Scooter Commuter: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
There is a person on a motorcycle jumping off of a ramp. The player must use the {{button|gba|Pad}} to turn the motorcycle in mid-air, making it land on its target. On level one, the target is at roughly the same angle as the motorcycle after it jumps, so little turning is required. On level two, the target is flat, so the player must turn to the left some to land on it. On level three, the target is uphill at the opposite angle the bike is at, so the player must turn to the left a lot to hit the target correctly. | There is a person on a motorcycle jumping off of a ramp. The player must use the {{button|gba|Pad}} to turn the motorcycle in mid-air, making it land on its target. On level one, the target is at roughly the same angle as the motorcycle after it jumps, so little turning is required. On level two, the target is flat, so the player must turn to the left some to land on it. On level three, the target is uphill at the opposite angle the bike is at, so the player must turn to the left a lot to hit the target correctly. | ||
==Names in other languages== | |||
{{Foreignname | |||
|Chi=摩托车着陆 | |||
|ChiR=Mótuō chē zhuólù | |||
|ChiM=Motorcycle landing}} | |||
<br clear=all> | <br clear=all> | ||
{{WWIMM Microgames}} | {{WWIMM Microgames}} |
Revision as of 14:02, July 8, 2015
Scooter Commuter is a microgame in the Sci-Fi folder in WarioWare, Inc.: Mega Microgame$!.
Gameplay
There is a person on a motorcycle jumping off of a ramp. The player must use the to turn the motorcycle in mid-air, making it land on its target. On level one, the target is at roughly the same angle as the motorcycle after it jumps, so little turning is required. On level two, the target is flat, so the player must turn to the left some to land on it. On level three, the target is uphill at the opposite angle the bike is at, so the player must turn to the left a lot to hit the target correctly.