Super Smash Bros. for Wii U: Difference between revisions
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*[[Nabbit]] (Mushroom Kingdom U) | |||
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*[[Ridley]]/[[Meta Ridley]] (Pyrosphere) | *[[Ridley]]/[[Meta Ridley]] (Pyrosphere) |
Revision as of 19:29, February 8, 2015
Super Smash Bros. for Wii U is the fifth installment of the Super Smash Bros. series, and was developed by Sora Ltd. and Bandai Namco Games.[1] While this game and Super Smash Bros. for Nintendo 3DS were developed simulataneously, the Nintendo 3DS version launched earlier due to its earlier completion of development.
Gameplay
Template:MoreImages Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed[2]. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.
Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.
The Wii U version does not make much use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages.[3] Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to battle under certain conditions.[3]
Customization/cross-connectivity
- Main article: Equipment
Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.[4]
Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[5].
8-Player Smash
![8-Player-Smash in Super Smash Bros. for Wii U](https://mario.wiki.gallery/images/thumb/6/6f/SSB4_Wii_U_8-player_Smash.jpg/210px-SSB4_Wii_U_8-player_Smash.jpg)
A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. In this special game mode, most stages are restricted when five or six players are playing and even more when seven or eight are playing.[3]
Smash Tour
Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. After all the turns have ended, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between a small, normal-sized, and big board to play on.[3]
Games & More
Special Orders
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand[6]. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose some of their rewards.[3]
Events
Events return exclusively in the Wii U version of the game, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.[3]
Classic
The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0.
Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it'll become. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass.
When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box.
There are a total of 7 stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they'll use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where he/she must KO 20 Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher.
Level | Intensity | Wager | Final Battle |
---|---|---|---|
Effortless | 0.0 to 0.9 | 55 to 100 | Master Hand |
Easy | 1.0 to 1.9 | 5 to 50 | Master Hand |
Standard | 2.0 to 2.9 | 0 to 72 | Master Hand |
Tougher | 3.0 to 3.9 | 80 to 188 | Master Hand and Crazy Hand |
Challenging | 4.0 to 4.9 | 200 to 335 | Master Hand and Crazy Hand |
Heatin' Up | 5.0 to 5.9 | 350 to 530 | Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow) |
Extra Spicy | 6.0 to 6.9 | 550 to 775 | Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow) |
Infernal | 7.0 to 7.9 | 800 to 1205 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
White Hot | 8.0 to 8.9 | 1250 to 2105 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
Nothing Harder! | 9.0 | 2200 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
All-Star
Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the reversed fighting order; in the beginning, players face the characters that debuted first, later finishing with the oldest fighters in the game.[3]
* - only available in the full All-Star mode.
Vault
Similar to the Nintendo 3DS version, the Vault allows players to view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. In this version however, players can also view the games' promotional trailers, as well as play Masterpieces.
Trophies
- Main article: List of trophies in Super Smash Bros. for Wii U
There are a total of 716 trophies in the Wii U version. In the Trophies menu, players have the option to buy Trophies from the Trophy Shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria, such as game series (Paper Mario, New Super Mario Bros.) or specific games (Super Mario Galaxy, Super Mario Galaxy 2).[3]
Masterpieces
Masterpieces from Super Smash Bros. Brawl returns as a feature exclusively in the Wii U installment. It offers many short demos of past Nintendo games that can be played for a certain amount of time. The game can redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game, if it is available on the service.
The following is a list of the Masterpieces:
- Super Mario Bros.
- Super Mario Bros.: The Lost Levels
- Wrecking Crew
- Kirby's Dream Land
- Kirby's Adventure
- Kirby Super Star
- The Legend of Zelda
- Zelda II: The Adventure of Link
- Fire Emblem: Shadow Dragon and the Blade of Light (Japan only)
- Super Mario World
- Super Mario Kart
- Dr. Mario (Game Boy)
- Yoshi
- Mega Man 2
- F-Zero
- Pilotwings
- Pac-Man
- Balloon Fight
- Donkey Kong
- Punch-Out!!
