Mario vs. Donkey Kong (series): Difference between revisions

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==Gameplay==
==Items and Features==
===Mario vs. Donkey Kong===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Item
!About
|-
|align="center"|[[Image:MvsDK Key.png]]{{br}}[[Key]]
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|-
|align="center"|[[Image:MarioVsDK MiniMario Sprite.png]]{{br}}[[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]
|Mini Marios are the objective of the second half of the normal levels, where they must be rescued from orbs. They follow Mario in Mini Mario levels.
|-
|align="center"|[[Image:MvsDK 1-UP.gif]]{{br}}[[1-Up Mushroom]]
|1-Up Mushrooms give Mario an [[extra life]].
|-
|align="center"|[[Image:MvsDK Switch.png]]{{br}}Switch
|Switches are found in three versions: red, yellow and blue. As the main effect, the switch that is active makes platforms, blocks and ladders of the same color available to use.
|-
|align="center"|[[Image:MvsDK Spring.png]]{{br}}[[Spring]]
|Springs help Mario to jump higher.
|-
|align="center"|[[Image:MvsDK ConveyorBelt.png]]{{br}}[[Conveyor Belt]]
|Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a switch.
|-
|align="center"|[[Image:MvsDK DonutLift.png]]{{br}}[[Donut Lift]]
|Donut Lifts are platforms that fall down if Mario stays too long on them.
|-
|align="center"|[[Image:MvsDK Elevator.png]]{{br}}[[Elevator]]
|Elevators are found moving on lines. Their directions can be changed with a switch.
|-
|align="center"|[[Image:MvsDK TrashCanitem.png]]{{br}}[[Bin|Garbage Can]]
|Garbage Cans can be carried and thrown by Mario.
|-
|align="center"|[[Image:MvsDK Hammer.png]]{{br}}[[Hammer]]
|Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the [[Oil]]. The can be thrown upwards and grabbed again while in the air.
|-
|align="center"|[[Image:MvsDK Presents.png]]{{br}}[[Present]]
|Presents are found in red, yellow and blue variations. They are used to a bonus game in the end of a level, as well as opening the Plus Worlds.
|-
|align="center"|[[Image:MvsDK TOY.png]]{{br}}Letter
|The letters T-O-Y are found in Mini Mario levels. They must be collected by Mini Marios to open the [[Toy Box]].
|-
|align="center"|[[Image:MvsDK ToyChest.png]]{{br}}Toy Box
|Toy Boxes are the goal of the Mini Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.
|}
==Enemies==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Enemy
!About
|-
|align="center"|[[Image:MvsDK Bat.png]]{{br}}[[Bat (Donkey Kong)|Bat]]
|Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, causing him to fall from the rope he is climbing.
|-
|align="center"|[[Image:MvsDK BlackShyGuy.png]]{{br}}[[Black Shy Guy]]
|Black Shy Guys appear in Twilight City. They attack by throwing wrenches at Mario.
|-
|align="center"|[[Image:MvsDK Blowtorch Guy.png]]{{br}}[[Blowtorch Guy]]
|Blowtorch Guys are found in Fire Mountain. Besides walking from side to side, they also blow fire that can harm Mario.
|-
|align="center"|[[Image:MvsDK Bob-omb.png]]{{br}}[[Bob-omb]]
|Bob-Ombs are dropped by some dispensers. They fuse up when Mario is near and explode moments later.
|-
|align="center"|[[Image:MvsDK Boo.png]]{{br}}[[Boo]]
|Boos appear in Spooky House. They chase Mario while he is not looking at them, and cower while being watched.
|-
|align="center"|[[Image:Brickman.PNG]]{{br}}[[Brick Monster]]
|Brick Monsters are placed on platforms. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|-
|align="center"|[[Image:MvsDK Candle.png]]{{br}}[[Candle]]
|Candles appear in Spooky House, where they have the ability float up and down. If Mario touches one, he gets burnt and loses an [[extra life]].
