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*Water and [[lava]] are animated, whilst in the original being motionless.
*Water and [[lava]] are animated, whilst in the original being motionless.
*[[Princess Peach|Princess Toadstool]] and [[Toad]] have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario/Luigi and gives them a kiss after thanking them.
*[[Princess Peach|Princess Toadstool]] and [[Toad]] have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario/Luigi and gives them a kiss after thanking them.
*The first sentence of Toad's dialogue is changed to "Thank you,Mario!" (with a comma after the "you").
*The first sentence of Toad's dialogue is changed to "Thank you, Mario!" (with a comma added after "you").
*Luigi's sprite palette has been changed. In the original, Luigi wore a green shirt with white overalls, and Fire Luigi wore a red shirt with white overalls, looking identical to [[Fire Mario]]. In ''Super Mario Bros. Deluxe'', Luigi's palette was changed to reflect that of Mario's. As such, Luigi wears a brownish-green shirt with green overalls, and Fire Luigi wears a green shirt with white overalls.
*Luigi's sprite palette has been changed. In the original, Luigi wore a green shirt with white overalls, and Fire Luigi wore a red shirt with white overalls, looking identical to [[Fire Mario]]. In ''Super Mario Bros. Deluxe'', Luigi's palette was changed to reflect that of Mario's. As such, Luigi wears a brownish-green shirt with green overalls, and Fire Luigi wears a green shirt with white overalls.
*Various sounds were added for various actions that were silent in the original. For instance, the [[Jumping Board]] makes sounds when Mario jumps on it, a sound is made whenever [[Lakitu]] tosses a [[Spiny Egg]], Mario makes skidding sounds when he reverses while walking (much like in ''[[Super Mario Bros.: The Lost Levels]]''), Cheep-Cheeps make a noise before they jump, and finally, just as in the ''[[Super Mario All-Stars]]'' version, a chime or buzz will sound depending on whether or not Mario takes the right path in castle levels.
*Various sounds were added for various actions that were silent in the original. For instance, the [[Jumping Board]] makes sounds when Mario jumps on it, a sound is made whenever [[Lakitu]] tosses a [[Spiny Egg]], Mario makes skidding sounds when he reverses while walking (much like in ''[[Super Mario Bros.: The Lost Levels]]''), Cheep-Cheeps make a noise before they jump, and finally, just as in the ''[[Super Mario All-Stars]]'' version, a chime or buzz will sound depending on whether or not Mario takes the right path in castle levels.

Revision as of 14:16, February 16, 2015

Template:Infobox Super Mario Bros. Deluxe is a remake of the 1985 Super Mario Bros. and 1986 Super Mario Bros.: The Lost Levels games. It was released on the Game Boy Color in 1999, fourteen years after the original Super Mario Bros. The game was never released in Japan for the normal Game Boy Color Game Pak, but rather the Nintendo Power cartridge. This game was initially released for the 3DS Virtual Console in Japan, Europe, and Australia in 2014, as part of a special offer, and is now available to download for everyone in Europe, Australia, and North America with an added cost.[1]

The game received critical acclaim for a number of reasons, including bringing back the original Super Mario Bros. for a whole younger generation to experience, especially to a handheld that allowed players to enjoy Super Mario Bros. wherever they went, the inclusion of the previously-rarely seen Super Mario Bros.: The Lost Levels, and the great abundance of featured unlockables. This game also paved the way for the Super Mario Advance Series of remakes, and Super Mario Advance featured a Yoshi Egg Collecting mode.

Plot

Because Super Mario Bros. Deluxe has several games and modes built in, the plot varies from mode to mode. The plots for Super Mario Bros. and Super Mario Bros.: The Lost Levels are exactly the same as in their original releases, but have additional features unlocked when beaten.

Super Mario Bros.

When Bowser kidnaps Princess Toadstool, ruler of the Mushroom Kingdom, Mario and Luigi must set out on a dangerous adventure to rescue the fair princess. As they trek across multiple locations to get to Bowser's Castle, they encounter massive ambushes of enemies along the way. Though their adventure starts out easy, it grows progressively harder as the brothers travel closer and closer to Bowser's Castle. Eight massive worlds stand between them and the princess, and they will do whatever it takes to rescue her from the foul King of Koopas.

