Spin Jumps in this game, then any goop attached to Mario will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a spin jump while using F.L.U.D.D.'s Squirt or Turbo nozzles.

New Super Mario Bros.

Mario or Luigi can also Spin Jump in New Super Mario Bros. when they jump off of a Spin Block. While spinning, they will fall slower.

New Super Mario Bros. Wii

File:52027 NewSuperMarioBrosWii-Screenshot-03.jpg
Blue Toad and Yellow Toad using the Spin Jump in their propeller forms.

The Spin Jump is also usable in New Super Mario Bros. Wii. Unlike in the previous game, the player can Spin Jump at any time by shaking the Wii Remote. It functions nearly the same as in Super Mario World, although Mario will still take damage from Spin Jumping on spiked or fiery enemies. The two new characters, Yellow Toad and Blue Toad, are also capable of using the Spin Jump as well. It makes a very distinct sound if it is used to defeat an enemy.

The Spin Jump can also be used to get rid of area-obscuring clouds, as well as fog produced by a new enemy, Foo, and activates the new Propeller Suit. If used while powered up with a Fire or Ice Flower, the character will shoot one fire or ice ball in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in mid-air, the character will twirl, extending the horizontal distance of his jump or fall. Also, when the player Spin Jumps in front of a flower, it will drop a coin.

Super Mario Galaxy series

A different type of Spin Jump is found in Super Mario Galaxy and Super Mario Galaxy 2. It is just like the normal spin, except that it is done in mid-air, which gives Mario or Luigi a little height in their jump.

In some levels of the Galaxy games, if the player gets trapped in a Tornado and uses the Spin Attack, the player will spin up high in the air and gently float down in a manner very similar to the spin jump from Super Mario 64 and Super Mario Sunshine.

New Super Mario Bros. U

The move functions the same in New Super Mario Bros. U as it did in New Super Mario Bros. Wii. Additionally, if the player uses a spin jump in midair while in the Flying Squirrel Suit, the character will perform a mid-air jump and descend slowly. With a P-Acorn, the player can do these mid-air jumps indefinitely. Also, while in the Flying Squirrel Suit, the spin jump from the ground goes higher than the standard jump.

Super Mario 3D World

The Spin Jump returns in Super Mario 3D World and is performed the same way it was in Super Mario Sunshine, by rotating the Nunchuk Control Stick then jumping. The player will spin in place upon rotating the control stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and is also capable of slowing the player's descent. A Spin Jump will also be performed if a player jumps on another player in midair.

Super Smash Bros. series

In the Super Smash Bros. series, Mario and Luigi use a move known as Mario Tornado and Luigi Cyclone. These moves look similar to the Spin Jump. It is possible that these moves are based on the Spin Jump, which originated from Super Mario World.

Mario & Luigi series

Mario and Luigi performing the Spin Jump
Mario and Luigi performing the Spin Jump in Mario & Luigi: Bowser's Inside Story.

In the Mario & Luigi series, the Spin Jump is used to cross large gaps. Mario and Luigi can also Spin Jump into a Whirlwind to thrust themselves in any direction.

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga , the Spin Jump is performed by having Mario jump on Luigi's shoulders.

Mario & Luigi: Partners in Time

The Spin Jump makes a reappearance in Mario & Luigi: Partners in Time; this time, Luigi jumps on Mario's shoulders. Also, unlike in Mario & Luigi: Superstar Saga, the duo can move while stacked before actually beginning the move, and the move lasts a bit longer.

Mario & Luigi: Bowser's Inside Story

The Spin Jump returns in Mario & Luigi: Bowser's Inside Story, being generally similar, if not nearly identical in function, to the move from Mario & Luigi: Partners in Time. The only differences are that Mario once again jumps on Luigi's shoulders, and the Bros. can Spin Jump into upward drafts that will send them up higher.

Mario & Luigi: Dream Team

The Spin Jump also returns the in Mario & Luigi: Dream Team, where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. Big Massif and Lil' Massif teach this move at Mount Pajamaja.

Mario Sports Mix

In Mario Sports Mix, the spin jump is used as a tactic to blocking shots in basketball. While Mario and Luigi are both capable of performing this move, more characters are also able to perform this move such as Toad, Princess Peach, and Yoshi (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).

Mario & Sonic at the Olympic Winter Games

In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, the spin jump is used by Mario as a special boost in the dream event, Rocket Ski Jumping. It's been renamed Spinning Jump.

Gallery

Names in Other Languages

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