|-
|align="center"|[[Image:MvsDK Cannon.png]]{{br}}[[Cannon]] and [[Cannonball]]
|Cannons tilt up and down, shooting cannonballs.
|-
|align="center"|[[Image:MvsDK FallingSpike.png]]{{br}}[[Falling Spike]]
|Falling Spikes fall from ceilings when Mario gets near them. They can also get stuck on the ground, and turn into platforms to the player.
|-
|align="center"|[[Image:FireMvsDK.png]]{{br}}[[Fire]]
|Fires walk from side to side on an area. They burn Mario once they touch him.
|-
|align="center"|[[File:MvsDK VenusFireTrap.png]]{{br}}[[Fire Piranha Plant]]
|Fire Piranha Plants are found stationary on platforms, usually near ropes. They spit [[fireball]]s to harm Mario.
|-
|align="center"|[[Image:MvsDK TrashCan.png]]{{br}}[[Bin|Garbage Can]]
|Garbage Cans look exactly like the items of the same name. They reveal themselves if Mario gets near and start walking. Mario can grab and throw them as ordinary Garbage Cans.
|-
|align="center"|[[Image:MvsDK MiniNinji.png]]{{br}}[[Mini Ninji]]
|Mini Ninjis jump up and down, similarly to regular [[Ninji]]s. This can help Mario to reach higher areas.
|-
|align="center"|[[Image:MvsDK MiniShyGuy.png]]{{br}}[[Mini Shy Guy]]
|Simple enemies that move side to side continuously.
|-
|align="center"|[[Image:MvsDK Moncheesprite.png]]{{br}}[[Monchee]]
|Monchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|-
|align="center"|[[Image:MvsDK Nitpicker.png]]{{br}}[[Nitpicker]]
|Nitpickers are small birds that float horizontally once they leave their nests. They also drop polka-dotted eggs at Mario.
|-
|align="center"|[[Image:MvsDK OilDrum.png]]{{br}}[[Oil]]
|Oil is found in cans with "OIL" written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them.
|-
|align="center"|[[Image:MvsDK Podoboo.png]]{{br}}[[Podoboo]]
|Podoboos are found jumping out from [[lava]].
|-
|align="center"|[[Image:MvsDK ShyGuyGhost.png]]{{br}}[[Polterguy]]
|Polterguys move from side to side. There are three variations of this species: blue, red and yellow. If a switch of their respective color is pressed, they turn into stationary blocks.
|-
|align="center"|[[Image:MvsDK RamRam.png]]{{br}}[[RamRam]]
|RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can only be defeated by fruit.
|-
|align="center"|[[Image:MvsDK SirShovalot.png]]{{br}}[[Sir Shovalot]]
|Sir Shovalots are firstly seen walking on platforms. But once they spot Mario, they use their front surfaces to shove him. This can be harmful when Mario touches a wall, but it also helps him to go through narrow places.
|-
|align="center"|[[Image:MvsDK SpearGuy.png]]{{br}}[[Sleeping Spear Guy]]
|Sleeping Spear Guys are firstly seen sleeping, hence their name. Once Mario gets near them, they wake up and start running after him. The back to sleep if they touch a platform edge.
|-
|align="center"|[[Image:MvsDK Snapjaw.png]]{{br}}[[Snapjaw]]
|Snapjaws are seen climbing ropes in forest levels. They can be defeated by fruit only.
|-
|align="center"|{{br}}[[Spark]]
|
|-
|align="center"|[[Image:MvsDK Thwimp.png]]{{br}}[[Thwimp]]
|Thwimps jump from side to side, trying to crush Mario. They are invincible.
|-
|align="center"|[[Image:MvsDK Thwomp.png]]{{br}}[[Thwomp]]
|Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any kind, including standing on top of them, he will lose a life.
|-
|align="center"|[[File:MvsDK ThwompBlock.png]]{{br}}[[Thwomp Block]]
|Thwomp Blocks fall from the ceiling, just like Thwomps. However, they keep falling even if Mario is not near. They can be used as platforms.
|-
|align="center"|[[File:MarioVsDK DonkeyKong Sprite.png]]{{br}}[[Donkey Kong]]
|Donkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner.
|}
|}



