User:A gossip-loving Toad/Sandbox: Difference between revisions

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Work in progress. These stuff aren't in final shape yet! There are other changes to be applied finally.
In Paper Mario there are two kinds of badge descriptions. The first kind is also useful for MarioWiki articles like [http://www.mariowiki.com/Rowf_and_Rhuff this]. What about adding the short ones to the badge pages?
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width=100px height=50px|Location
!width=10% height=50px|Badge name
!width=auto|Super Block
!width=40%|Short Description
!width=300px|Screenshot
!width=40%|Long Description
!width=200px|Merluvlee's prediction
|- style="background: orange;"
|All or Nothing
|If the action command works, attack power +1. If not, it's 0.
|If you use the action command, Mario's attack power goes up 1. If you fail, it goes to 0.
|-
|-
|[[Toad Town]]
|Attack FX A
|In the entrance scene, dive with [[Sushie]] and enter the pipe at the center of the pond in the south. The Super Block is at the end of the path below.
|Changes the sound effects when Mario's attacking.
|[[File:PM Super Block ToadTown.png|300px]]
|Changes the sound effects when Mario's attacking.
|
''"I see...a Super Block. You ride over the water to the island in the Toad Town pond and climb into the pipe. In a secluded chamber beneath the water, you find the block."''
|-
|-
|[[Toad Town Tunnels]]
|Attack FX B
|After entering Toad Town Tunnels, go west, and take the pipe to sublevel 2. To the right of the entrance scene is an elevator. After taking it to the ceiling, walk right and fall down. The Super Block is in that room.
|Changes the sound effects when Mario's attacking.
|[[File:PM Super Block ToadTownTunnelsWestSublevel2.png|300px]]
|Changes the sound effects when Mario's attacking.
|
''"I see...a Super Block. You descend below Toad Town and head left through several blocks and a pipe. You go right after the pipe until you can ride a platform up through the ceiling. You walk right and fall through the floor to find the block."''
|-
|-
|Toad Town Tunnels
|Attack FX C
|After entering Toad Town Tunnels, go west, and take the pipe to sublevel 2. In the entrance area is a pipe leading further down. The Super Block is in the next room, guarded by two [[Metal Block]]s.
|Changes the sound effects when Mario's attacking.
|[[File:PM Super Block ToadTownTunnelsWestSublevel3.png|300px]]
|Changes the sound effects when Mario's attacking.
|
''"I see...a Super Block. In the dark below Toad Town, under the platform that sinks if you step on it, is a pipe leading farther down. Powerful metal blocks stop your progress, but with a powerful Hammer, you smash them to get through."''
|-
|-
|Toad Town Tunnels
|Attack FX D
|After entering Toad Town Tunnels, break the wooden floor, fall down, then go west. After passing the [[Dark Koopa]] gate, there is a room with a movable block and a few hidden blocks. Hit them for a bridge to the Super Block in the high place.
|Changes the sound effects when Mario's attacking.
|[[File:PM Super Block ToadTownTunnelsCenterSublevel2.png|300px]]
|Changes the sound effects when Mario's attacking.
|
''"I see...a Super Block. Deep down under Toad Town, you break the floor, fall, and then go left. Beyond the Dark Koopas' gate, you stand on a movable block and jump to find hidden blocks. You cross them for the prize."''
|-
|-
|Toad Town Tunnels
|Attack FX E
|In the icy scene of Toad Town Tunnels that leads to [[Shiver City]], there is a Super Block in the left.
|Changes the sound effects when Mario's attacking.
|[[File:PM Super Block ToadTownTunnelsShiverArea.png|300px]]
|Changes the sound effects when Mario's attacking.
|
''"I see...a Super Block. In the tunnels below Toad Town, in a frozen room on the path leading to a very cold, frostbitten city... You move to the right and find the pipe to the town above. You move to the left first and find the block waiting."''
|-
|-
|[[Mt. Rugged]]
|Bump Attack
|aaaaaaa
|Lets Mario destroy a weaker enemy in the field by hitting it.
