Charge (badge): Difference between revisions

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(Created page with "{{Badge-infobox |title=Charge |image=File:Charge.gif |bp=1 |sellprice=25 coins |first_appearance=''Paper Mario: The Thousand-Year Door'' (List of games by date#2004|...")
 
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|pm2=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
|pm2=Wear this to add Charge to Mario's Tactics menu. This move requires one FP. Wearing two or more of these badges requires more FP, but increases the charge power.
}}
}}
'''Charge''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It can be found in [[The Great Tree]], after performing a [[Ground Pound|ground pound]] (only possibly after obtaining the [[Super Boots]]) on a panel to the east of the first [[Jabbi]] hive, then platforming across until the badge is within reach with the help of [[Koops]], or rarely stolen from [[Hyper Goomba]]s, [[Hyper Spiky Goomba]]s, [[Hyper Paragoomba]]s, and [[Hyper Cleft]]s. If [[Mario]] equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one [[Flower Point|FP]] and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called [[Charge P]] that works exclusively for Mario's [[partner]].
'''Charge''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It can be found in [[The Great Tree]], after performing a [[Ground Pound|ground pound]] (only possibly after obtaining the [[Super Boots]]) on a panel to the east of the first [[Jabbi]] hive, then platforming across until the badge is within reach with the help of [[Koops]], or rarely stolen from [[Hyper Goomba]]s, [[Hyper Paragoomba]]s, and [[Hyper Cleft]]s. If [[Mario]] equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one [[Flower Point|FP]] and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called [[Charge P]] that works exclusively for Mario's [[partner]].
 
==Drop Rates==
{|class= width=30% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="3;" style="text-align: center;"
|-style="background: #90ae80"
!colspan="3;"|Badge Rates in ''Paper Mario: The Thousand-Year Door''<br>[[File:Charge.gif]]<br>Charge
|-style="background: #a9cb96"
|colspan="3;"|Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
|-style="background: #c4d7ba"
!Enemy
!{{H:title|The rate of an enemy holding an item or badge in battle, that can also be stolen with Ms. Mowz's Kiss Thief, even if the object is not seen. If this item or badge is seen in battle, the likelihood of it dropping after the battle increases to 20%. Rolling over a hold rate on this chart will show its percentage out of 100.|Hold Rate}}
!{{H:title|The rate of an enemy randomly dropping an item or badge after the battle. Rolling over a drop rate on this chart will show its percentage out of 100.|Drop Rate}}
|-
|[[Hyper Goomba]]
|{{H:title|0%|0/200}}
|{{H:title|0.67%|2/300}}
|-
|[[Hyper Paragoomba]]
|{{H:title|0%|0/200}}
|{{H:title|0.67%|2/300}}
|-
|[[Hyper Cleft]]
|{{H:title|0%|0/200}}
|{{H:title|0.67%|2/300}}
|}


==Names in other languages==
==Names in other languages==

Revision as of 21:30, July 15, 2015

Template:Badge-infobox Charge is a badge in Paper Mario: The Thousand-Year Door. It can be found in The Great Tree, after performing a ground pound (only possibly after obtaining the Super Boots) on a panel to the east of the first Jabbi hive, then platforming across until the badge is within reach with the help of Koops, or rarely stolen from Hyper Goombas, Hyper Paragoombas, and Hyper Clefts. If Mario equips the badge, he gains a new ability called Charge, which appears alongside his Tactics. Using the move costs one FP and one of Mario's turn, but during the following turn, all of his attacks are increased in power by two. The badge also works in conjunction with copies of itself, increasing the amount of FP required to use it while also increased the boost in strength. The move has a variant called Charge P that works exclusively for Mario's partner.

Drop Rates

Badge Rates in Paper Mario: The Thousand-Year Door
File:Charge.gif
Charge
Roll over Rate types for descriptions, and dotted-lined rates to show percentages out of 100.
Enemy Template:H:title Template:H:title
Hyper Goomba Template:H:title Template:H:title
Hyper Paragoomba Template:H:title Template:H:title
Hyper Cleft Template:H:title Template:H:title

Names in other languages

Template:Foreignname Template:BoxTop Template:PMTTYD Items