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| {{FA}}
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| {{Infobox
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| |image=[[File:YI2boxart.jpg|300px]]
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| |developer=[[Artoon]]
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| |publisher=[[Nintendo]]
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| |released='''[[Nintendo DS]]'''<br>{{releasedate|USA|November 13, 2006|Australia|November 23, 2006|Europe|December 1, 2006|Japan|March 8, 2007|South Korea|November 8, 2007}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{releasedate|USA|April 1, 2015|Japan|April 8, 2015<ref>[http://www.nintendo.co.jp/wiiu/software/vc/daej/index.html?_ga=1.78412180.1818326145.1407870473 ヨッシーアイランドDS | Wii U | Nintendo]. Retrieved April 5, 2015.</ref>|Europe|May 2015<ref>Nintendo UK (April 1, 2015). [https://youtu.be/sMWGe657t8g?t=20m51s Nintendo Direct Presentation - 01.04.2015]. YouTube. Retrieved April 5, 2015.</ref>}}
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| |genre=Platformer
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| |modes=Single player
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| |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G}}
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| |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
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| |media={{container|nds=1|wiiudl=1}}
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| |input={{input|nds=1|wiiu=1}}
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| }}
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| '''''Yoshi's Island DS''''' is the direct sequel to ''[[Super Mario World 2: Yoshi's Island]]'', an indirect follow-up to ''[[Yoshi's Story]]'', and chronologically the third video game in the [[Mario (series)|''Mario'' series]]. Compared to its predecessor, this game has fewer levels, remastered graphics (although still in "pen and pencil" style), new babies, and a whole new adventure. In this game, Kamek and the Toadies have kidnapped all the babies in the world, including Baby Luigi. Yoshi, Baby Mario, Baby Peach, and the Stork team up and attempt to save the babies. [[Baby Donkey Kong]] and [[Baby Wario]] debut in this game. This was the first ''Yoshi's Island'' game since the original which was released in 1995. A midquel, ''[[Yoshi's New Island]]'' for [[Nintendo 3DS]], was released in March 2014.
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| ==Story==
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| [[File:YIDS-Intro Background.png|thumb|left|250px|The beginning of the game's intro, which shows the events that previously occurred in ''Super Mario World 2: Yoshi's Island''.]]
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| [[File:Stolen Babies - Yoshi's Island DS.png|thumb|[[Kamek]] and some [[Toady|Toadies]] stealing the babies.]]
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| [[Kamek]] and his army of [[Toady|Toadies]] steal all of the babies in the [[Mushroom Kingdom]], as well as in other nearby areas. The Toadies take the babies to [[Bowser's Castle]], but the [[Stork]] comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on [[Yoshi's Island (place)|Yoshi's Island]] and are revealed to be [[Baby Mario]] and [[Baby Peach]].
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| The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save [[Baby Luigi]] and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of [[Gilbert the Gooey]], a group of [[Ukiki]]s kidnaps Baby Peach. The Yoshis and Baby Mario find another baby, [[Baby Donkey Kong]], who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Ukikis. Baby Donkey Kong joins the team when the Ukikis are defeated.
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| Promptly after defeating [[Bessie Bass]] on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find [[Baby Wario]], who is also left behind. Baby Wario then decides to join the party.
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| When [[Priscilla]] is defeated, Baby Wario decides to join a team of [[Bandit]]s in hope of getting money. Meanwhile, after the Yoshis defeat [[Six-Face Sal]], it is revealed that future [[Bowser]] and future Kamek are the ones kidnapping the babies and that they are looking for the seven [[star children]]. The star children are young children that have magical stars in them. If one collects all the stars, then the owner will rule the universe. Kamek kidnaps [[Baby Bowser]] (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.
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| Baby Bowser does not stay for the rest of the adventure. When [[Big Guy the Stilted]] is defeated, he leaves with Kamek, who then returns to [[Bowser's Castle]] and uses a [[Crystal Ball]] to check every baby they have kidnapped (with the exception of Baby Luigi, who hides from it) to determine if they are star children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.
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| The team finally arrives at [[At Last, Bowser's Castle!|Bowser's Castle]] where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks [[Yoshi]] is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.
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| Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses magic to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using [[Giant Yoshi Egg|Giant Egg]]s and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.
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| The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario, who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ends up. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.
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| It is then revealed that the seven star children are Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and a newborn Baby Yoshi, who hatches from its [[Yoshi Egg]] at the end of the game.
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| ==Modes==
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| [[File:YIDSmenu.png|thumb|The title screen is similar to that of the original game ''Yoshi's Island''.]]
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| ===Adventure===
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| Gameplay mainly revolves around adventure mode, similarly played out as the original. Throughout the five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, coins, and other collectibles litter the levels. Some items count toward a score of 100, which is then displayed in the level select screen. If every level in a world has 100, one level, the extra level, is unlocked.
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| When a Yoshi is hit by an enemy, the baby is knocked loose from his back crying, and the [[Star (Yoshi's Island)|star]] power - the source of the protective bubble that keeps the Toadies from taking the baby - goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. Yoshi can rescue the baby by touching the bubble with its body or its tongue. If Yoshi hits the bubble with an egg, the bubble gets knocked down, making the baby easier to reach. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly reverts to ten. Additionally, groups of five stars can be found in [[Winged Cloud]]s and [[crate]]s, and goal roulettes give twenty additional star power, allowing the star power to max at thirty. Remaining star power also counts toward the score at the completion of the level.
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| Although Yoshi cannot be defeated in normal circumstances, he instantly loses a life if he touches [[spike]]s, [[lava]], falls into endless pits, or gets crushed. The mode also features the [[Island Museum]], which is accessible at any time. In this museum, all the enemies [[Yoshi (species)|the Yoshis]] have defeated with [[Yoshi Egg]]s appear as exhibits.
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| ===Minigames===
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| [[Minigames]] are unlocked in Adventure Mode:
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| *[[Tulip Shooter]] - Yoshi must grab and spit enemies into a tulip.
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| *[[Flutter Challenge]] - Yoshi must try to flutter-jump as far as possible.
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| *[[Bouncy Maze]] - Yoshi must maneuver his way through a simple maze of [[Bouncy|Bouncies]].
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| *[[Speed-Eater]] - Yoshi must try to swallow as many enemies as possible.
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| *[[Egg Toss]] - Yoshi must hit targets with [[egg]]s.
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| All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with lives. Harder versions of all the minigames can be unlocked by collecting all the [[Character Coin]]s in a world.
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| ===Time Trial===
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| Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but, the player is timed. Yoshi has one hundred minutes to finish each level - even when the player presses the Start Button, the time continues. If the player collects [[Red Coins]], [[Smiley flower|flowers]], and [[Stars]], time is added to the time taken to finish the level.
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| ==Gameplay==
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| ===Controls===
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| [[File:Yoshiisland2-9.png|200px|thumb|The controls menu in which the player can choose from Hasty to Patient.]]
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| From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|X}}{{Button|ds|Y}} and {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|L}}{{Button|ds|R}}, and two modes: Hasty and Patient, Below are the controls of the game:
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| ====Shared controls====
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| *{{Button|ds|Pad}}: Used to move the Yoshis. Pressing it down makes Yoshi crouch or make eggs. If the down arrow is pressed in the air, Yoshi will ground pound.
