Farore's Wind: Difference between revisions
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[[Image:Zelda's_Farore's_Wind.jpg|146x120px|thumb|right|]] | [[Image:Zelda's_Farore's_Wind.jpg|146x120px|thumb|right|]] | ||
'''Farore's Wind''' is one of [[Zelda]]'s special moves in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. | '''Farore's Wind''' is one of [[Zelda]]'s special moves in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. Farore's Wind acts as her third jump, and it is one of the most useful third jumps, as it can go through solid ground. If any player touches those rings, then they will get 3-5 damage done to them. [[Sheik]], Zelda's second form, has a similar attack called [[Vanish]], which teleports her upwards as well. However, it does not go as far. | ||
{{SSBM Moves}} | {{SSBM Moves}} | ||
[[Category: Super Smash Bros. Special Moves]] | [[Category: Super Smash Bros. Special Moves]] |
Revision as of 18:41, June 5, 2007
Farore's Wind is one of Zelda's special moves in Super Smash Bros. Melee. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. Farore's Wind acts as her third jump, and it is one of the most useful third jumps, as it can go through solid ground. If any player touches those rings, then they will get 3-5 damage done to them. Sheik, Zelda's second form, has a similar attack called Vanish, which teleports her upwards as well. However, it does not go as far.