|[[File:PM Super Block MtRugged.png|300px]]
|Lets Mario destroy a weaker enemy in the field by hitting it.
|
''"I see...a Super Block. You climb the mountain just above Mt. Rugged station, and you break the big block on the left side. You walk forward and find what you seek."''
|-
|-
|[[Dry Dry Desert]]
|Chill Out
|aaaaaaa
|Keeps you from being hit by a First Strike.
|[[File:PM Super Block DryDryDesert.png|300px]]
|Keeps you from being hit by a First Strike.
|
''"I see...a Super Block. In a place of rest in the cruel desert, is a lush oasis unknown to most wanderers. You find the block along the edge of the refreshing, life-giving waters."''
|-
|-
|[[Dry Dry Ruins]]
|Close Call
|In the area with two floors of stairs, go left from the first floor, and the Super Block is down there.
|When Mario's in Danger, enemies sometimes fail to attack.
|[[File:PM Super Block DryDryRuins.png|300px]]
|When Mario's in Danger, enemies sometimes fail to attack.
|
|- style="background: #eeeeee;"
''"I see...a Super Block. You find a jump pad in the dusty depths of the hidden ruins in the desert. The block lies beside it."''
|D-Down Jump
|Disables an enemy's defense power and causes some damage.
|Lets you do a D-Down Jump. Uses 2 FP. Disables an enemy's defense power and causes some damage.
|- style="background: #eeeeee;"
|D-Down Pound
|Disables an enemy's defense power and injures it.
|Lets you do a D-Down Pound. Uses 2 FP. Disables an enemy's defense power and injures it.
|-
|-
|[[Tubba Blubba's Castle]]
|Damage Dodge
|Go left from the first-floor entrance and there are stairs at the end. Go down the stairs to see the Super Block before the door to the basement.
|If you do the action command, decreases Mario's damage by 1.
|[[File:PM Super Block TubbaBlubbaCastle.png|300px]]
|If you do the action command, decreases Mario's damage by 1.
|
''"I see...a Super Block. You climb to the upper level of Tubba Blubba's Castle and keep going left. When you reach the bottom of the stairs, you find it near the door."''
|-
|-
|[[Shy Guy's Toy Box]]
|Deep Focus
|Go left from the red station and there is two walls that form a closed area. The Super Block is above the platform in the middle of the north side.
|When using Focus, charges Star Energy more than usual.
|[[File:PM Super Block ShyGuyToyBox.png|300px]]
|When using Focus, charges Star Energy more than usual.
|
''"I see...a Super Block. It is in the Toy Box in the room that has a Ferris wheel and platforms that move up and down. You jump to the highest green block to find it waiting."''
|-
|-
|[[Jade Jungle]]
|Defend Plus
|After entering the jungle from [[Yoshi's Village]], ride [[Sushie]] to the left and land at the island at the center of the next screen. To the southeast path is a Super Block.
|Decreases the damage that Mario takes by 1.
|[[File:PM Super Block JadeJungle.png|300px]]
|Decreases the damage that Mario takes by 1.
|
''"I see...a Super Block. In a jungle you navigate the water on the back of a fishy friend. You find the block on an island across a bridge."''
|-
|-
|[[Mt. Lavalava]]
|Dizzy Attack
|In the first trapeze area, take the highest trapeze and go right. The Super Block is at the end of the path.
|Delivers a blow that makes an enemy dizzy and unable to move.
|[[File:PM Super Block MtLavalavaFirebarPath.png|300px]]
|Delivers a blow that makes an enemy dizzy and unable to move.
|
|- style="background: #eeeeee;"
''"I see...a Super Block. You ride down a trapeze in the volcano and go right into a room with fire bars. You avoid touching the rotating arms of flame. Your reward is a Super Block."''
|Dizzy Stomp
|If it works, the enemy Mario jumps on becomes dizzy.
|Lets you do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario jumps on becomes dizzy. It also paralyzes the enemy for a short time.
