Geno Boost: Difference between revisions
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'''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount, and is the only such move available to the player. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute. | '''Geno Boost''' is a [[Special Move]] that [[Geno]] learns at Level 8 in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It increases attack power by a small amount, and is the only such move available to the player. If timed right, it will not only increase [[ATK-Up|attack power]] but [[DEF-Up|defense]] as well. To time it, the player must press {{button|snes|Y}} right before the final arrow disappears. The Geno Boost requires four [[Flower Point]]s to execute. | ||
==Names in other | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|Jap=ジーノワェーブ | |Jap=ジーノワェーブ | ||
| | |JapR=Jīno Wēbu | ||
| | |JapM=Geno Wave}} | ||
{{BoxTop}} | |||
{{Super Mario RPG}} | {{Super Mario RPG}} | ||
[[Category:Special Moves]] | [[Category:Special Moves]] | ||
[[Category:Super Mario RPG Moves]] | [[Category:Super Mario RPG Moves]] |
Revision as of 00:35, July 23, 2015
Geno Boost is a Special Move that Geno learns at Level 8 in Super Mario RPG: Legend of the Seven Stars. It increases attack power by a small amount, and is the only such move available to the player. If timed right, it will not only increase attack power but defense as well. To time it, the player must press right before the final arrow disappears. The Geno Boost requires four Flower Points to execute.
Names in other languages
Template:Foreignname Template:BoxTop Template:Super Mario RPG