- Metroid
- Super Metroid
- Kid Icarus
- EarthBound
Online Play
This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voice chat is also available when playing With Friends, though like Mario Kart 8 it can only be used between battles.[3] When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well.
Conquest pits some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.
Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.
Playable characters
This article is about an upcoming downloadable character. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
This installment features a total of 49 playable characters, counting the three types of Mii Fighter as one character. These consist of 34 veterans and 15 newcomers. Certain characters from previous Super Smash Bros. games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters.
Mewtwo has been confirmed to return from Super Smash Bros. Melee as a downloadable, 50th character, releasing for free to Club Nintendo members who signed up for a promotion involving the purchase of both the Nintendo 3DS and Wii U versions of the game.[7] It will release as a paid download later on for those who did not register both versions.[8] It is the only DLC character confirmed so far.
NOTE: Characters in italics are newcomers.
Default characters | ||||
---|---|---|---|---|
Character | Trophy Description | Special Attacks | Final Smash | |
![]() Mario[2] ![]() |
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He’s got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he’s a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” | Neutral - Fireball Side - Cape Up - Super Jump Punch Down - F.L.U.D.D. |
Mario Finale | |
File:Luigi SSBU.png Luigi[9][10] ![]() |
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | Neutral - Fireball Side - Green Missile Up - Super Jump Punch Down - Luigi Cyclone |
Poltergust 5000 | |
![]() Peach[11] ![]() |
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | Neutral - Toad Side - Peach Bomber Up - Peach Parasol Down - Vegetable |
Peach Blossom | |
![]() Bowser[2] ![]() |
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | Neutral - Fire Breath Side - Flying Slam Up - Whirling Fortress Down - Bowser Bomb |
Giga Bowser | |
![]() Yoshi[12] ![]() |
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | Neutral - Egg Lay Side - Egg Roll Up - Egg Throw Down - Yoshi Bomb |
Super Dragon | |
![]() Rosalina & Luma[13] ![]() |
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | Neutral - Luma Shot Side - Star Bits Up - Launch Star Down - Gravitational Pull |
Power Star | |
File:BowserJrSSB.jpg Bowser Jr.[14] ![]() Alternate characters: The seven Koopalings |
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | Neutral - Clown Cannon Side - Clown Kart Dash Up - Abandon Ship! Down - Mechakoopa |
Shadow Mario Paint | |
![]() Donkey Kong[2] ![]() |
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | Neutral - Giant Punch Side - Headbutt Up - Spinning Kong Down - Hand Slap |
Konga Beat | |
![]() Diddy Kong[15] ![]() |
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | Neutral - Peanut Popgun Side - Monkey Flip Up - Rocketbarrel Boost Down - Banana Peel |
Rocketbarrel Barrage | |
![]() Little Mac[16] ![]() |
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | Neutral - Straight Lunge Side - Jolt Haymaker Up - Rising Uppercut Down - Slip Counter |
Giga Mac | |
![]() Link[2] ![]() |
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | Neutral - Hero's Bow Side - Gale Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
![]() Zelda[17] ![]() |
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | Neutral - Nayru's Love Side - Din's Fire Up - Farore's Wind Down - Phantom Slash |
Light Arrow | |
![]() Sheik[18] ![]() |
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | Neutral - Needle Storm Side - Burst Grenade Up - Vanish Down - Bouncing Fish |
Light Arrow | |
![]() Ganondorf[19] ![]() |
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | Neutral - Warlock Punch Side - Flame Choke Up - Dark Dive Down - Wizard's Foot |