|-
|-
|Mt. Lavalava
|Dodge Master
|In the second trapeze area, where there is a trapeze in the air, take the trapeze, fall down at where the rock wall in the back pales, and you'll fall on a high platform with this Super Block.
|Makes the action command work more frequently.
|[[File:PM Super Block MtLavalavaPlatform.png|300px]]
|Makes the action command work more frequently.
|
|- style="background: #eeeeee;"
''"I see...a Super Block. Deep inside the volcano, when you see the second rope, you turn right and see another one. You ride that rope instead. When the rock wall pales behind you, you let go. The block's on a rock platform."''
|Double Dip
|During battle, lets you use two items during one turn.
|During battle, lets you use two items during one turn. Uses 3 FP.
|-
|-
|[[Flower Fields]]
|FP Plus
|Go southeast from the center of Flower Fields. After passing the throny path, there is a path to the up. The Super Block is at the end of the path.
|Increases maximum FP by 5.
|[[File:PM Super Block FlowerFieldsSoutheast.png|300px]]
|Increases maximum FP by 5.
|
''"I see...a Super Block. There is a yellow gatekeeper in Flower Fields. You go through its gate, over the thorny patch then up the stairs to the left. You fight your way left to find the block."''
|-
|-
|Flower Fields
|Feeling Fine
|Go northeast from the center of Flower Fields. After solving a puzzle, there is a bridge on the north side. The Super Block is above the bridge.
|Protects Mario from poisoning and dizziness during attack.
|[[File:PM Super Block FlowerFieldsNortheast.png|300px]]
|Protects Mario from poisoning and dizziness during attack.
|
|- style="background: #eeeeee;"
''"I see...a Super Block. You explore Flower Fields to the right of the big tree that grows at the entrance. You move ! platforms by jumping on them, so with Spin Jumps and hovering help, you continue. You use a jump step hidden on the roadside and find the block up above."''
|Fire Shield
|Makes the damage Mario takes from fire attacks go down by 1.
|Makes the damage Mario takes from fire attacks go down by 1. Mario won't take damage when he jumps on a fire enemy.
|-
|-
|[[Shiver Mountain]]
|First Attack
|In the second screen after the snowman entrance, there is a path to the up. The Super Block is at the end of that path.
|Lets Mario destroy a weaker enemy with a First Strike.
|[[File:PM Super Block ShiverMountain.png|300px]]
|Lets Mario destroy a weaker enemy with a First Strike.
|
|-
''"I see...a Super Block. On Shiver Mountain you see stairs going up to the left as you climb to the palace. The Super Block waits in the cold for you."''
|Flower Finder
|After beating an enemy, makes more flowers appear than usual.
|After beating an enemy, makes more flowers appear than usual.
|-
|Flower Saver
|During battle, saves 1 FP every time you attack.
|During battle, saves 1 FP every time you attack.
|-
|Group Focus
|Lets Mario's party members use the Focus command, as well.
|Lets Mario's party members use the Focus command, as well.
|- style="background: orange;"
|HP Drain
|Decreases Mario's attack power by 1. Restores 1 HP per turn.
|Decreases Mario's attack power by 1. But for every attack turn, Mario's HP recovers by 1. Mario's HP can recover by a maximum of 5.
|-
|HP Plus
|Increases maximum HP by 5.
|Increases maximum HP by 5.
|- style="background: #eeeeee;"
|Hammer Throw
|Hits one enemy with the Hammer, no matter where the enemy is.
|Lets you do a Hammer Throw. Uses 2 FP. Hits one enemy with the Hammer, no matter where the enemy is.
|-
|Happy Flower
|Restores FP automatically during battle at a slow rate.
|Restores FP automatically during battle at a slow rate.
|-
|Happy Heart
|Restores HP automatically during battle at a slow rate.
|Restores HP automatically during battle at a slow rate.
|-
|Heart Finder
|After beating an enemy, makes more hearts appear than usual.
|After beating an enemy, makes more hearts appear than usual.
|-
|I Spy
|A sound and icon alert you to a nearby hidden panel.