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| *{{Button|ds|start}}: Pauses the game and opens the "Options" menu.
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| *{{Button|ds|R}}: Used to make Yoshi throw a Yoshi Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg.
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| *{{Button|ds|L}}: While Yoshi is aiming up and down, pressing the {{Button|ds|L}} button makes Yoshi lock on a specific location.
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| ====First set: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|X}}{{Button|ds|Y}}====
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| *{{Button|ds|B}}: Used to jump, pressing it again will make Yoshi [[Flutter Jump]].
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| *{{Button|ds|Y}}: Used to Eat or spit an enemy. With [[Baby Mario]], the player can dash by holding the button.
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| In this set: the {{button|ds|A}} and {{button|ds|X}} can be used instead of the {{button|ds|R}} and {{button|ds|L}} respectively.
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| ====Second set: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|L}}{{Button|ds|R}}====
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| *{{Button|ds|A}}: Used to jump, pressing it again will make Yoshi Flutter Jump.
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| *{{Button|ds|B}}: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.
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| ===Babies===
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| [[File:YIDS_Babies.jpg|thumb|Promotional artwork, showing the babies riding on Yoshis.]]
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| New to the sequel at certain spots are [[Stork Stop]]s, which let Yoshis change babies, providing different unique abilities. All four hidden babies in order can be unlocked by completing boss levels of the Adventure Mode.
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| {|width=80% cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
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| !Baby
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| !First level
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| !Abilities
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| |-
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| | align="center" |[[File:Baby Mario Yoshi's Island DS.png]]<br>{{color-link|Baby Mario|red}}
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| |[[Ba-dum BUM!]]
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| |[[M Block]]s become tangible, providing stepping stones. A Yoshi can also dash at a faster speed, allowing the Yoshi to escape from certain enemies, such as Chomp Sharks and slowly collapsing ceilings. Yoshi can flutter jump normally. The eggs bounce off walls.
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| |-
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| | align="center" |[[File:Baby Peach Yoshi's Island DS.png]]<br>{{color-link|Baby Peach|deeppink}}
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| |[[Catch the Breeze]]
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| |With Baby Peach's parasol, Yoshi is able to flutter further and a bit higher. Baby Peach's parasol can also be used to catch wind currents. The eggs do not bounce off walls.
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| |-
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| | align="center" |[[File:Baby DK YIDS Sprite.png]]<br>{{color-link|Baby Donkey Kong|Brown}}
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| |[[Baby DK, the Jungle King!]]
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| |Baby Donkey Kong can climb vines and chains, carrying Yoshi with him. He can also do a [[DK Dash Attack]], defeating most enemies. The eggs do not bounce, but they go faster and create a miniature explosion that can grab more coins, defeat enemies, or activate winged clouds.
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| | align="center" |[[File:YIDS-Baby Wario Sprite.PNG]]<br>{{color-link|Baby Wario|gold}}
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| |[[Heeeeeeere's Wario!]]
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| |Baby Wario is accompanied by a magnet that attracts coins facing it (even through solid walls) and can move [[Magnet Block]]s and [[Magnet Platform]]s. The eggs bounce off walls.
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| | align="center" |[[File:Baby Bowser YIDS Sprite.png]]<br>{{color-link|Baby Bowser|orange}}
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| |[[Friend or Foe?]]
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| |Baby Bowser can breathe fire, but Yoshi cannot swallow any enemies, meaning he cannot make eggs (although Yoshi can collect eggs). A fire blast often is the equivalent of an egg, being able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts do not bounce off walls.
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| |}
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| ===Forms===
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| A Yoshi can morph into several different types of vehicle with the help of a [[Morph Bubble]]. To revert to normal, the Yoshi must either touch a [[Yoshi Block]] or wait until the time runs out, as the forms last only for a certain period of time. The Yoshi, however, must touch the Yoshi Block to progress the level; otherwise, he is directed back to the Morph Bubble. While Baby Mario stays protected in a bubble, Yoshi is also invincible while in these forms, but if he is hit, he is stunned and knocked into a certain direction, making him lose time. Yoshi also cannot attack in these form.
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| There are three forms:
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| {| cellspacing=0 width=100% border=1 cellpadding=3 style="border-collapse:collapse;"
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| !width=33%|[[Helicopter]]||width=33%|[[Submarine (form)|Submarine]]||width=33%|[[Mole Tank]]
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| |align=center |[[File:HelicopterDS.png]]<br>The Helicopter allows a Yoshi to fly for a short time.||align="center" |[[File:SubmarineDS.png]]<br>The Submarine allows a Yoshi to swim underwater.|| align="center" |[[File:Mole TankDS.png]]<br>The Mole Tank allows a Yoshi to dig through small openings and crawl on walls.
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| |}
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| ===Transportation===
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| There are five types of transportation that Yoshis can use to progress through various levels.
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| {| cellspacing=0 width=100% border=1 cellpadding=3 style="border-collapse:collapse;"
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| !Transport
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| !Abilities
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| | align="center" |[[File:YIDSKangaroo.png]]<br>[[Kangaroo]]
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| |The Kangaroo hops on its own, but pressing and holding left or right determines which way and how far it should go. The Kangaroo floats when the {{button|ds|B}} is held.
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| | align="center" |[[File:YIDSStilts.png]]<br>[[Stilts]]
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| |The stilts allow a Yoshi to walk the same way a [[Stilt Guy]] does. The stilts allows Yoshi to safely traverse hazardous terrain.
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| | align="center" |[[File:YIDSCart.png]]<br>[[Cart]]
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| |The cart moves on a track on its own. Players cannot change the direction or the speed. Yoshi can jump out of the cart, but cannot Flutter Jump; he always lands back in the cart or on a higher track.
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| | align="center" |[[File:YIDSSki.png]]<br>[[Ski]]s
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| |The ski is found in some ice-and-snow levels. Yoshis cannot change the direction of skis, but they can still jump.
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| | align="center" |[[File:YIDSRocket.png]]<br>[[Rocket]]
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| |Some huts lead to space launch pads, allowing Yoshi to hop into a rocket. Pressing left and right turns the rocket and pressing {{button|ds|Y}} or {{button|ds|B}} will give extra thrust. If the rocket makes contact with anything, the Yoshi loses a life.
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| |}
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| ==Items and objects==
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| ===Blocks===
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| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
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| !Block
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| !Effect
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| | align="center" |[[File:YIDS Egg Block.png]]<br>[[Egg Block]]
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| |An Egg Block gives Yoshi an egg if he hits it when he has less than six eggs.
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| | align="center" |[[File:YIDS Expansion Block.png]]<br>[[Expansion Block]]
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| |An Expansion Block is a block that grows bigger when a Yoshi hits it.
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| | align="center" |[[File:YIDS Hint Block.png]]<br>[[Message Block]]
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| |When the Message Block is hit it will tell the player how to use certain moves.
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| | align="center" |[[File:YIDS M Block.png]]<br>[[M Block]]
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| |An M Block is a block that can only be used if a Yoshi has [[Baby Mario]] on its back. An M Block can contain coins, or seeds that create Beanstalks.
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| | align="center" |[[File:YIDS Yoshi Block.png]]<br>[[Yoshi Block]]
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| |A Yoshi Block is a block that transforms a Yoshi back from his vehicle form after it uses a Morph Bubble.