Revision as of 10:47, July 2, 2015

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Series-infobox Mario vs. Donkey Kong (known as Mario and Donkey Kong in Mario and Donkey Kong: Minis on the Move) is a sub-series of the Mario series and the Donkey Kong series. The first game, Mario vs. Donkey Kong, was heavily inspired by the Game Boy follow up to the original Donkey Kong game, and was initially planned as Donkey Kong Plus. This series features a comeback of Pauline and Donkey Kong's rivalry with Mario.

Games

It has been requested that this article be rewritten and expanded to include more information.

Title, original release and system Synopsis and Ratings
Mario vs. Donkey Kong

Mvd.jpg

Mario vs. Donkey Kong is the first game of the series. The game was created for the Game Boy Advance, as the game brings back Mario and Donkey Kong's rivalry from the Mario series' first game, Donkey Kong. But instead of fighting over Pauline, they fight over the Mini Marios instead, at the end of the game, Mario gives Donkey Kong a Mini Mario as a gift.
Template:Releasedate Game Boy Advance (Ratings unavailable)
Mario vs. Donkey Kong 2: March of the Minis

North American box art for Mario vs. Donkey Kong 2: March of the Minis

Mario vs. Donkey Kong 2: March of the Minis is a platform game and sequel to Mario vs. Donkey Kong. The game is for the Nintendo DS. It was released on September 25, 2006. Instead of the first game's plot of the player using Mario and rescuing the Minis, Mario and the Minis now fight to rescue Pauline, as the player go through stages, guiding the Minis to the end of the level.
Template:Releasedate Nintendo DS (Ratings unavailable)
Mario vs. Donkey Kong: Minis March Again!

MvsDK3 Logo.png

Mario vs. Donkey Kong: Minis March Again! is the third installment in the series. The game is for the Nintendo DSi's DSiWare. Similar to the second game in the series, Mario once again sends the Mini Marios to rescue Pauline from Donkey Kong.
Template:Releasedate Nintendo DSi (Ratings unavailable)
Mario vs. Donkey Kong: Mini-Land Mayhem!

Mario vs. Donkey Kong: Mini-Land Mayhem! Boxart.

Mario vs. Donkey Kong: Mini-Land Mayhem! is the fourth installment in the series and the second for the Nintendo DS. As in the two previous games, Mario and the Minis set out once again to rescue Pauline from Donkey Kong.
Template:Releasedate Nintendo DS (Ratings unavailable)
Mario and Donkey Kong: Minis on the Move

The logo for Mario and Donkey Kong: Minis on the Move

Mario and Donkey Kong: Minis on the Move is a Nintendo 3DS Nintendo eShop game, as part of the Mario vs. Donkey Kong series. In this game, Donkey Kong and Pauline join to run a carnival. This is also the first three-dimensional game in the series, but its gameplay is similar to the past games'. In this game, the player must place falling tiles on a field and guide Mario to the goal. Besides the main game, three extra modes and four minigames are available.
Template:Releasedate Nintendo 3DS (Ratings unavailable)
Mario vs. Donkey Kong: Tipping Stars

File:Mario-dk-tipping-stars-boxart-eu-wii-u.jpg
File:Mario-dk-tipping-stars-boxart-eu-3ds.jpg

Mario vs. Donkey Kong: Tipping Stars is a Wii U and Nintendo 3DS game in the Mario vs. Donkey Kong series. It is based on the Mario vs. Donkey Kong demo shown at GDC 2014. The gameplay is the same as in Mario vs. Donkey Kong: Mini-land Mayhem. Several new features are added in the game, including Mini Luigis and the Workshop Store, where players can buy new parts for the Level Editor. Levels can be be shared online and commented on through Miiverse.
Template:Releasedate Nintendo 3DS/Wii U (Ratings unavailable)

Gameplay

Items and Features

Mario vs. Donkey Kong

Item About
Key
Key
Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
A sprite of a Mini-Mario.
Mini Mario
Mini Marios are the objective of the second half of the normal levels, where they must be rescued from orbs. They follow Mario in Mini Mario levels.
File:MvsDK 1-UP.gif
1-Up Mushroom
1-Up Mushrooms give Mario an extra life.
Switches
Switch
Switches are found in three versions: red, yellow and blue. As the main effect, the switch that is active makes platforms, blocks and ladders of the same color available to use.
Spring
Spring
Springs help Mario to jump higher.
Conveyor Belt
Conveyor Belt
Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a switch.
Donut Block
Donut Lift
Donut Lifts are platforms that fall down if Mario stays too long on them.
Elevator
Elevator
Elevators are found moving on lines. Their directions can be changed with a switch.
Garbage Can
Garbage Can
Garbage Cans can be carried and thrown by Mario.
Hammer
Hammer
Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the Oil. The can be thrown upwards and grabbed again while in the air.
Presents
Present
Presents are found in red, yellow and blue variations. They are used to a bonus game in the end of a level, as well as opening the Plus Worlds.
T-O-Y Letters
Letter
The letters T-O-Y are found in Mini Mario levels. They must be collected by Mini Marios to open the Toy Box.
MvsDK ToyChest.png
Toy Box
Toy Boxes are the goal of the Mini Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.