Super Mario Bros.: The Lost Levels

Just after Mario and Luigi had rescued Princess Peach from Bowser, he kidnaps her once again. This time, however, Bowser hides in a more secluded location, amidst a mass amount of dangerous worlds for the Bros. to travel. Though the worlds seem familiar to the Bros., they are much more dangerous and inhabited by more enemies than they had ever experienced before. Yet, the Bros. march forth through eight dangerous worlds. When they finally reach Bowser's Castle, they will defeat him and rescue the fair princess once more. It is unlocked by getting a score of 300,000 in the original version.

You vs. Boo

After collecting 100,000 points, Boo challenges Mario and Luigi to a race. The Bros. must race against Boo through various courses, eventually beating it. Although Boo has the advantage of being able to travel through solid objects, it can be defeated.

If the Bros. do so, Boo floats away and is replaced with a Green Boo. This Green Boo moves much faster than its predecessor.

However, if the Bros. defeat this Boo in a race as well, it ventures off and is replaced by a Red Boo. This Boo is extraordinarily fast and poses quite a challenge for the Bros.

Eventually, if the Red Boo is defeated in a race, a final Black Boo challenges the player. This Boo does not have a set speed but instead will match the player's best time. Beating this Boo will do nothing but make him faster the next time he is challenged by the player.

Game Modes

Single Player

File:SMBDX Title Screen.PNG
The title screen.

Original 1985

This is the first mode of the game that the player will encounter. It is a nearly exact replica of the 1985 edition of Super Mario Bros., having only a few changes. The player will once again have to travel through eight worlds, each containing four levels. The Player can use Start Button to either save or quit the game.

Differences Between Super Mario Bros. and the Port
  • The player begins a game with five lives instead of just three like the original game. They may also begin with ten lives with the Fortune Teller.
  • Many glitches from the original game were taken out of Super Mario Bros. Deluxe. As such, well-known glitches such as World -1 and Small Fire Mario cannot be performed in this game.
  • The player can save the game at any time.
  • A world map has been added for each world, displaying the player's progress in the game.
  • The player can switch between Mario and Luigi at any time, simply by pressing the Select Button button on the overworld.
  • Water and lava are animated, whilst in the original being motionless.
  • Princess Toadstool and Toad have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario/Luigi and gives them a kiss after thanking them.
  • The first sentence of Toad's dialogue is changed to "Thank you, Mario!" (with a comma added after "you").
  • Luigi's sprite palette has been changed. In the original, Luigi wore a green shirt with white overalls, and Fire Luigi wore a red shirt with white overalls, looking identical to Fire Mario. In Super Mario Bros. Deluxe, Luigi's palette was changed to reflect that of Mario's. As such, Luigi wears a brownish-green shirt with green overalls, and Fire Luigi wears a green shirt with white overalls.
  • Various sounds were added for various actions that were silent in the original. For instance, the Jumping Board makes sounds when Mario jumps on it, a sound is made whenever Lakitu tosses a Spiny Egg, Mario makes skidding sounds when he reverses while walking (much like in Super Mario Bros.: The Lost Levels), Cheep-Cheeps make a noise before they jump, and finally, just as in the Super Mario All-Stars version, a chime or buzz will sound depending on whether or not Mario takes the right path in castle levels.
  • Being a smaller screen, it doesn't show the entire level (which adds a degree of difficulty in stages like 1-3). Additionally, players can go back a little bit, and move the camera by pressing up and down on the +Control Pad.

Challenge

File:SMBDX Red Coin Challenge.PNG
Mario finding a Red Coin in Challenge mode.
File:SMBDX Yoshi Egg Challenge.PNG
Mario finding the hidden Yoshi Egg of World 1-1 in Challenge mode.

This mode allows the player to travel through all thirty-two levels of Super Mario Bros., only this time, they must collect Red Coins and Yoshi Eggs. Depending on how well the player does in the challenge, their score may vary greatly. The player can also unlock many pictures and awards to view in the Toy Box if they do exceptionally well. In each level, several regular coins are replaced with several Red Coins; when the player collects the Red Coins, the Red Coins are tallied. However, to collect the Yoshi Egg, the player must hit an invisible block that is hidden somewhere in the level; this block contains the Yoshi Egg. As for high score achievements, Japanese edition has lower target scores.

Super Mario Bros. For Super Players

When collecting a total of 300,000 points in Original 1985 mode, the player automatically unlocks Super Mario Bros. For Super Players, a Super Mario Bros.: The Lost Levels port. The game isn't an exact port of the original, as some modifications have been made. World 9 through D are left unused in the game. The wind feature was also removed; as such, the game was modified so that some jumps were actually possible. Graphics were updated very slightly, mostly in the sprites palettes. Nearly all the modifications from the Super Mario Bros. port are present here.