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| |}
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| ===Collectibles===
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| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
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| !Collectible
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| !Effect
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| | align="center" |[[File:YIDS Character Coin.png]]<br>[[Character Coin]]
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| |These coins are hidden in a level, and a Yoshi must have a specific baby to collect them. When they are collected harder version of the minigames can be played.
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| | align="center" |[[File:YIDSsprite Coin.png]]<br>[[Coin]]
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| |If 100 coins are collected an extra life is rewarded to the player.
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| | align="center" |[[File:YIDSsprite Flower.png]]<br>[[Smiley flower|Flower]]
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| |A flower is a collectible that increases the score at the end of the level. All five need to be collected for the maximum score.
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| | align="center" |[[File:YIDS Red Coin.png]]<br>[[Red Coin]]
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| |A Red Coin is a collectible that increases the score at the end of the level. All twenty need to be collected for the maximum score.
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| | align="center" |[[File:YIDSsprite Star.png]]<br>[[Star (Yoshi's Island)|Stars]]
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| |Stars increase the time that a baby is protected in the bubble when they are knocked off of Yoshi's back. They contribute to the score given at the end of the level. Thirty need to be collected for a maximum score.
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| |}
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| ===Eggs===
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| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
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| !Egg
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| !Effect
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| | align="center" |[[File:YIDS Red Egg.png]]<br>[[Red Egg]]
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| |A Red Egg functions as a normal Yoshi egg, but it can only rebound off a wall once. If a Red Egg hits an enemy it will cause two stars to appear.
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| | align="center" |[[File:YIDS Yellow Egg.png]]<br>[[Yellow Egg]]
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| |A Yellow Egg is an that functions as a normal Yoshi egg, but it can rebound off walls only twice (if it rebounds once, it becomes a Red Egg). If a Yellow Egg hits an enemy it will cause a coin to appear.
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| | align="center" |[[File:YIDS Yoshi Egg.png]]<br>[[Yoshi Egg]]
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| |When Yoshi ducks after stuffing an enemy in its mouth, the Yoshi creates Yoshi eggs. [[Egg Block]] and a few other objects also give Yoshi eggs. Yoshi can throw eggs to defeat enemies, destroy gravel, hit switches and activate Winged Clouds. Yoshi Eggs can be rebounded off walls three times, but only if he is carrying certain babies, such as Baby Mario. When the eggs rebound from walls, from every rebound, they change from green to yellow to red.
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| |}
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| ===Miscellaneous===
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| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
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| !Item
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| !Effect
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| | align="center" |[[File:YIDS Beanstalk.png]]<br>[[Beanstalk]]
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| |A Beanstalk grows when its seed hits the ground, the seeds can be found in M Blocks or Winged Clouds. Yoshi can then jump on the Beanstalk's leaves to reach higher places.
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| | align="center" |[[File:YIDS Crate.png]]<br>[[Crate]]
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| |A crate contains either stars or a key. It can also be pushed and used as a platform.
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| | align="center" |[[File:YIDS GOAL! Ring.png]]<br>[[Goal roulette]]
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| |The goal roulette is the end of the level.
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| | align="center" |[[File:YIDSsprite Key.png]]<br>[[Key]]
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| |Keys are used to unlock locked doors.
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| | align="center" |[[File:YIDS Middle Ring.png]]<br>[[Middle Ring]]
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| |The Middle Ring is the checkpoint in each level. When a Yoshi goes through it, if it dies in the level it will be returned to the Middle Ring. The Middle Ring also contributes ten stars to the star total.
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| |-
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| | align="center" |[[File:YIDS Morph Bubble.png]]<br>[[Morph Bubble]]
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| |When Yoshi touches a Morph Bubble it will transform.
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| | align="center" |[[File:YIDS Stork Stop.png]]<br>[[Stork Stop]]
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| |When a Yoshi waits on a Stork Stop for a certain amount of time, the [[Stork]] will arrive and allow Yoshi to change which baby it is carrying.
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| | align="center" |[[File:YIDS Super Star.png]]<br>[[Super Star]]
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| |A Super Star will transform Baby Mario into [[Superstar Mario]]. Baby Mario is the only baby who can use this.
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| | align="center" |[[File:YIDS Winged Cloud.png]]<br>[[Winged Cloud]]
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| |When a Winged Cloud is hit with an egg it will either create a pathway for Yoshi to use, give stars or an extra life.
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| |}
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| ==Bonus Challenges==
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| Any [[Smiley flower|flower]]s the player collects in a level appears in the [[goal roulette]] at the end of a level. After a Yoshi passes through the ring, the spinning slows. If it stops on a flower, the Yoshi is able to play a mini-game and can possibly earn 1-Ups. There are five different flowers in each level.
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| These are the Mini-games that may pop up if a Yoshi is able to get a flower in the Goal Roulette. They can also be played via the World Map screen if the player obtains a total of at least 700 points in a world.
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| *[[Flip Cards]]
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| *[[Scratch and Match (challenge)|Scratch and Match]]
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| *[[Match Cards]]
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| *[[Roulette]]
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| *[[Slot Machine (Super Mario World 2: Yoshi's Island)|Slot Machine]]
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| ==Worlds and Levels==
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| There is a total of five worlds, with each one having eight normal levels, one secret level, and one extra level. The secret levels are unlocked when all the normal levels are cleared. The extra levels are unlocked by scoring a total of 800 points for each world.
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| ===[[World 1 (Yoshi's Island DS)|World 1]]===
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| {{YIDS Map|W1}}
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| This world is a plain and serves as an introductory world.
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| *Normal Levels
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| **[[Ba-dum BUM!]]
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| **[[Hit the M Blocks!]]
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| **[[Mario's Fleet Feet]]
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| **[[Castle of the Big Burt Bros.]]
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| **[[Catch the Breeze]]
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| **[[Glide Guys Take to the Skies]]
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| **[[Baby Mario and Baby Peach: Dynamic Duo]]
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| **[[Gilbert the Gooey's Castle]]
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| *Secret Level
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| **[[Welcome to Yoshi Tower!]]
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| *Extra Level
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| **[[Return of the Moving Chomp Rock!]]
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| ===[[World 2 (Yoshi's Island DS)|World 2]]===
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| {{YIDS Map|W2}}
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| This world is a jungle. It is also, more notably, the introduction of [[Baby Donkey Kong]].
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| *Normal Levels
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| **[[Baby DK, the Jungle King!]]
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| **[[Underground Mysteries]]
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| **[[Windblown Wilderness]]
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| **[[Hector the Reflector's Haunted House]]
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| **[[Boing! (level)|Boing!]]
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| **[[Donuts and Eggs]]
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| **[[Yoshi on Stilts]]
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| **[[Big Bungee Piranha's Lair]]
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| *Secret Level
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| **[[Yikes! Boiling Hot!]]
