Super Mario Maker: Difference between revisions

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(→‎Super Mario Bros.: Forget it; not notable.)
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which will make the latter produce the former object.
which will make the latter produce the former object.


The following objects can be made to move along rails by dragging them onto one:
The following objects can be made to move along line guidesby dragging them onto one:
*Invisible ? Blocks
*Invisible ? Blocks
*[[Chain Chomp]]s
*[[Chain Chomp]]s
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*[[Door]]s <ref name="NWC2015"></ref>
*[[Door]]s <ref name="NWC2015"></ref>
*[[Skull Raft]]s <ref name="NWC2015"></ref>
*[[Skull Raft]]s <ref name="NWC2015"></ref>
*Rails<ref name="NWC2015"></ref>
*Line guides<ref name="NWC2015"></ref>
*Arrows<ref name="NWC2015"></ref>
*Arrows<ref name="NWC2015"></ref>
*[[Goal Pole]]s (''Super Mario Bros.'' / ''New Super Mario Bros. U'' style only)
*[[Goal Pole]]s (''Super Mario Bros.'' / ''New Super Mario Bros. U'' style only)

Revision as of 10:02, July 16, 2015

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

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Super Mario Maker is an upcoming game creator application for the Wii U which allows players to create and share their own 2D Super Mario levels. It allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series. The game also allows switching between the game styles of various 2D Mario games. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.[1].

Customization options

Game Styles

The four game styles used in Super Mario Maker.
The four game styles used in the game.

The game will give players the option to choose the game styles from various 2D Mario games.[2] There are four game styles to choose from. These games include:

Traditional themes in the Mario series, various enemies, blocks, and certain items that didn't appear in certain styles, such as the Koopa Clown Copter, can be used in all four styles, with new assets made to make them fit in to the respective games. However, certain gameplay elements, such as wall jumping, spin jumping, some game-exclusive power-ups, such as the Cape Feather, and the end-level goals, are currently exclusive to their respective styles.

Available objects

One noticeable detail is that when placing an object, a distorted voice will say the name of that object, entwining with the stage's music.

All or most objects can ride on top of other objects and bounce off springboards.

The following objects can have wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:

The following enemies can be made huge by dragging Super Mushrooms onto them:

Players can drag:

into:

which will make the latter produce the former object.

The following objects can be made to move along line guidesby dragging them onto one:

The following objects can be put into Koopa Clown Copters. The copter will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario. Mario can also ride Koopa Clown Copters, and he gains control when doing so and can shoot fireballs while flying. If it has nothing in, it will stay still, until Mario enters it:

The following objects can be put into Lakitu's Clouds. Mario can also ride Lakitu's Clouds, like he does in Super Mario World. If it has nothing in, it will stay still, until Mario enters it:

The following objects can be put into Goomba's Shoes. Mario can also ride Goomba's Shoes, like he does in Super Mario Bros. 3:

Objects

Power-ups

All styles

Super Mario Bros. exclusive

  • Mystery Mushroom - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.[7]
  • Luigi Mushrooms[8]
  • Big Mushroom - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger. Enemies will also feature Mario aesthetics and the screen will change to look like an old TV screen.[7]

Super Mario Bros. 3 exclusive

Super Mario World exclusive

New Super Mario Bros. U exclusive

Semi-exclusive

Enemies

Course Styles

Sharing system

Super Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Uploading levels is limited to 10 at first, but players will be able to earn the ability to upload more when more players online recommend them. Players can even create up to 10 worlds, which are set up like in Super Mario Bros., with four levels per world. In order to share a stage online, players must be able to complete it. Players can download, play, and even alter stages made by other players, but they are unable to re-upload those altered stages to the online servers, as to avoid issues of stealing.

Players can also experience a 100-Mario Challenge, where the goal is to clear 16 player-made levels with up to 100 Marios. Players can obtain up to 3 1-Ups in each stage.