|A sound and icon alert you to a nearby hidden panel.
|- style="background: #eeeeee;"
|Ice Power
|Increases attack power against fire enemies by 2.
|Increases attack power against fire enemies by 2. Mario won't take damage when he jumps on a fire enemy.
|- style="background: #eeeeee;"
|Jump Charge
|When charged, Mario's Jump power goes up by 2.
|Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack.
|-
|Last Stand
|When Mario's in Danger, he receives only half the damage.
|When Mario's in Danger, he receives only half the damage.
|-
|Lucky Day
|Sometimes makes enemies fail to attack Mario.
|Sometimes makes enemies fail to attack Mario.
|- style="background: #eeeeee;"
|Mega Jump
|Mario stomps on a single enemy using tons of attack power.
|Lets you do a Mega Jump. Uses 6 FP. Mario stomps on a single enemy using tons of attack power.
|- style="background: #eeeeee;"
|Mega Quake
|Severely damages all enemies on the ground or ceiling.
|Lets you do a Mega Quake. Uses 7 FP. Severely damages all enemies on the ground or ceiling.
|-
|Mega Rush
|When Mario's in Peril, his attack power goes up by 4.
|When Mario's in Peril, his attack power goes up by 4.
|- style="background: #eeeeee;"
|Mega Smash
|Hammers an enemy with a huge amount of attack power.
|Lets you do a Mega Smash. Uses 6 FP. Hammers an enemy with a huge amount of attack power.
|-
|Money Money
|After a battle, lets Mario get twice as many coins as usual.
|After a battle, lets Mario get twice as many coins as usual.
|- style="background: #eeeeee;"
|Multibounce
|Jumps on all enemies in a row if action command is timed right.
|Lets you do a Multibounce. Uses 2 FP. Jumps on all enemies in a row if action command is timed right.
|-
|P-Down, D-Up
|Decreases attack power by 1. Increases defense power by 1.
|Decreases attack power by 1. Increases defense power by 1.
|-
|P-Up, D-Down
|Increases attack power by 1. Decreases defense power by 1.
|Increases attack power by 1. Decreases defense power by 1.
|-
|Pay-Off
|The more damage Mario takes, the more coins he receives.
|The more damage Mario takes, the more coins he receives.
|-
|Peekaboo
|Makes it possible to see your enemy's HP.
|Makes it possible to see your enemy's HP.
|- style="background: #eeeeee;"
|Power Bounce
|Jumps on one enemy continuously until you miss an action command.
|Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until you miss an action command.
|- style="background: #eeeeee;"
|Power Jump
|Mario stomps on a single enemy using a lot of attack power.
|Lets you do a Power Jump. Uses 2 FP. Mario stomps on a single enemy using a lot of attack power.
|-
|Power Plus
|Increases Mario's Jump and Hammer attack powers by 1.
|Increases Mario's Jump and Hammer attack powers by 1.
|- style="background: #eeeeee;"
|Power Quake
|Greatly damages all enemies on the ground or ceiling.
|Lets you do a Power Quake. Uses 4 FP. Greatly damages all enemies on the ground or ceiling.
|-
|Power Rush
|When Mario's in Danger, his attack power increases by 2.
|When Mario's in Danger, his attack power increases by 2.
|- style="background: #eeeeee;"
|Power Smash
|Hammers an enemy using lots of attack power.
|Lets you do a Power Smash. Uses 2 FP. Hammers an enemy using lots of attack power.
|-
|Pretty Lucky
|Makes enemies fail to attack Mario every once in a while.
|Makes enemies fail to attack Mario every once in a while.
|- style="background: #eeeeee;"
|Quake Hammer
|Slightly damages all enemies on the ground or ceiling.
|Lets you do a Quake Hammer. Uses 2 FP. Slightly damages all enemies on the ground or ceiling.
|- style="background: orange;"
|Quick Change
|Changes your party member and attacks with it on that turn.
|During battle, lets you change your party member... ...and still use the new member without losing a turn.
|-
|Refund
|Refunds some coins if you use an item in battle.