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| *Extra Level
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| **[[Moving Statues, Standing Statues]]
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| ===[[World 3 (Yoshi's Island DS)|World 3]]===
| |
| {{YIDS Map|W3}}
| |
| This world takes place in a tropical beach, then in a cavern-filled desert area.
| |
| *Normal Levels
| |
| **[[Up the Creek]]
| |
| **[[The Goonie Coast Isn't Clear!]]
| |
| **[[Island of Peril]]
| |
| **[[Bessie Bass's Battleship]]
| |
| **[[Heeeeeeere's Wario!]]
| |
| **[[Use the Magnet to Get Rich Quick!]]
| |
| **[[Tap-Tap's Sunken Cave]]
| |
| **[[Castle of Priscilla the Peckish]]
| |
| *Secret Level
| |
| **[[A Light in the Dark]]
| |
| *Extra Level
| |
| **[[Number Ball Special]]
| |
| | |
| ===[[World 4 (Yoshi's Island DS)|World 4]]===
| |
| {{YIDS Map|W4}}
| |
| This world is located in the sky. The first half is the sky; the second half is an icy mountain.
| |
| *Normal Levels
| |
| **[[Rock 'n' Fall]]
| |
| **[[High-Speed Cart Race]]
| |
| **[[In the Clouds]]
| |
| **[[Six-Face Sal's Fort]]
| |
| **[[Friend or Foe?]]
| |
| **[[Slip Slidin' Away]]
| |
| **[[Teeth-Chattering Chill Zone]]
| |
| **[[Castle of Big Guy the Stilted]]
| |
| *Secret Level
| |
| **[[Hurry and Throw!]]
| |
| *Extra Level
| |
| **[[Let There Be Light!]]
| |
| | |
| ===[[World 5 (Yoshi's Island DS)|World 5]]===
| |
| {{YIDS Map|W5}}
| |
| The last world is located on the gloomy island floating above Yoshi's Island. It has lots of lava and dying forests.
| |
| *Normal Levels
| |
| **[[Rompin', Stompin' Chomps]]
| |
| **[[Goonie Heights]]
| |
| **[[Spear Guys' Village Found!]]
| |
| **[[The Fort of Moltz the Very Goonie]]
| |
| **[[The Cave That Never Ends]]
| |
| **[[Find the Number Ball!]]
| |
| **[[Superhard Acrobatics]]
| |
| **[[At Last, Bowser's Castle!]]
| |
| *Secret Level
| |
| **[[Yoshi's Island Easter Eggs]]
| |
| *Extra Level
| |
| **[[Quit it Already, Tap-Tap!]]
| |
| | |
| ==Enemies==
| |
| These enemies can also be seen in the [[Island Museum]] after they hit by eggs (even if the eggs do not defeat them) in the actual levels.
| |
| ===Airborne enemies===
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:YIDS Baron von Zeppelin.png]]<br>[[Baron von Zeppelin]]
| |
| |Baron von Zeppelins drop bombs or [[Needlenose]]s. Some, however, carry helpful items including keys or giant eggs.
| |
| |-
| |
| | align="center" |[[File:CloudDrop YIDS.png]]<br>[[Cloud Drop]]
| |
| |Cloud Drops are small, weak enemies that fly in a set horizontal or vertical pattern.
| |
| |-
| |
| | align="center" |[[File:Fang YIDS.png]]<br>[[Fang]]
| |
| |Fangs are common cave enemies. They are usually stationary, but if Yoshi approaches them, they will attempt to fly into him.
| |
| |-
| |
| | align="center" |[[File:FlightlessGoonie YIDS.png]]<br>[[Flightless Goonie]]
| |
| |Flightless Goonies move quickly. They can be encountered normally or if Yoshi eats and spits a normal Goonie.
| |
| |-
| |
| | align="center" |[[File:Goonie YIDS.png]]<br>[[Goonie]]
| |
| |Goonies drop enemies, including [[Shy Guy]]s and bombs, onto Yoshi. If a Goonie is eaten and spat out, it becomes a Flightless Goonie. Yoshi can ride it.
| |
| |-
| |
| | align="center" |[[File:Gusty YIDS.png]]<br>[[Gusty]]
| |
| |Gusties are fast, flying enemies that move in one direction. They are encountered usually in athletic levels.
| |
| |-
| |
| | align="center" |[[File:Lakitu YIDS.png]]<br>[[Lakitu]]
| |
| |Lakitus throw Spiny Eggs at Yoshi. They can be jumped onto to be defeated, and this will allow Yoshi to use their [[Lakitu's Cloud|cloud]].
| |
| |-
| |
| | align="center" |[[File:RocketGuy.PNG]]<br>[[Rocket Guy]]
| |
| |Rocket Guys ride on rockets that can harm Yoshi. When Yoshi is Rocket Yoshi, they must be avoided.
| |
| |-
| |
| | align="center" |[[File:YIDS Wall Lakitu.png]]<br>[[Wall Lakitu]]
| |
| |Wall Lakitus hide in walls rather than clouds and throw Spiny Eggs at Yoshi.
| |
| |}
| |
| ===Aquatic enemies===
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:BlooperYIDS.png]]<br>[[Blooper]]
| |
| |Bloopers periodically jump from the water. They will not yield an [[Yoshi Egg|egg]] when swallowed.
| |
| |-
| |
| | align="center" |[[File:BigCheepCheep YIDS.png]]<br>[[Boss Bass]]
| |
| |Boss Bass will try and leap out the water to swallow Yoshi. If the Yoshi is swallowed, it loses a life. Yoshi cannot defeat this enemy.
| |
| |-
| |
| | align="center" |[[File:EggEnut-YIDS.png]]<br>[[Egg-Enut]]
| |
| |Egg-Enut dangles a fake Yoshi Egg. If Yoshi comes close, it will start flailing. Egg-Enuts can be stunned if Yoshi throws an egg at it.
| |
| |-
| |
| | align="center" |[[File:CheepCheep YIDS.png]]<br>[[Flopsy Fish]]
| |
| |Flopsy Fish swim in patterns, but some jump from the water
| |
| |-
| |
| | align="center" |[[File:LungeFish YIDS.png]]<br>[[Lunge Fish]]
| |
| |Lunge Fish hide in the water. If Yoshi approaches them, they attempt to swallow the Yoshi. If the Yoshi is swallowed, it loses a life. Lunge Fish can be stunned with eggs.
| |
| |-
| |
| | align="center" |[[File:Nep-Enut DS.png|x150px]]<br>[[Nep-Enut]]
| |
| |Nep-Enuts rise from the water and block Yoshi's path. Shooting an egg at them causes them to lower, allowing Yoshi to pass.
| |
| |-
| |
| | align="center" |[[File:PirateGuy YIDS.png]]<br>[[Pirate Guy]]
| |
| |Pirates Guys act the same way as Shy Guys; they walk into Yoshi. Some Pirate Guys are found in stacks. Pirate Guys can be spawned from pipes, providing Yoshi some eggs.
| |
| |-
| |
| | align="center" |[[File:PiscatoryPete YIDS.png]]<br>[[Piscatory Pete]]
| |
| |Only the [[Submarine (form)|Submarine]] can encounter Piscatory Pete. These enemies serve simply as an obstacle.
| |
| |-
| |
| | align="center" |[[File:SprayFish YIDS.png]]<br>[[Spray Fish]]
| |
| |Spray Fish spray water temporarily at Yoshi and block his path.
| |
| |-
| |
| | align="center" |[[File:TubeGuy YIDS.png]]<br>[[Tube Guy]]
| |
| |Tube Guys are floating Shy Guys. They are usually stationary enemies.