Beast Ganon | |
![]() Toon Link[20] ![]() |
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | Neutral - Hero's Bow Side - Boomerang Up - Spin Attack Down - Bomb |
Triforce Slash | |
![]() Samus[2] ![]() |
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | Neutral - Charge Shot Side - Missile Up - Screw Attack Down - Bomb |
Zero Laser | |
![]() Zero Suit Samus[21] ![]() |
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | Neutral - Paralyzer Side - Plasma Whip Up - Plasma Wire Down - Flip Jump |
Gunship | |
![]() Pit[2] ![]() |
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | Neutral - Palutena's Arrow Side - Upperdash Arm Up - Power of Flight Down - Guardian Orbitars |
Three Sacred Treasures | |
![]() Palutena[22] ![]() |
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | Neutral - Autoreticle/Explosive Flame/Heavenly Light Side - Reflect Barrier/Angelic Missile/Super Speed Up - Warp/Jump Glide/Rocket Jump Down - Counter/Lightweight/Celestial Firework |
Black Hole Laser | |
![]() Marth[23] ![]() |
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | Neutral - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
![]() Ike[24] ![]() |
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | Neutral - Eruption Side - Quick Draw Up - Aether Down - Counter |
Great Aether | |
![]() Robin[25] ![]() Male/female variants |
This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | Neutral - Thunder Side - Arcfire Up - Elwind Down - Nosferatu |
Pair Up | |
![]() Kirby[2] ![]() |
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | Neutral - Inhale Side - Hammer Flip Up - Final Cutter Down - Stone |
Ultra Sword | |
![]() King Dedede[26] ![]() |
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | Neutral - Inhale Side - Gordo Throw Up - Super Dedede Jump Down - Jet Hammer |
Dedede Burst | |
![]() Meta Knight[27] ![]() |
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | Neutral - Mach Tornado Side - Drill Rush Up - Shuttle Loop Down - Dimensional Cape |
Galaxia Darkness | |
![]() Fox[2] ![]() |
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | Neutral - Blaster Side - Fox Illusion Up - Fire Fox Down - Reflector |
Landmaster | |
![]() Pikachu[2] ![]() |
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | Neutral - Thunder Jolt Side - Skull Bash Up - Quick Attack Down - Thunder |
Volt Tackle | |
![]() Charizard[28] ![]() |
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | Neutral - Flamethrower Side - Flare Blitz Up - Fly Down - Rock Smash |
Mega Evolution | |
![]() Lucario[29] ![]() |
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | Neutral - Aura Sphere Side - Force Palm Up - ExtremeSpeed Down - Double Team |
Mega Evolution | |
![]() Jigglypuff[30] ![]() |
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | Neutral - Rollout Side - Pound Up - Sing Down - Rest |
Puff Up | |
![]() Greninja[31] ![]() |
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | Neutral - Water Shuriken Side - Shadow Sneak Up - Hydro Pump Down - Substitute |
Secret Ninja Attack | |
![]() Ness[32] ![]() |
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | Neutral - PK Flash Side - PK Fire Up - PK Thunder Down - PSI Magnet |
PK Starstorm | |
![]() Captain Falcon[33] ![]() |
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | Neutral - Falcon Punch Side - Raptor Boost Up - Falcon Dive Down - Falcon Kick |
Blue Falcon | |
![]() Villager[34] ![]() Male/female variants |
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | Neutral - Pocket Side - Lloid Rocket Up - Balloon Trip Down - Timber |
NA:Dream Home PAL:Housewarming Party | |
![]() Olimar[35] ![]() Alternate character: Alph |
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | Neutral - Pikmin Pluck Side - Pikmin Throw Up - Winged Pikmin Down - Pikmin Order |
End of Day | |
![]() Wii Fit Trainer[36] ![]() Male/female variants |
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | Neutral - Sun Salutation Side - Header Up - Super Hoop Down - Deep Breathing |
Wii Fit | |
![]() Shulk[37] ![]() |