|Refunds some coins if you use an item in battle.
|-
|Runaway Pay
|Lets Mario earn Star Points even if he escapes from battle.
|Lets Mario earn Star Points even if he escapes from battle.
|- style="background: #eeeeee;"
|S. Jump Chg.
|When supercharged, Mario's Jump power goes up by 3.
|Greatly charges up Jump power. Uses 4 FP. When supercharged, Mario's Jump power goes up by 3. Lets you charge unlimited times, but power fades after attack.
|- style="background: #eeeeee;"
|S. Smash Chg.
|When supercharged, Mario's Hammer power goes up by 3.
|Greatly charges up your Hammer. Uses 4 FP. When supercharged, Mario's Hammer power goes up by 3. Lets you charge unlimited times, but power fades after attack.
|- style="background: orange;"
|Shrink Stomp
|If it works, the enemy shrinks. Its attack power decreases.
|Lets you do a Shrink Stomp. Uses 2 FP. If it works, the enemy Mario stomps on shrinks. It also decreases the enemy's attack power by half for a bit.
|- style="background: #eeeeee;"
|Sleep Stomp
|If it works, the enemy Mario jumps on falls asleep for a bit.
|Lets you do a Sleep Stomp. Uses 2 FP. If it works, the enemy Mario jumps on falls asleep for a bit.
|-
|Slow Go
|Makes Mario unable to run. His pace becomes very slow.
|Makes Mario unable to run. His pace becomes very slow.
|- style="background: #eeeeee;"
|Smash Charge
|When charged, Mario's Hammer power goes up by 2.
|Lets you charge up your Hammer. Uses 1 FP. When charged, Mario's Hammer power goes up by 2. Lets you charge unlimited times, but power fades after attack.
|-
|Speedy Spin
|Increases the distance Mario can Spin Dash.
|Increases the distance Mario can Spin Dash.
|-
|Spike Shield
|Lets Mario jump on a spiked enemy without taking damage.
|Lets Mario jump on a spiked enemy without taking damage.
|-
|Spin Attack
|Lets Mario destroy a weaker enemy with a spinning move.
|Lets Mario destroy a weaker enemy with a spinning move.
|- style="background: #eeeeee;"
|Spin Smash
|If Mario hits an enemy, it smashes into the ones behind it.
|Lets you do a Spin Smash. Uses 2 FP. If Mario hits an enemy, it smashes into the ones behind it.
|- style="background: #eeeeee;"
|Triple Dip
|During battle, lets you use three items during one turn.
|During battle, lets you use three items during one turn. Uses 6 FP.
|-
|Zap Tap
|In battle, makes most enemies who touch Mario take damage.
|In battle, makes most enemies who touch Mario take damage.
|}
|}

Revision as of 04:23, July 17, 2015

In Paper Mario there are two kinds of badge descriptions. The first kind is also useful for MarioWiki articles like this. What about adding the short ones to the badge pages?

Badge name Short Description Long Description
All or Nothing If the action command works, attack power +1. If not, it's 0. If you use the action command, Mario's attack power goes up 1. If you fail, it goes to 0.
Attack FX A Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX B Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX C Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX D Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Attack FX E Changes the sound effects when Mario's attacking. Changes the sound effects when Mario's attacking.
Bump Attack Lets Mario destroy a weaker enemy in the field by hitting it. Lets Mario destroy a weaker enemy in the field by hitting it.
Chill Out Keeps you from being hit by a First Strike. Keeps you from being hit by a First Strike.
Close Call When Mario's in Danger, enemies sometimes fail to attack. When Mario's in Danger, enemies sometimes fail to attack.
D-Down Jump Disables an enemy's defense power and causes some damage. Lets you do a D-Down Jump. Uses 2 FP. Disables an enemy's defense power and causes some damage.
D-Down Pound Disables an enemy's defense power and injures it. Lets you do a D-Down Pound. Uses 2 FP. Disables an enemy's defense power and injures it.