| |
| |}
| |
| | |
| ===Botanical enemies===
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:YIDS Blow Hard.png]]<br>[[Blow Hard]]
| |
| |Blow Hards fire [[Needlenose]]s at Yoshi. An egg will stun the enemy, but it cannot be defeated.
| |
| |-
| |
| | align="center" |[[File:BungeePiranha YIDS.png]]<br>[[Bungee Piranha]]
| |
| |Bungee Piranhas fall from the ceiling and grab Yoshi.
| |
| |-
| |
| | align="center" |[[File:CrazeeDayzee.png]]<br>[[Crazee Dayzee]]
| |
| |Crazee Dayzees walk slowly into Yoshi. If a Crazee Dayzee is spat, unless it hits another enemy, it will not be defeated.
| |
| |-
| |
| | align="center" |[[File:DroolHard.PNG]]<br>[[Drool Hard]]
| |
| |Drool Hards drop [[Needlenose]]s onto Yoshi.
| |
| |-
| |
| | align="center" |[[File:EggoDill YIDS.png]]<br>[[Eggo-Dil]]
| |
| |Eggo-Dils fire their petals in five directions. If Yoshi ground pounds near one, all its petals fall, although they eventually respawn.
| |
| |-
| |
| | align="center" |[[File:SwingHard.PNG]]<br>[[Hanging Blow Hard]]
| |
| |Hanging Blow Hards spit [[Needlenose]]s that descend the vine.
| |
| |-
| |
| | align="center" |[[File:YIDS Needlenose.png]]<br>[[Needlenose]]
| |
| |Needlenoses are projectiles from various enemies.
| |
| |-
| |
| | align="center" |[[File:YIDS Egg-Plant.png]]<br>[[Egg-Plant|Needlenose-Plant]]s
| |
| |Needlenose-Plants release Needlenoses. They attack only when Yoshi does not have the maximum eggs.
| |
| |-
| |
| | align="center" |[[File:NipperDandelion YIDS.png]]<br>[[Nipper Dandelion]]
| |
| |Nipper Dandelions hold [[Nipper Spore]]s which are released from wind gusts.
| |
| |-
| |
| | align="center" |[[File:NipperPlant YIDS.png]]<br>[[Nipper Plant]]
| |
| |Nipper Plants are spawned when Nipper Spores touch solid ground. They walk slowly into Yoshi.
| |
| |-
| |
| | align="center" |[[File:NipperSpore YIDS.png]]<br>[[Nipper Spore]]
| |
| |Nipper Spores turn into Nipper Plants when they touch solid ground. They do not yield an egg when swallowed.
| |
| |-
| |
| | align="center" |[[File:PiranhaPlantYIDS.png]]<br>[[Piranha Plant]]
| |
| |Piranha Plants grow larger when Yoshi approaches them. They bite Yoshi, but they spit him out after a few seconds.
| |
| |-
| |
| | align="center" |[[File:Pointey YIDS.png]]<br>[[Pointey]]
| |
| |Pointeys rise from the ground when Yoshi approaches them. They are harmless, although stepping on them, throwing eggs at them, or using Baby Donkey Kong's charge defeats them.
| |
| |-
| |
| | align="center" |[[File:WildPtooiePiranha YIDS.png]]<br>[[Wild Ptooie Piranha]]
| |
| |Wild Ptooie Piranhas spit Needlesnoses at Yoshi. They need to be hit by an egg three times to be defeated.
| |
| |-
| |
| | align="center" |[[File:Windbagpic.png]]<br>[[Windbag]]
| |
| |Windbags blow gusts of winds, pushing Yoshi. If hit by egg, they will shrink for a short time.
| |
| |}
| |
| | |
| ===Giant enemies===
| |
| {| cellspacing=0 width=100% border=1 cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:IncomingChomp YIDS.png]]<br>[[Chomp]]
| |
| |Chomps are found in the background. If they spot Yoshi, they leap into the foreground, also destroying the ground.
| |
| |-
| |
| | align="center" |[[File:ChompShark YIDS.png]]<br>[[Chomp Shark]]
| |
| |Chomp Sharks chase Yoshi, trying to bite him. They also destroy the ground. When chased by a Chomp Shark, Yoshi needs Baby Mario usually with him. They reach a certain point where they bite a hard object, and thus, they are defeated.
| |
| |-
| |
| | align="center" |[[File:Crusher Blargg.gif|x150px]]<br>[[Crusher Blargg]]
| |
| |Crusher Blarrgs rising out of the lava. They can destroy certain rock platforms.
| |
| |-
| |
| | align="center" |[[File:StompinChomp.png]]<br>[[Stompin' Chomp]]
| |
| |Stompin' Chomps bounce in a set pattern, which can hurt the Yoshi if they touch it.
| |
| |-
| |
| | align="center" |[[File:TapTapHuge.PNG|100px]]<br>[[Super Big Tap-Tap]]
| |
| |Super Big Tap-Taps roll after Yoshi, destroying platforms in their way. Normally, the Yoshi requires Baby Mario to be riding him.
| |
| |}
| |
| | |
| ===Haunted House enemies===
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:BigBoo YIDS.png]]<br>[[Big Boo]]
| |
| |Big Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated.
| |
| |-
| |
| | align="center" |[[File:Boo YIDS.png]]<br>[[Boo]]
| |
| |Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated.
| |
| |-
| |
| | align="center" |[[File:BooGuy YIDS.png]]<br>[[Boo Guy]]
| |
| |Boo Guys float into Yoshi. If Yoshi doesn't have a full amount of eggs they can spawn from certain pipes. If spat out, Boo Guys continue rolling until they hit a wall.
| |
| |-
| |
| | align="center" |[[File:FlightlessSkeletonGoonie YIDS.png]]<br>[[Flightless Skeleton Goonie]]
| |
| |Flightless Skeleton Goonies run into Yoshi.
| |
| |-
| |
| | align="center" |[[File:GhostPiranha YIDS.png]]<br>[[Ghost Piranha]]
| |
| |Ghost Piranhas try to eat Yoshi, and then spit him out a few seconds later. An egg is required to defeat them.
| |
| |-
| |
| | align="center" |[[File:Invisighouls.PNG]]<br>[[Invisighoul]]
| |
| |Invisighouls throw furniture at Yoshi. They cannot be defeated, although the furniture they throw can be eaten and turned into eggs.
| |
| |-
| |
| | align="center" |[[File:Potted Ghost.png]]<br>[[Potted Ghost]]
| |
| |Potted Ghosts rise from their pots. If their pots are hit by an egg it will flip over and the Potted Ghost can be used as a platform.
| |
| |-
| |
| | align="center" |[[File:SkeletonGoonie YIDS.png]]<br>[[Skeleton Goonie]]
| |
| |Skeleton Goonies drop bombs onto Yoshi. If Yoshi jumps on one it will become a Flightless Skeleton Goonie.
| |
| |}
| |
| | |
| ===Land enemies===
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:YIDS Bandit.png]]<br>[[Bandit]]
| |
| |Bandits run into a Yoshi and stealing the baby it is carrying. It takes three jumps or a ground pound to defeat them.
| |
| |-
| |
| | align="center" |[[File:YIDS Beach Koopa.png]]<br>[[Beach Koopa]]
| |
| |Beach Koopas walk into Yoshi. If they encounter an empty Koopa shell they will jump into it to become a Koopa.