Enemies

Enemy About
Bat
Bat
Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, causing him to fall from the rope he is climbing.
Wrench Shy Guy
Black Shy Guy
Black Shy Guys appear in Twilight City. They attack by throwing wrenches at Mario.
Fire Shy Guy
Blowtorch Guy
Blowtorch Guys are found in Fire Mountain. Besides walking from side to side, they also blow fire that can harm Mario.
Bob-omb
Bob-omb
Bob-Ombs are dropped by some dispensers. They fuse up when Mario is near and explode moments later.
Boo
Boo
Boos appear in Spooky House. They chase Mario while he is not looking at them, and cower while being watched.
File:Brickman.PNG
Brick Monster
Brick Monsters are placed on platforms. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit.
Candle
Candle
Candles appear in Spooky House, where they have the ability float up and down. If Mario touches one, he gets burnt and loses an extra life.
Cannon and Cannonball
Cannon and Cannonball
Cannons tilt up and down, shooting cannonballs.
Falling spike
Falling Spike
Falling Spikes fall from ceilings when Mario gets near them. They can also get stuck on the ground, and turn into platforms to the player.
Fireball
Fire
Fires walk from side to side on an area. They burn Mario once they touch him.
Tane Pakkun
Fire Piranha Plant
Fire Piranha Plants are found stationary on platforms, usually near ropes. They spit fireballs to harm Mario.
Bucket Man enemy from Mario vs. Donkey Kong
Garbage Can
Garbage Cans look exactly like the items of the same name. They reveal themselves if Mario gets near and start walking. Mario can grab and throw them as ordinary Garbage Cans.
Ninji
Mini Ninji
Mini Ninjis jump up and down, similarly to regular Ninjis. This can help Mario to reach higher areas.
Shy Guy
Mini Shy Guy
Simple enemies that move side to side continuously.
Monchee
Monchee
Monchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
Bird
Nitpicker
Nitpickers are small birds that float horizontally once they leave their nests. They also drop polka-dotted eggs at Mario.
Oil
Oil
Oil is found in cans with "OIL" written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them.
Podoboo
Podoboo
Podoboos are found jumping out from lava.
Polterguy
Polterguy
Polterguys move from side to side. There are three variations of this species: blue, red and yellow. If a switch of their respective color is pressed, they turn into stationary blocks.
RamRam
RamRam
RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can only be defeated by fruit.
Sir Shovalot
Sir Shovalot
Sir Shovalots are firstly seen walking on platforms. But once they spot Mario, they use their front surfaces to shove him. This can be harmful when Mario touches a wall, but it also helps him to go through narrow places.
Spear Guy
Sleeping Spear Guy
Sleeping Spear Guys are firstly seen sleeping, hence their name. Once Mario gets near them, they wake up and start running after him. The back to sleep if they touch a platform edge.
Snapjaw
Snapjaw
Snapjaws are seen climbing ropes in forest levels. They can be defeated by fruit only.
Spark
Thwimp
Thwimp
Thwimps jump from side to side, trying to crush Mario. They are invincible.
Thwomp
Thwomp
Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any kind, including standing on top of them, he will lose a life.
Thwomp Platform
Thwomp Block
Thwomp Blocks fall from the ceiling, just like Thwomps. However, they keep falling even if Mario is not near. They can be used as platforms.
A sprite of Donkey Kong from Mario vs. Donkey Kong.
Donkey Kong
Donkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner.

Trivia

  • All games in the series were initially released outside Japan, usually in North America before any other regions.
  • All of the handheld games can be played on the 3DS, as the first game can be played in the Ambassodor Program, the next two are DS games, the DSi one can be system transferred and bought on the eShop, and the fifth and sixth are eShop exclusives.

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