Damage Dodge If you do the action command, decreases Mario's damage by 1. If you do the action command, decreases Mario's damage by 1.
Deep Focus When using Focus, charges Star Energy more than usual. When using Focus, charges Star Energy more than usual.
Defend Plus Decreases the damage that Mario takes by 1. Decreases the damage that Mario takes by 1.
Dizzy Attack Delivers a blow that makes an enemy dizzy and unable to move. Delivers a blow that makes an enemy dizzy and unable to move.
Dizzy Stomp If it works, the enemy Mario jumps on becomes dizzy. Lets you do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario jumps on becomes dizzy. It also paralyzes the enemy for a short time.
Dodge Master Makes the action command work more frequently. Makes the action command work more frequently.
Double Dip During battle, lets you use two items during one turn. During battle, lets you use two items during one turn. Uses 3 FP.
FP Plus Increases maximum FP by 5. Increases maximum FP by 5.
Feeling Fine Protects Mario from poisoning and dizziness during attack. Protects Mario from poisoning and dizziness during attack.
Fire Shield Makes the damage Mario takes from fire attacks go down by 1. Makes the damage Mario takes from fire attacks go down by 1. Mario won't take damage when he jumps on a fire enemy.
First Attack Lets Mario destroy a weaker enemy with a First Strike. Lets Mario destroy a weaker enemy with a First Strike.
Flower Finder After beating an enemy, makes more flowers appear than usual. After beating an enemy, makes more flowers appear than usual.
Flower Saver During battle, saves 1 FP every time you attack. During battle, saves 1 FP every time you attack.
Group Focus Lets Mario's party members use the Focus command, as well. Lets Mario's party members use the Focus command, as well.
HP Drain Decreases Mario's attack power by 1. Restores 1 HP per turn. Decreases Mario's attack power by 1. But for every attack turn, Mario's HP recovers by 1. Mario's HP can recover by a maximum of 5.
HP Plus Increases maximum HP by 5. Increases maximum HP by 5.
Hammer Throw Hits one enemy with the Hammer, no matter where the enemy is. Lets you do a Hammer Throw. Uses 2 FP. Hits one enemy with the Hammer, no matter where the enemy is.
Happy Flower Restores FP automatically during battle at a slow rate. Restores FP automatically during battle at a slow rate.
Happy Heart Restores HP automatically during battle at a slow rate. Restores HP automatically during battle at a slow rate.
Heart Finder After beating an enemy, makes more hearts appear than usual. After beating an enemy, makes more hearts appear than usual.
I Spy A sound and icon alert you to a nearby hidden panel. A sound and icon alert you to a nearby hidden panel.
Ice Power Increases attack power against fire enemies by 2. Increases attack power against fire enemies by 2. Mario won't take damage when he jumps on a fire enemy.
Jump Charge When charged, Mario's Jump power goes up by 2. Lets you charge up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 2. Lets you charge unlimited times, but power fades after attack.
Last Stand When Mario's in Danger, he receives only half the damage. When Mario's in Danger, he receives only half the damage.
Lucky Day Sometimes makes enemies fail to attack Mario. Sometimes makes enemies fail to attack Mario.
Mega Jump Mario stomps on a single enemy using tons of attack power. Lets you do a Mega Jump. Uses 6 FP. Mario stomps on a single enemy using tons of attack power.
Mega Quake Severely damages all enemies on the ground or ceiling. Lets you do a Mega Quake. Uses 7 FP. Severely damages all enemies on the ground or ceiling.
Mega Rush When Mario's in Peril, his attack power goes up by 4. When Mario's in Peril, his attack power goes up by 4.
Mega Smash Hammers an enemy with a huge amount of attack power. Lets you do a Mega Smash. Uses 6 FP. Hammers an enemy with a huge amount of attack power.
Money Money After a battle, lets Mario get twice as many coins as usual. After a battle, lets Mario get twice as many coins as usual.
Multibounce Jumps on all enemies in a row if action command is timed right. Lets you do a Multibounce. Uses 2 FP. Jumps on all enemies in a row if action command is timed right.