| |
| |-
| |
| | align="center" |[[File:Bumpty-YIDS.png]]<br>[[Bumpty]]
| |
| |Bumpties bounce a Yoshi away if it touches him. They cannot be swallowed.
| |
| |-
| |
| | align="center" |[[File:Burt-YIDS.png]]<br>[[Burt]]
| |
| |Burts bounce into Yoshi. Burts cannot be eaten. A ground pound is required to defeat them.
| |
| |-
| |
| | align="center" |[[File:Crabble.png]]<br>[[Crabble]]
| |
| |Crabbles walk into Yoshi. They require three eggs to be defeated.
| |
| |-
| |
| | align="center" |[[File:Debull.png]]<br>[[Debull]]
| |
| |Debulls charge into Yoshi. If they hit a wall they are briefly stunned. The only way to defeat one is to lead it off a cliff.
| |
| |-
| |
| | align="center" |[[File:Fleeper.PNG]]<br>[[Fleeper]]
| |
| |Fleepers jump onto a Yoshi's back and steal the baby it is carrying.
| |
| |-
| |
| | align="center" |[[File:GreenGlove YIDS.png]]<br>[[Green Glove]]
| |
| |Green Gloves throw eggs at Yoshi. It takes three jumps or a ground pound to defeat them.
| |
| |-
| |
| | align="center" |[[File:KoopaTroopaRed YIDS.png]]<br>[[Koopa Troopa|Koopa]]
| |
| |Koopas walk into Yoshi. They cannot be eaten when they are in their shell.
| |
| |-
| |
| | align="center" |[[File:KoopaParatroopaRed YIDS.png]]<br>[[Koopa Paratroopa|Paratroopa]]
| |
| |Paratroopas fly or walk into Yoshi. If they are jumped on they become normal Koopas.
| |
| |-
| |
| | align="center" |[[File:Slugger YIDS.png]]<br>[[Slugger]]
| |
| |Sluggers bat eggs at Yoshi. It takes three jumps or a ground pound to defeat them.
| |
| |-
| |
| | align="center" |[[File:Snapjaw-YIDS.png]]<br>[[Snapjaw|Snap Jaw]]
| |
| |Snap Jaws descend down vines to hit Yoshi.
| |
| |-
| |
| | align="center" |[[File:Taptaps.png]]<br>[[Tap-Tap]]
| |
| |Tap-Taps walk into Yoshi. The pink ones will walk off platforms, but the grey ones will turn around when they reach the edge of one.
| |
| |-
| |
| | align="center" |[[File:YIDS Grinder.png]]<br>[[Ukiki]]
| |
| |Ukikis jump into a Yoshi and steal whatever baby it is carrying.
| |
| |}
| |
| ===Shy Guy enemies===
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:DacingSpearGuy YIDS.png]]<br>[[Dancing Spear Guy]]
| |
| |Dancing Spear Guys jump into Yoshi. Yoshi can also lose Baby Mario if he touches their spears.
| |
| |-
| |
| | align="center" |[[File:FatGuy YIDS.png]]<br>[[Fat Guy]]
| |
| |Fat Guys walk into Yoshi. If they are jumped on they start running. Fat Guys yield larger eggs if swallowed.
| |
| |-
| |
| | align="center" |[[File:FlyGuy YIDS.png]]<br>[[Fly Guy]]
| |
| |Fly Guys do not attack Yoshi, instead they carry items like [[Red Coin]]s.
| |
| |-
| |
| | align="center" |[[File:GlideGuy YIDS.png]]<br>[[Glide Guy]]
| |
| |Glide Guys walk into Yoshi. If they encounter a [[wind]] current they are blown into the air.
| |
| |-
| |
| | align="center" |[[File:PetalGuy YIDS.png]]<br>[[Petal Guy]]
| |
| |Petal Guys walk into Yoshi. These enemies are usually disguised as flower patches and only start moving when Yoshi comes close.
| |
| |-
| |
| | align="center" |[[File:ShyGuy YIDS.png]]<br>[[Shy Guy]]
| |
| |Shy Guys walk into Yoshi. If Yoshi is low on eggs, Shy Guys can come out of certain pipes.
| |
| |-
| |
| | align="center" |[[File:YIDS Shy Stack.png]]<br>[[Shy Stack]]
| |
| |Shy Stacks do not attack Yoshi, but if one of them is eaten the ones above it fall off of the stack.
| |
| |-
| |
| | align="center" |[[File:SpearGuy YIDS.png]]<br>[[Spear Guy]]
| |
| |Spear Guys walk into Yoshi with their spears. They cannot be eaten from the front, so they must be eaten from behind.
| |
| |-
| |
| | align="center" |[[File:StiltGuy YIDS.png]]<br>[[Stilt Guy]]
| |
| |Stilt Guys walk into Yoshi. If they are jumped on, they lose their stilts and become regular Shy Guys.
| |
| |-
| |
| | align="center" |[[File:YIDS Woozy Guy.png]]<br>[[Woozy Guy]]
| |
| |Woozy Guys flip themselves into Yoshi.
| |
| |}
| |
| ===Subterranean enemies===
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Enemy
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:BillBlaster YIDS.png]]<br>[[Bill Blaster]]
| |
| |Bill Blasters fire Bullet Bills at Yoshi. If Yoshi touches them he does not lose Baby Mario.
| |
| |-
| |
| | align="center" |[[File:Kounbaba YIDS.png]]<br>[[Blargg]]
| |
| |Blarggs come out of the lava and hitting Yoshi.
| |
| |-
| |
| | align="center" |[[File:BulletBill YIDS.png]]<br>[[Bullet Bill]]
| |
| |Bullet Bills are fired out of Bill Blasters to hit Yoshi. They only travel in a straight line.
| |
| |-
| |
| | align="center" |[[File:DizzyDandy YIDS.png]]<br>[[Dizzy Dandy]]
| |
| |Dizzy Dandies fall down and roll at Yoshi. They resemble [[smiley flower|flower]]s.
| |
| |-
| |
| | align="center" |[[File:YIDS Gargantua Blargg.png|x150px]]<br>[[Gargantua Blargg]]
| |
| |Gargantua Blarggs rise out of the lava and block Yoshi's path. If Yoshi throws an egg at them, they sink back down into the lava.
| |
| |-
| |
| | align="center" |[[File:Gobblin.PNG]]<br>[[Gobblin]]
| |
| |Gobblins sit on Warp Pipes blocking Yoshi's path. To defeat them Yoshi must throw six eggs at them.
| |
| |-
| |
| | align="center" |[[File:GooeyGoon YIDS.PNG]]<br>[[Gooey Goon]]
| |
| |Gooey Goons come down from the ceiling and swing at Yoshi.
| |
| |-
| |
| | align="center" |[[File:HotLips YIDS.png]]<br>[[Hot Lips]]
| |
| |Hot Lips spray lava at Yoshi. If a Yoshi touches the lava spray, it loses a life.
| |
| |-
| |
| | align="center" |[[File:LanternGhost YIDS.png]]<br>[[Lantern Ghost]]
| |
| |Lantern Ghosts walk into Yoshi. If Yoshi doesn't have the full amount of eggs, Lantern Ghosts can come out of certain pipes.
