Power Jump: Difference between revisions

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|pm2=Wear this to use Power Jump. 2 FP are required to use this attack, which lets you stomp on a foe with huge power. Wearing two or more of these badges requires more FP for the move, but increases the Attack power.
|pm2=Wear this to use Power Jump. 2 FP are required to use this attack, which lets you stomp on a foe with huge power. Wearing two or more of these badges requires more FP for the move, but increases the Attack power.
}}
}}
[[File:PM Power Jump screenshot.png|thumb|left|250px|[[Goompa]] giving [[Mario]] the [[Power Jump]] Badge in [[Goomba Village (place)|Goomba Village]] from ''[[Paper Mario]]'']]
'''Power Jump''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it is given by [[Goompa]] after returning him to [[Goomba Village]], and is used as a tutorial on how to use badges (due to this, it is the only badge that [[Merluvlee]] never gives a prediction about). In ''Paper Mario: The Thousand-Year Door'', it can be bought from the [[Lovely Howz of Badges]] for fifty [[coin]]s and from the [[Pianta Parlor]] for thirty-four [[Pianta Token]]s, and can be rarely dropped after battle by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, and [[Spike Top]]s. If [[Mario]] equips the badge, he is able to use the Power Jump move, which is a [[jump]] attack that costs two [[Flower Point|FP]]. The move is a single attack that, when its [[action command]] is timed correctly, deals double the damage of a regular jump to a single enemy.  
'''Power Jump''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it is given by [[Goompa]] after returning him to [[Goomba Village]], and is used as a tutorial on how to use badges (due to this, it is the only badge that [[Merluvlee]] never gives a prediction about). In ''Paper Mario: The Thousand-Year Door'', it can be bought from the [[Lovely Howz of Badges]] for fifty [[coin]]s and from the [[Pianta Parlor]] for thirty-four [[Pianta Token]]s, and can be rarely dropped after battle by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, and [[Spike Top]]s. If [[Mario]] equips the badge, he is able to use the Power Jump move, which is a [[jump]] attack that costs two [[Flower Point|FP]]. The move is a single attack that, when its [[action command]] is timed correctly, deals double the damage of a regular jump to a single enemy.  
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==Drop Rates==
==Drop Rates==
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==Attack Power==
==Attack Power==
In ''Paper Mario'', the attack power for a Power Jump goes up by two. In other words, the attack point is:
In ''Paper Mario'', the Power Jump does two points more damage than the ordinary Jump. In other words, the attack point is:
*[[Boots]]: 3 (untimed), 4 (timed)
*[[Boots]]: 3 (untimed), 4 (timed)
*[[Super Boots]]: 4 (untimed), 6 (timed)
*[[Super Boots]]: 4 (untimed), 6 (timed)

Revision as of 22:40, May 9, 2015

Template:Badge-infobox

Power Jump is a badge in Paper Mario and Paper Mario: The Thousand-Year Door. In Paper Mario, it is given by Goompa after returning him to Goomba Village, and is used as a tutorial on how to use badges (due to this, it is the only badge that Merluvlee never gives a prediction about). In Paper Mario: The Thousand-Year Door, it can be bought from the Lovely Howz of Badges for fifty coins and from the Pianta Parlor for thirty-four Pianta Tokens, and can be rarely dropped after battle by Goombas, Gloombas, Buzzy Beetles, and Spike Tops. If Mario equips the badge, he is able to use the Power Jump move, which is a jump attack that costs two FP. The move is a single attack that, when its action command is timed correctly, deals double the damage of a regular jump to a single enemy.

Drop Rates

Badge Rates in Paper Mario: The Thousand-Year Door
File:Powerjump.gif
Power Jump
Enemy Template:H:title Template:H:title
Goomba Template:H:title Template:H:title
Gloomba Template:H:title Template:H:title
Buzzy Beetle Template:H:title Template:H:title
Spike Top Template:H:title Template:H:title

Attack Power

In Paper Mario, the Power Jump does two points more damage than the ordinary Jump. In other words, the attack point is:

Names in other languages

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