King Boo's Haunted Hideaway: Difference between revisions

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[[Image:KBMP8SC.jpg|right|thumb|A screenshot: Meeting King Boo.]]
[[Image:KBMP8SC.jpg|right|thumb|A screenshot: Meeting King Boo.]]
'''King Boo's Haunted Hideaway''' is a game board in ''[[Mario Party 8]]''. It is a haunted mansion-themed board, similar to [[Horror Land]] from ''[[Mario Party 2]]''. This board is very unique in the fact you can always see only a few spaces ahead of your character, even when veiwing map. The board changes every time, so it's hard to keep your bearings. [[King Boo]] will be hiding somewhere on the game board, and when a [[player]] finds him twice, he will give the character who found him (twice) a [[star]]. He'll then hide again and the board will be rearanged. There are also dead ends and you can end up being stuck back at the beginning, outside the mansion. There's also a [[Whomp]] on the game board that blocks the path of players passing through his area of the game board (which happens in Horror Land as well). A [[Pink Boo]] is also seen on the board. It runs the Candy Shop.
'''King Boo's Haunted Hideaway''' is a board from ''[[Mario Party 8]]''. It's a basic haunted house-themed board, like a mix between [[Horror Land]] from ''[[Mario Party 2]]'' and [[Luigi's Mansion (place)|Luigi's Mansion]]. This board is very unique in the fact you can always see only a few spaces ahead of your character, even when veiwing map. The board changes every time, so it's hard to keep your bearings. [[King Boo]] is the main attraction, and will be hiding somewhere in the mansion. There are many sanctums in the mansion, but only one will have King Boo, whereas the others are pitfalls. Players that enter a sanctum with a pitfall will cause [[Pink Boo]]s (called Red Boos in this game) to toss them in, taking them back to the the start of the board (players will use black [[pipe]]s to come back to the start every time for whatever reason). Pink Boos also run the Candy Shops here too. When a player finds King Boo, he'll give them a [[star]] for 10 coins. He'll then "summon the bizzare" to rearrange the board, send everyone back to start, and begin the search again. [[Whomp]] is here too, and players who want to pass him must pay the usual 10-coin fee.
 
Landing on [[DK Space]]s will cause [[Donkey Kong]] to appear and use his platform to block a pitfall. The player that gets to him (which is not always the player that landed on the space) receives a free star from the great ape. The [[Bowser Space]] works the same way, only if a player gets to [[Bowser]], he'll take away a Star from him/her, THEN they'll drop into the pitfall.
 
The [[? Space]]s in front of [[Piranha Plant]]s will make the flowers chew on players for 10 coins. ? Spaces next to mirror cabinets will transport another player to the space. The ? Space next to [[Mowz]] will let the player steal something from another player via pinball. And ? Spaces next to shaking chests will open the chest, giving the player candy or coins.
 
In Duel mode, the winning conditions were to get 2 Stars by finding King Boo twice with 10 coins each time (a little like [[Neon Heights]] from [[Mario Party 7]]). Here, the mansion stayed the same, and areas that were revealed stayed that way even when players went back to start after finding King Boo.
 
==Trivia==
*This is King Boo's first appearence in a Mario Party game, let alone him getting his own board.


{{Mario Party 8 boards}}
{{Mario Party 8 boards}}

Revision as of 18:31, June 6, 2007

File:KBMP8SC.jpg
A screenshot: Meeting King Boo.

King Boo's Haunted Hideaway is a board from Mario Party 8. It's a basic haunted house-themed board, like a mix between Horror Land from Mario Party 2 and Luigi's Mansion. This board is very unique in the fact you can always see only a few spaces ahead of your character, even when veiwing map. The board changes every time, so it's hard to keep your bearings. King Boo is the main attraction, and will be hiding somewhere in the mansion. There are many sanctums in the mansion, but only one will have King Boo, whereas the others are pitfalls. Players that enter a sanctum with a pitfall will cause Pink Boos (called Red Boos in this game) to toss them in, taking them back to the the start of the board (players will use black pipes to come back to the start every time for whatever reason). Pink Boos also run the Candy Shops here too. When a player finds King Boo, he'll give them a star for 10 coins. He'll then "summon the bizzare" to rearrange the board, send everyone back to start, and begin the search again. Whomp is here too, and players who want to pass him must pay the usual 10-coin fee.

Landing on DK Spaces will cause Donkey Kong to appear and use his platform to block a pitfall. The player that gets to him (which is not always the player that landed on the space) receives a free star from the great ape. The Bowser Space works the same way, only if a player gets to Bowser, he'll take away a Star from him/her, THEN they'll drop into the pitfall.

The ? Spaces in front of Piranha Plants will make the flowers chew on players for 10 coins. ? Spaces next to mirror cabinets will transport another player to the space. The ? Space next to Mowz will let the player steal something from another player via pinball. And ? Spaces next to shaking chests will open the chest, giving the player candy or coins.

In Duel mode, the winning conditions were to get 2 Stars by finding King Boo twice with 10 coins each time (a little like Neon Heights from Mario Party 7). Here, the mansion stayed the same, and areas that were revealed stayed that way even when players went back to start after finding King Boo.

Trivia

  • This is King Boo's first appearence in a Mario Party game, let alone him getting his own board.

Template:Mario Party 8 boards