| |
| |-
| |
| | align="center" |[[File:LavaBubble YIDS.png]]<br>[[Lava Bubble]]
| |
| |Lava Bubbles jump out of lava. If they are eaten Yoshi can spit them out three times to kill any enemy.
| |
| |-
| |
| | align="center" |[[File:Zeus Guy YIDS.png]]<br>[[Zeus Guy (Yoshi's Island DS)|Zeus Guy]]
| |
| |Zeus Guys fire fire at Yoshi. This fire is able to melt ice.
| |
| |}
| |
| | |
| ===Bosses===
| |
| As in the original game, each world has two castles, with a boss battle taking place in each. Kamek uses his magic to enlarge common enemies.
| |
| {| cellspacing=0 border=1 width=100% cellpadding=3 style="border-collapse:collapse;"
| |
| !Boss
| |
| !Abilities
| |
| |-
| |
| | align="center" |[[File:YIDS Burt Bros..png|x150px]]<br>[[Burt Brothers]]
| |
| |The Burt Brothers jump onto Yoshi. They must be hit by an egg six times to be defeated.
| |
| |-
| |
| | align="center" |[[File:YIDS Gilbert the Gooey.png]]<br>[[Gilbert the Gooey]]
| |
| |Gilbert the Gooey springs up and down and then swinging from side to side. All the spheres on Gilbert must be destroyed for him to be beaten.
| |
| |-
| |
| | align="center" |[[File:YIDS Hector the Reflector.png]]<br>[[Hector the Reflector]]
| |
| |Hector floats into Yoshi. He must be hit by an egg six times to be defeated.
| |
| |-
| |
| | align="center" |[[File:YIDS Big Bungee Piranha.png]]<br>[[Big Bungee Piranha]]
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| |Big Bungee Piranha lunges down at Yoshi and eating him. When he is about to lunge down a cursor appears, a [[Chomp Rock]] must be moved to this cursor so Big Bungee Piranha's tongue is exposed. The tongue must be hit three times for Big Bungee Piranha to be defeated.
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| |-
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| | align="center" |[[File:BessieBass.gif]]<br>[[Bessie Bass]]
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| |Bessie Bass jumps out of the water and tries to eat Yoshi. Yoshi must throw an egg at Bessie Bass' lips three times to defeat her.
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| |-
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| | align="center" |[[File:YIDS Priscilla the Peckish.png]]<br>[[Priscilla]]
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| |Priscilla jumps out of her hole at Yoshi. Yoshi must hit her with an egg three times to defeat her.
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| |-
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| | align="center" |[[File:YIDS Six-Face Sal.png|x150px]]<br>[[Six-Face Sal]]
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| |Six-Face Sal spits [[Needlenose]]s at Yoshi. Yoshi must hit Six-Face Sal three times to defeat him.
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| |-
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| | align="center" |[[File:YIDS Big Guy the Stilted.png|x150px]]<br>[[Big Guy the Stilted]]
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| |Big Guy the Stilted tries to push Yoshi into lava. Yoshi must hit him into lava and then ground pounding him three times to defeat him.
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| |-
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| | align="center" |[[File:Moltz YIDS.png|x150px]]<br>[[Moltz the Very Goonie]]
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| |Moltz the Very Gonnie tries to land on Yoshi. Yoshi must ground pound his head three times to defeat him.
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| |-
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| | align="center" |[[File:Baby Bowser YIDS Sprite.png]]<br>[[Baby Bowser]]
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| |Baby Bowser ground pounds the floor. Yoshi must do the same three times to defeat him.
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| |-
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| | align="center" |[[File:BowserYIDS.png]]<br>[[Bowser]]
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| |Bowser jumps around and spits fireballs. Yoshi must hit him with Giant Yoshi Eggs and then ground pound him. After three times he becomes giant and Yoshi must throw Giant Yoshi Eggs into his face three times to defeat him.
| |
| |}
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| | |
| ==Similarities to ''Super Mario World 2: Yoshi's Island''==
| |
| *The first piece of the first level of World 1 is same as the one from its prequel.
| |
| *In one level, there is a bush near the [[goal roulette]] containing a [[Shy Guy]]. If [[Yoshi]] passes through the bush, without defeating the Shy Guy first, a [[Bandit]] will swap it out for [[Baby Mario]], whom he tries to run off with. The Shy Guy will stay on Yoshi's back until he grabs Baby Mario back from the Bandit.
| |
| *The first mid-boss battle contains a [[Burt]].
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| *The first world boss is a blob-like creature.
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| *Parts of both first world bosses can be eaten by Yoshi.
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| *The second mid-boss is a ghost whose size changes throughout the battle.
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| *The third mid-boss is an aquatic enemy capable of eating Yoshi.
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| *The jungle world boss is a [[Piranha Plant]], and [[Nipper Plant]]s are present during the battle.
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| *At least one world boss is a completely unique species, not based off of any particular enemy in the game.
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| *The fourth World Boss is a giant variation of an enemy that appeared in earlier levels.
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| *In the fifth world, there's a boss that is a bird enemy.
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| *There is a giant golden [[Tap-Tap]] in a possible path in [[Bowser's Castle]].
| |
| *The first part of each final battle is against [[Baby Bowser]], who creates shockwaves as an attack, and the last is against a giant version of [[Bowser]], age unconsidered, who uses falling boulders and fireballs as attacks. Also, both final final battles require the use of [[Giant Yoshi Egg]]s carried into the field by [[Baron von Zeppelin]]s, and Bowser's castle is destroyed during the transition to the final phase of both battles.
| |
| *The final normal level is [[Bowser's Castle]], and is explored by the [[Green Yoshi]] instead of the [[Blue Yoshi]].
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| | |
| ==References to Other Games==
| |
| *''[[Donkey Kong Country]]'': [[Donkey Kong]]'s treehouse appears as it does in that game.
| |
| *''[[Super Mario World 2: Yoshi's Island]]'': The game is the sequel to this game, and also takes place on the same titular island.
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| *''[[Mario & Luigi: Partners in Time]]'': [[M Block]]s appear again. [[Baby Peach]] originates from this game, too.
| |
| | |
| ==References in Later Games==
| |
| *''[[Super Smash Bros. Brawl]]'': The game's "above ground" theme has been remastered and included in this game, and has been given the title "Wildlands". The [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage is based on ''Yoshi's Island DS'''s graphics.
| |
| *''[[Mario Super Sluggers]]'': [[Baby Donkey Kong]] returns.
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| | |
| ==Staff==
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| {{main|List of Yoshi's Island DS staff}}
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| ''Yoshi's Island DS'' was developed by the company [[Artoon]], instead of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] like other ''Yoshi'' games were. The game was directed by Hidetoshi Takeshita and the lead programmer was Yuki Hatakeyama. [[Takashi Tezuka]], served as one of the senior producers of the game, with Naoto Ohshima being the other one.