Differences from base-games

Although the recreations are mainly faithful, there are some minor differences in each styles compared to the original games:

General

  • Thwomps can be stood on, but only without damage if the player is riding Yoshi.
  • All castle areas end with a boss bridge and an axe. This is to keep consistent with Super Mario Bros.
  • To be consistent with non-Japanese versions of Super Mario Bros. 3 and all versions of New Super Mario Bros. U, Mario can take two hits if he has a "third power-up" (such as a Fire Flower). In other words, he will revert to Super Mario instead of Small Mario.
  • The Ghost House and Airship themes are available to use in these styles, as the former wasn't available for either and the latter wasn't available in Super Mario Bros. and Super Mario World. Because of this, new music compositions have been made for these themes, arranged to fit the music styles for these games[16].
  • In the Super Mario World and New Super Mario Bros. U styles, Yoshi can be used in Ghost House, Airship and Castle levels, despite never being allowed in, or appearing in (respectively) these levels.

Super Mario Bros.

  • Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in Super Mario World and New Super Mario Bros. U.

Super Mario Bros. 3

  • Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
  • Fire Flowers were coloured white in the original, but are instead coloured red in this game. This is to keep consistent with Super Mario World and New Super Mario Bros. U.

Super Mario World

  • P Switches turn Used blocks into Coins in the original game, but here they turn Rotating Blocks into coins. This was possibly changed to be consistent with Super Mario Bros. 3 and New Super Mario Bros. U, in which P Switches turn Brick Blocks into Coins. Rotating Blocks are the Super Mario World equivalent to Brick Blocks.
  • To keep consistent with Super Mario Bros., Bowser now features a new sprite that more closely resembles his modern design compared to his sprite in the original game. He can also be used outside of the Koopa Clown Copter.

New Super Mario Bros. U

  • The Goal Pole base is wider than one block in the original game, but it is one block wide here. This was possibly changed to be consistent with Super Mario Bros..
  • Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
  • Trampolines cannot be carried at Mario's side, only above his head, in the original game, but they can be here. This was possibly changed to be consistent with Super Mario World.
  • Mario can now Spin Jump on Piranha Plants and other spiked enemies. This was possibly changed to be consistent with Super Mario World.

Development

Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[17]

References to other games

  • Super Mario Bros.: The first game style is based on this game.
  • Super Mario Bros. 2: The door sprite from this game is used in the Super Mario Bros. 3 game style.
  • Super Mario Bros. 3: The second game style is based on this game.
  • Super Mario World: The third game style is based on this game.
  • Mario Paint: Undodog reappears, and sometimes a Gnat roams through the screen. Also, the game's logo is similar to the title screen of this game. A frog icon on the left in the edit screen is the same as the one used in the music composer mode. The eraser icon is also the same. The rocket that deleted everything on the screen also reappears. A robot icon also looks similar to the robot that appeared when saving something in this game, when selecting a level to play in Mario Maker, the screen used is also based off of the robot.
  • New Super Mario Bros. U: The fourth game style is based on this game.

Gallery

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References

  1. ^ a b c d e f g h i j k l m n o p q r s GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
  2. ^ a b c GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
  3. ^ ZenGamer (June 25, 2015). Super Mario Maker - Post E3 Preview. YouTube. Retrieved June 26, 2015.
  4. ^ a b c d e f g h i j k GameXplain (June 10, 2014). Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014). YouTube. Retrieved April 26, 2015.
  5. ^ a b c d e f g h i j k l m n o p q r s t u Nintendo World Championships 2015
  6. ^ Gamexplain analysis (June 11th, 2015). [1]. Gamexplain. Retrieved June 12th, 2015.
  7. ^ a b Nintendo of America. Super Mario Maker - Nintendo @ E3 2015. e3.nintendo.com. Retrieved June 16, 2015.
  8. ^ Sleeper, Morgan (June 15, 2014). First Impressions: Getting Creative With Mario Maker. Nintendo Life. Retrieved April 26, 2015.
  9. ^ a b c d e Treehouse Day 2
  10. ^ NinEverything (June 17, 2015). Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2) YouTube. (Retrieved June 18, 2015).
  11. ^ GameXplain (June 17, 2015). Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015). YouTube. Retrieved June 18, 2015.
  12. ^ E3 2015 Minisite
  13. ^ Perfectly Nintendo (April 25, 2015). Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015. YouTube. Retrieved April 25, 2015.
  14. ^ US Minisite
  15. ^ Nintendo Digital Event @ E3 2015
  16. ^ [2]
  17. ^ Yoon, Andrew (October 15, 2009) Miyamoto foresees more user-generated content in the future Engadget. Retrived: 2015-05-14

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