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'''Mice''' are ambient enemies found in ''[[Luigi's Mansion: Dark Moon]]''. They flee when [[Luigi]] shines the light on him, but they do five HP damage to Luigi if stepped on. Mice are usually found near mouse-holes, where they are generated. They are defeated when Luigi either uses the [[Poltergust 5000]] to suck them in or by shining a [[Strobulb]] on them. When a Strobulb is shined on them, they can drop a [[coin]], a heart, or nothing. '''Gold Mice''' are rarer than regular mice and disappear after an amount of time. When the Strobulb is used on them, they drop a [[Gold Bar|gold bar]]. | '''Mice''' are ambient enemies found in ''[[Luigi's Mansion: Dark Moon]]''. They flee when [[Luigi]] shines the light on him, but they do five HP damage to Luigi if stepped on. Mice are usually found near mouse-holes, where they are generated. They are defeated when Luigi either uses the [[Poltergust 5000]] to suck them in or by shining a [[Strobulb]] on them. When a Strobulb is shined on them, they can drop a [[coin]], a heart, or nothing. '''Gold Mice''' are rarer than regular mice and disappear after an amount of time. When the Strobulb is used on them, they drop a [[Gold Bar|gold bar]]. | ||
One mouse plays a role at the beginning of the game. When Luigi first visits the [[Gloomy Manor]], he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a [[key]] in its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. | One mouse plays a role at the beginning of the game. When Luigi first visits the [[Gloomy Manor]], he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a [[key]] in its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. Later, a mouse in the second mansion will hold one of the 13 [[emerald|emeralds]] in the [[seedling laboratory]]. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 00:24, July 3, 2015
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Template:Articleabout Mice are ambient enemies found in Luigi's Mansion: Dark Moon. They flee when Luigi shines the light on him, but they do five HP damage to Luigi if stepped on. Mice are usually found near mouse-holes, where they are generated. They are defeated when Luigi either uses the Poltergust 5000 to suck them in or by shining a Strobulb on them. When a Strobulb is shined on them, they can drop a coin, a heart, or nothing. Gold Mice are rarer than regular mice and disappear after an amount of time. When the Strobulb is used on them, they drop a gold bar.
One mouse plays a role at the beginning of the game. When Luigi first visits the Gloomy Manor, he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a key in its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. Later, a mouse in the second mansion will hold one of the 13 emeralds in the seedling laboratory.
Names in other languages
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