P-Down, D-Up Decreases attack power by 1. Increases defense power by 1. Decreases attack power by 1. Increases defense power by 1.
P-Up, D-Down Increases attack power by 1. Decreases defense power by 1. Increases attack power by 1. Decreases defense power by 1.
Pay-Off The more damage Mario takes, the more coins he receives. The more damage Mario takes, the more coins he receives.
Peekaboo Makes it possible to see your enemy's HP. Makes it possible to see your enemy's HP.
Power Bounce Jumps on one enemy continuously until you miss an action command. Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until you miss an action command.
Power Jump Mario stomps on a single enemy using a lot of attack power. Lets you do a Power Jump. Uses 2 FP. Mario stomps on a single enemy using a lot of attack power.
Power Plus Increases Mario's Jump and Hammer attack powers by 1. Increases Mario's Jump and Hammer attack powers by 1.
Power Quake Greatly damages all enemies on the ground or ceiling. Lets you do a Power Quake. Uses 4 FP. Greatly damages all enemies on the ground or ceiling.
Power Rush When Mario's in Danger, his attack power increases by 2. When Mario's in Danger, his attack power increases by 2.
Power Smash Hammers an enemy using lots of attack power. Lets you do a Power Smash. Uses 2 FP. Hammers an enemy using lots of attack power.
Pretty Lucky Makes enemies fail to attack Mario every once in a while. Makes enemies fail to attack Mario every once in a while.
Quake Hammer Slightly damages all enemies on the ground or ceiling. Lets you do a Quake Hammer. Uses 2 FP. Slightly damages all enemies on the ground or ceiling.
Quick Change Changes your party member and attacks with it on that turn. During battle, lets you change your party member... ...and still use the new member without losing a turn.
Refund Refunds some coins if you use an item in battle. Refunds some coins if you use an item in battle.
Runaway Pay Lets Mario earn Star Points even if he escapes from battle. Lets Mario earn Star Points even if he escapes from battle.
S. Jump Chg. When supercharged, Mario's Jump power goes up by 3. Greatly charges up Jump power. Uses 4 FP. When supercharged, Mario's Jump power goes up by 3. Lets you charge unlimited times, but power fades after attack.
S. Smash Chg. When supercharged, Mario's Hammer power goes up by 3. Greatly charges up your Hammer. Uses 4 FP. When supercharged, Mario's Hammer power goes up by 3. Lets you charge unlimited times, but power fades after attack.
Shrink Stomp If it works, the enemy shrinks. Its attack power decreases. Lets you do a Shrink Stomp. Uses 2 FP. If it works, the enemy Mario stomps on shrinks. It also decreases the enemy's attack power by half for a bit.
Sleep Stomp If it works, the enemy Mario jumps on falls asleep for a bit. Lets you do a Sleep Stomp. Uses 2 FP. If it works, the enemy Mario jumps on falls asleep for a bit.
Slow Go Makes Mario unable to run. His pace becomes very slow. Makes Mario unable to run. His pace becomes very slow.
Smash Charge When charged, Mario's Hammer power goes up by 2. Lets you charge up your Hammer. Uses 1 FP. When charged, Mario's Hammer power goes up by 2. Lets you charge unlimited times, but power fades after attack.
Speedy Spin Increases the distance Mario can Spin Dash. Increases the distance Mario can Spin Dash.
Spike Shield Lets Mario jump on a spiked enemy without taking damage. Lets Mario jump on a spiked enemy without taking damage.
Spin Attack Lets Mario destroy a weaker enemy with a spinning move. Lets Mario destroy a weaker enemy with a spinning move.
Spin Smash If Mario hits an enemy, it smashes into the ones behind it. Lets you do a Spin Smash. Uses 2 FP. If Mario hits an enemy, it smashes into the ones behind it.
Triple Dip During battle, lets you use three items during one turn. During battle, lets you use three items during one turn. Uses 6 FP.
Zap Tap In battle, makes most enemies who touch Mario take damage. In battle, makes most enemies who touch Mario take damage.