Talk:List of Super Mario World glitches: Difference between revisions
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== Mistake == | == Mistake == | ||
In the article section it says that the orb glitch can't be done on VC, but it can. I have done it. | In the article section it says that the orb glitch can't be done on VC, but it can. I have done it. | ||
== Sma2 jump in midair? == | |||
In sma2, I found a glitch that if you slide down a slope, and slide off of it keeping the "sit" pose, pressing A while in midair causes the player to jump in midair. Also is the "Yoshi" 1up stomp glitch added? (Happens if you jump on Yoshi, then press the spin jump the instant you mound on Yoshi (doing this causes the player to jump off Yoshi as if they were in midair) and causes the "consecutive stomp" counter to increase, if Mario jumps on an enemy after this, it will continue from that point on).[[User:CoinBro|CoinBro]] ([[User talk:CoinBro|talk]]) 00:07, 26 June 2015 (EDT) |
Revision as of 23:07, June 25, 2015
--Koopapoopa 19:51, 11 April 2010 (EDT)What level(s) can "? block of death" be performed in?
- I guess in Vanilla Dome 3, since it's only level which I remember which slopped lava and flying ? block. --Era64 · (edits, talk) 08:42, 15 May 2010 (EDT)
Major map glitch
In SMA2:SMW, on the map, hit a direction on the d-pad that'll cause you to move and hit Select simultaneously. Then from the level list, pick somewhere different from where you are and teleport there (obviously only works if you've unlocked this capability). You should move from your new teleported location in the direction and distance you would have traveled from your previous location. Allows for a lot of glitchiness, but a few levels are accessible that aren't otherwise (i.e. the TEST level if you end up on a Star Road teleporter). Miles.oppenheimer 22:49, 18 May 2010 (EDT)
Infinite 1-ups
I don't think that that is a glitch in the game. It can be performed in the GBA remake as well. Tails777 Talk to me!
Uhhh?
Recently when I was playing the GBA version of Super Mario World, i noticed part of the Wiggler was absent. The level was one of Forest Of Illusion, not remebering which one. Danimario9 16:43, 23 January 2012 (EST)
Question
Is the thing about the infinite cloud ride really a glitch? I thought this was common knowledge. Then again, I haven't played SMW in a while so I may be wrong... Banjonator1
Removed
I removed this example because it makes no sense, as forest of Illusion 1 doesn't have any Chargin' Chucks in it.
- “When the player is on Forest of Illusion 1, the Yoshi that is found here can become a glitchy Chargin' Chuck. First the player must be Cape Mario or Luigi and defeat a Chargin' Chuck with Yoshi. After that the player must go down in a pipe with Yoshi and go back up. If the player loses Yoshi and gets an egg back, the Yoshi is replaced by a Chargin' Chuck. His tongue works normally, but the game freezes if the player attempts to finish the level while riding him.”
- —{{{2}}}
Tehshigelisok (talk) 16:31, 1 March 2014 (EST)
New Glitch?
I think I found a new glitch. "In any level with Yoshi, spin jump off and spin jump again onto Yoshi and keep pressing . Mario should keep spin jumping off of Yoshi but vertically and he won't be on Yoshi. Also, Yoshi will teleport to the player."--NintendoFan369 (talk) 19:30, 16 March 2014 (EDT)
Hurt while on Yoshi
From personal experience, I can tell you that, in addition to wigglers, Dino Torches that are breathing fire can also hurt you if you try to eat them while running.~~
Mistake
In the article section it says that the orb glitch can't be done on VC, but it can. I have done it.
Sma2 jump in midair?
In sma2, I found a glitch that if you slide down a slope, and slide off of it keeping the "sit" pose, pressing A while in midair causes the player to jump in midair. Also is the "Yoshi" 1up stomp glitch added? (Happens if you jump on Yoshi, then press the spin jump the instant you mound on Yoshi (doing this causes the player to jump off Yoshi as if they were in midair) and causes the "consecutive stomp" counter to increase, if Mario jumps on an enemy after this, it will continue from that point on).CoinBro (talk) 00:07, 26 June 2015 (EDT)