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| | |
| ==Reception==
| |
| ''Yoshi's Island DS'' received mainly positive reviews from critics. It was praised for having similar gameplay to its predecessor, as well as the artwork, although the gameplay's being too similar to its predecessor is frequently cited. Some critics also considered it the best portable ''Yoshi'' game released.
| |
| | |
| In a positive review, Craig Harris of IGN has praised the game for its design.<ref>[http://uk.ign.com/articles/2006/11/14/yoshis-island-ds-review IGN - Yoshi's Island DS Review ]</ref>. He has described the game more of a nostalgic reminder of ''Super Mario World 2: Yoshi's Island'' rather than an advancement of the series. As a result, he suggested that the designs stuck too close to original formula, ruining surprises for veteran players of ''Yoshi's Island''. He praised the different babies, although he felt that Baby Wario "was a last-minute edition and not tested properly". Although he noted that the dual screen gave the players a bigger view, but criticized the blind spot between the dual screens.
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| | |
| Tom Bramwell of Eurogamer was reluctant to praise ''Yoshi's Island DS'' in the same way as ''Super Mario World 2: Yoshi's Island'', as he considered the game to be a "distended version of Yoshi". He acknowledges Artoon's effort in the game and the variety of babies and levels. He also criticizes the developers' abuse of the blind spot between the two screens and that the developers failed to establish trust for the player to explore. He finally stated that "Artoon is cribbing from the same notes. It's a shame, because there are times when you catch glimpses of the sort of thing the Japanese team is really capable of[...]."
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| | |
| ''Yoshi's Island DS'' was placed 46 on Gamesradar's Top 50 DS games. The small feature called it a fresh and new experience, a beautiful 2D world, and that they'd never tire of playing the game.<ref>[http://www.gamesradar.com/best-ds-games/]</ref>
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| | |
| {|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template"
| |
| !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
| |
| |-style="background-color:#E6E6E6;"
| |
| |Release
| |
| |Reviewer, Publication
| |
| |Score
| |
| |Comment
| |
| |-
| |
| |[[Nintendo DS|DS]]
| |
| |Tom Bramwell, [http://www.eurogamer.net/articles/r_yoshisisland2_ds Eurogamer]
| |
| |7/10
| |
| |''"The problem is that it's a sensation that you felt all the time in Yoshi's Island. You gave up counting the ways. Counting them here would result in a much smaller number, like, ooh..."''
| |
| |-
| |
| |DS
| |
| |Frank Provo, [http://www.gamespot.com/reviews/yoshis-island-ds-review/1900-6161583/ Gamespot]
| |
| |9.1/10
| |
| |''"It's hard to top a masterpiece, but that's just what Nintendo and Artoon have done with Yoshi's Island DS. By incorporating one major new feature and leaving everything else alone, they've produced a sequel that seems fresh and new while remaining every bit as awesome as the original. If you enjoy side-scrolling platformers, you have to play this one."''
| |
| |-
| |
| |DS
| |
| |Craig Harris, [http://uk.ign.com/articles/2006/11/14/yoshis-island-ds-review?page=1 IGN]
| |
| |8.0/10
| |
| |''"Don't let the negative tone throw you -- Yoshi's Island DS is a great game. It's just a egg throw's distance away from having the same impact the original Yoshi's Island did more than a decade ago. It sets out to emulate everything that made the first game so great, and does a really good job doing that. But it runs into the problem of not doing enough to make it its own game. No huge surprises, and no significant additions to the genre...it's just a solid recreation of the Yoshi's Island elements in a two-screen-high format. It's fun and challenging with a couple of unpolished quirks."''
| |
| |-
| |
| |DS
| |
| |Kaes Delgrego, [http://www.nintendolife.com/reviews/2009/08/yoshis_island_ds_ds Nintendo Life]
| |
| |7/10
| |
| |''"As a stand-alone game, Yoshi's Island DS is an enjoyable platformer. But to compare it to the SNES classic would be akin to comparing Sean Lennon to his father: expecting him to live up to the walrus would be entirely unrealistic."''
| |
| |-
| |
| |DS
| |
| |Tom East, [http://www.officialnintendomagazine.co.uk/2407/reviews/yoshis-island-ds-review/ Official Nintendo Magazine]
| |
| |87%
| |
| |''"Yoshi's Island DS might be too similar to the first game, but that's not entirely a bad thing - the original was amazing and so is this. One of the best platformers on the DS."''
| |
| |-
| |
| !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
| |
| |-style="background-color:#E6E6E6;"
| |
| |colspan=2|Compiler
| |
| |colspan=2|Platform / Score
| |
| |-
| |
| |colspan=2|Game Rankings
| |
| |colspan=2|DS - [http://www.gamerankings.com/browse.html?search=Yoshi%27s+Island+DS&numrev=3&site= 81.15%]
| |
| |-
| |
| |colspan=2|Metacritic
| |
| |colspan=2|DS - [http://www.metacritic.com/game/ds/yoshis-island-ds 81]
| |
| |}
| |
| {{br}}
| |
| ===Sales===
| |
| As of March 31, 2008 ''Yoshi's Island DS'' has sold 2.91 million copies worldwide<ref>[http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6]</ref>
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| | |
| ==Media==
| |
| {{media
| |
| |type1=audio
| |
| |name1=Yoshi island ds title theme
| |
| |pipe1=Yoshi's Island DS
| |
| |description1=Title screen theme
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| |length1=9:56
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| }}
| |
| | |
| ==Gallery==
| |
| {{morepic|Yoshi's Island DS}}
| |
| <center><gallery>
| |
| File:Yi2screen1.jpg|[[Yoshi]] and [[Baby Peach]] floating in the air.
| |
| File:Yidscreen14.jpg|A [[Stork Stop]].
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| File:Yi2screen3.jpg|Yoshi in a subterranean area.
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| File:yidscreen7.jpg|A [[Blargg]].
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| File:Yidscreen13.jpg|Yoshi evading a [[Super Big Tap-Tap]].
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| File:YIDS-Baby DK Screenshot.png|[[Baby Donkey Kong]] climbing vines with Yoshi.
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| File:TheYoshiFamily.jpg|[[Yoshi (species)|Yoshis]]
| |
| </gallery></center>
| |
| | |
| ==Beta Elements==
| |
| {{main|List of Yoshi's Island DS beta elements}}
| |
| | |
| *''Yoshi's Island DS'', initially titled ''Yoshi's Island 2'', was originally going to be compatible with Nintendo Wi-Fi. This was scrapped from the game for unknown reasons.
| |
| *Early screenshots showcasing a battle with [[Big Guy the Stilted]] seemed to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch is visible near his right foot, which may mean his graphics were slightly incomplete).
| |
| <center><gallery>
| |
| File:Yidscreen6.jpg|An early battle with Big Guy the Stilted, who appears to lack mechanical features.
| |
| </gallery></center>
| |
| | |
| ==Trivia==
| |
| *The box art shows [[Baby Bowser]] riding [[Yellow Yoshi]], and [[Baby Wario]] riding [[Light Blue Yoshi]]; however, they do not ride these Yoshis in the game (excluding when Baby Wario is in the final boss fight). This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four.
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| | |
| ==References==
| |
| <references/>
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| {{BoxTop}}
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| {{Yoshi series}}
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| {{YIDS}}
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| {{DS}}
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| [[Category:Featured Articles]]
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| [[Category:Games]]
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| [[Category:Nintendo DS Games]]
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| [[Category:Yoshi's Island DS|*]]
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| [[Category:Platforming Games]]
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| [[Category:2006 games]]
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| [[Category:2007 games]]
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| [[Category:Yoshi Games]]
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