High Scores

This mode isn't a game mode. By utilizing the Game Boy Color Link, two players can view and exchange each other's high scores on levels and game modes but this was removed on the 3ds VC version.

You vs. Boo

After the player has earned a total of 100,000 points in Original 1985 mode, the You vs. Boo mode. is unlocked. This mode is extremely similar to Versus mode in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls an obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fire Mario by pressing the Select Button button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. Springboards and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully. There are four different colored Boos to race against; white the weakest, green, pink, and black the fastest, each noticeably faster than the last.

Versus Mode

File:SMBDX Scoreboard.PNG
The High Score scoreboard.

This mode is almost the same as You vs. Boo but it is not avalable on the 3ds virtual console port due to no multiplayer support. By utilizing the Game Boy Color Link, two players can race head-to-head on a particular level. The levels are laid out identically to those featured in You vs. Boo mode. Only two difference can be found between Versus mode and You vs. Boo:

  • Boo will not be found on any level as competition.
  • The players can rearrange blocks to complicate the level for their opponent.

Toy Box

File:SMBDX Fortune Screen.PNG
The main screen for the Fortune Teller.

The Toy Box contains a large variety of different toys for the player to use. The majority of the items in the Toy Box must be unlocked, generally through game completion.

Fortune Teller

The Fortune Teller is a bonus mode that is accessible from the very start of the game. The player enters the Fortune Teller, pick a random card, and receive a fortune. There are five different varieties of fortunes: Extremely Lucky, Very Lucky, Lucky, Unlucky, and Extremely Unlucky. The only way that the Fortune Teller can actually affect gameplay is if the player receives a Extremely Lucky fortune and starts a new file; they start the new game with ten lives, instead of just five.

Mystery Room

The Mystery Room (or ? Room) is perhaps the most well-developed secret in the Toy Box. It contains a total of eight different options for the player to choose from. Each must be unlocked by rescuing a captive from a castle in Original 1985 mode. Whenever a Toad (or Princess Peach, as the case may be) is rescued from a castle, they will show up in the Mystery Room.

  • World 1-4 Toad: Shows the player banners to print out on the Game Boy Printer.
  • World 2-4 Toad: Shows the player animations.
  • World 3-4 Toad: Shows the player banners to print out on the Game Boy Printer.
  • World 4-4 Toad: Shows the player animations.
  • World 5-4 Toad: Shows the player various graphics available for printing.
  • World 6-4 Toad: Shows the player a certain mode that allows them to create a sort of story.
  • World 7-4 Toad: Shows the player banners to print out on the Game Boy Printer.
  • Princess Peach: Shown an introduction screen editor where the player can replace the "Super Mario Bros: since 1985." title screen with different images, and add custom text. Can also be used to change the song heard in the title screen.

Calendar

The Calendar was the only other feature found in the Toy Box to be accessible from the very start of the game. The main function of the calendar is to keep track of the days. The player could mark certain days on the calendar if they were a specific event, (such as a birthday).

Yoshi Egg Finder

By finding at least one Yoshi Egg in Challenge Mode, the player will unlock this handy feature. The Yoshi Egg Finder is a sort of cheating device that helps the player find Yoshi Eggs in various levels of Challenge Mode. It operates like a roulette, flashing random levels at a high speed. When the player presses A Button, the screens will stop flipping. A brief snapshot will be shown of an area in a specified level as to where that level's Yoshi Egg can be found; it is often near an object that did not appear in the original level. This mode is entirely optional to use.

Album

Awards

Unlockable (secret) How to Unlock
File:SMBDX Bowser Award.PNG
Bowser Award
Complete the Star Courses of Super Mario Bros.
File:SMBDX Mario Award.PNG
Mario Award
Beat World 8-4 of Super Mario Bros.
File:SMBDX Peach Award.PNG
Peach Award
Get all Red Coins, High Score Medals and Yoshi Eggs in Challenge Mode.
File:SMBDX Toad Award.PNG
Toad Award
Fill the total score meter on Challenge Mode (1,160,000 points)
File:SMBDX Yoshi Award.PNG
Yoshi Award
Beat World 8-4 of Super Mario Bros.: The Lost Levels

Printable Icons

Unlockable (secret) How to Unlock
File:SMBDX Bowser Icon.PNG Rescue the Toad in the fifth castle of Super Mario Bros.
File:SMBDX Luigi Icon.PNG
File:SMBDX Mario Icon.PNG
File:SMBDX Peach Icon.PNG
SMBDX Toad Icon.png
File:SMBDX Yoshi Icon.PNG
File:SMBDX N64 Icon.PNG
File:SMBDX Only For Icon.PNG

