Farore's Wind: Difference between revisions
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[[Image:Zelda's_Farore's_Wind.jpg|146x120px|thumb|right|]] | [[Image:Zelda's_Farore's_Wind.jpg|146x120px|thumb|right|]] | ||
'''Farore's Wind''' is one of [[Zelda]]'s special moves in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. It acts as her third jump. If any player touches those rings, then they will get 3-5 damage done to them. [[ | '''Farore's Wind''' is one of [[Zelda]]'s special moves in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. It acts as her third jump. If any player touches those rings, then they will get 3-5 damage done to them. [[Sheik]], Zelda's second form, has a similar attack called [[Vanish]], which teleports her upwards as well. However, it does not go as far. | ||
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[[Category: Super Smash Bros. Special Moves]] | [[Category: Super Smash Bros. Special Moves]] |
Revision as of 06:54, June 3, 2007
Farore's Wind is one of Zelda's special moves in Super Smash Bros. Melee. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. It acts as her third jump. If any player touches those rings, then they will get 3-5 damage done to them. Sheik, Zelda's second form, has a similar attack called Vanish, which teleports her upwards as well. However, it does not go as far.