Pictures

Unlockable (secret) How to Unlock
File:SMBDX Fireworks Pic.PNG Make the Fireworks go off on at least one level
File:SMBDX 1up Pic.PNG Collect a 1-Up Mushroom
File:SMBDX Vine Pic.PNG Climb a beanstalk and enter a Coin Heaven
File:SMBDX Bros Pic.PNG Play multiplayer mode with a friend once. This is permanintly locked in the 3ds version.
File:SMBDX Kiss Pic.PNG Complete Super Mario Bros.
File:SMBDX Toad Pic.PNG Use the infrared link at least once. This is permanintly locked in the 3ds version.
File:SMBDX Mario Coin Pic.PNG Find all red coins in Challenge mode: "Good job! You got all the Red Coins!"
File:SMBDX Mario Pic.PNG Get all the High Score Medals in Challenge mode: "You got all the High Score Medals!"
File:SMBDX Yoshi Pic.PNG Find all of the Yoshi Eggs in Challenge mode: "Wow! You found all the Yoshi Eggs!"
File:SMBDX Goomba Pic.PNG Defeat a Goomba
File:SMBDX Blooper Pic.PNG Defeat a Blooper
File:SMBDX Lakitu Pic.PNG Defeat a Lakitu
File:SMBDX Cheep Pic.PNG Defeat a Cheep Cheep
File:SMBDX Hammer Pic.PNG Defeat a Hammer Bro
File:SMBDX Bill Pic.PNG Defeat a Bullet Bill
File:SMBDX Koopa Pic.PNG Defeat a Koopa Troopa
File:SMBDX Spiny Pic.PNG Defeat a Spiny
File:SMBDX Buzzy Pic.PNG Defeat a Buzzy Beetle
File:SMBDX Bowser Pic.PNG Defeat the first four Bowser Impostors with fireballs in Super Mario Bros. The player unlocks a quarter of the picture for each Bowser defeated with fireballs.
File:SMBDX Bros Handshake.PNG Defeat the last three Bowser Impostors and Bowser with fireballs in Super Mario Bros. The player unlocks a quarter of the picture for each Bowser defeated with fireballs.

Story Mode Artwork

Unlockable How to Unlock
File:SMBDX Bowser.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Goomba.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Luigi.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Lovesick Mario.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Mario Shocked.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Peach.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Peach Walk.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Toad.PNG Rescue the Toad in the sixth castle of Super Mario Bros.
File:SMBDX Yoshi.PNG Rescue the Toad in the sixth castle of Super Mario Bros.

Banners for the Game Boy Printer

Unlockable How to Unlock
File:SMBDX Question Banner 4.PNG Rescue the Toad in the first castle of Super Mario Bros.
File:SMBDX Question Banner 3.PNG Rescue the Toad in the first castle of Super Mario Bros.
File:SMBDX Question Banner 2.PNG Rescue the Toad in the first castle of Super Mario Bros.
File:SMBDX Question Banner 1.PNG Rescue the Toad in the first castle of Super Mario Bros.
File:SMBDX Question Banner 5.PNG Rescue the Toad in the first castle of Super Mario Bros.
File:SMBDX GB Banner.PNG Rescue the Toad in the third castle of Super Mario Bros.
File:SMBDX SMB Banner.PNG Rescue the Toad in the third castle of Super Mario Bros.
File:SMBDX N64 Banner.PNG Rescue the Toad in the third castle of Super Mario Bros.
File:SMBDX Nintendo Banner.PNG Rescue the Toad in the third castle of Super Mario Bros.
File:SMBDX NES Banner.PNG Rescue the Toad in the third castle of Super Mario Bros.
File:SMBDX Favorites Banner.PNG Rescue the Toad in the seventh castle of Super Mario Bros.
File:SMBDX Dice Banner.PNG Rescue the Toad in the seventh castle of Super Mario Bros.
File:SMBDX Cell Phone Banner.PNG Rescue the Toad in the seventh castle of Super Mario Bros.
File:SMBDX Name Card Banner.PNG Rescue the Toad in the seventh castle of Super Mario Bros.

Staff

Main article: List of Super Mario Bros. Deluxe staff

Original Game Design

Producer

  • Masayuki Uemura
  • Kazuhiko Taniguchi

Supervisor

  • Shigeru Miyamoto
  • Takashi Tezuka
  • Toshihiko Nakago

Gallery

Screenshots

Artwork

Miscellaneous

References

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