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | Neutral - Monado Arts Side - Back Slash Up - Air Slash Down - Vision |
Chain Attack | |
![]() Pac-Man[38] ![]() |
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | Neutral - Bonus Fruit Side - Power Pellet Up - Pac-Jump Down - Fire Hydrant |
Super PAC-MAN | |
![]() Mega Man[39] ![]() |
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | Neutral - Metal Blade Side - Crash Bomber Up - Rush Coil Down - Leaf Shield |
Mega Legends | |
![]() Sonic[40] ![]() |
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | Neutral - Homing Attack Side - Spin Dash Up - Spring Jump Down - Spin Charge |
Super Sonic | |
![]() Mii Brawler ![]() |
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | Neutral - Shot Put/Ultimate Uppercut/Exploding Side Kick Side - Onslaught/Burning Drop Kick/Headache Maker Up - Soaring Axe Kick/Helicopter Kick/Piston Punch Down - Head-On Assault/Feint Jump/Foot Flurry |
Omega Blitz | |
![]() Mii Swordfighter ![]() |
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | Neutral - Gale Strike/Shuriken of Light/Blurring Blade Side - Airborne Assault/Slash Launcher/Chakram Up - Stone Scabbard/Skyward Slash Dash/Hero's Spin Down - Blade Counter/Reversal Slash/Power Thrust |
Final Edge | |
![]() Mii Gunner ![]() |
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | Neutral - Charge Blast/Lazer Blaze/Grenade Launch Side - Flame Pillar/Stealth Burst/Gunner Missile Up - Lunar Launch/Cannon Uppercut/Arm Rocket Down - Echo Reflector/Bomb Drop/Absorbing Vortex |
Full Blast | |
Unlockable characters | ||||
![]() Falco[41] ![]() |
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | Neutral - Blaster Side - Falco Phantasm Up - Fire Bird Down - Reflector |
Landmaster | |
![]() Wario[42] ![]() |
A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | Neutral - Chomp Side - Wario Bike Up - Corkscrew Down - Wario Waft |
Wario Man | |
![]() Lucina[43] ![]() |
Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | Neutral - Shield Breaker Side - Dancing Blade Up - Dolphin Slash Down - Counter |
Critical Hit | |
![]() Dark Pit[44] ![]() |
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | Neutral - Silver Bow Side - Electroshock Arm Up - Power of Flight Down - Guardian Orbitars |
Dark Pit Staff | |
File:Dr Mario SSB4 Artwork.jpg Dr. Mario[45] ![]() |
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | Neutral - Megavitamins Side - Super Sheet Up - Super Jump Punch Down - Dr. Tornado |
Dr. Finale | |
![]() R.O.B. ![]() |
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | Neutral - Robo Beam Side - Arm Rotor Up - Robo Burner Down - Gyro |
Super Diffusion Beam | |
![]() Mr. Game & Watch[46] ![]() |
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | Neutral - Chef Side - Judge Up - Fire Down - Oil Panic |
Octopus | |
![]() Duck Hunt*[47] ![]() |
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | Neutral - Trick Shot Side - Clay Shooting Up - Duck Jump Down - Wild Gunman |
NES Zapper Posse | |
Downloadable | ||||
![]() Mewtwo ![]() |
Mewtwo is a DLC character set to release in spring 2015. It is available for free to those who have both the 3DS and Wii U versions. | Neutral - Unknown Side - Unknown Up - Unknown Down - Unknown |
Unknown |
* Duck Hunt is referred to as Duck Hunt Duo in PAL regions.
Unlocking criteria
Criteria[48] | |||
---|---|---|---|
Character | Criteria I | Criteria II | Stage of battle |
Falco | Clear Classic Mode once. | Play 10 matches | Orbital Gate Assault |
Wario | Clear 100-Man Smash in Multi-Man Smash. | Play 20 matches | Gamer |
Lucina | Clear Classic Mode on Intensity 5.5 or higher. | Play 30 matches | Coliseum |
Dark Pit | Clear All-Star Mode on Normal or higher. | Play 40 matches | Palutena's Temple |
Dr. Mario | Clear a Master Orders ticket with a difficulty rating of Hard or higher. | Play 50 matches | Delfino Plaza |
R.O.B. | Clear Crazy Orders after completing 8 turns. | Play 60 matches | Wrecking Crew |
Mr. Game & Watch | Clear Classic Mode with five different characters on Intensity 2.0 or higher. | Play 80 matches | Flat Zone X |
Duck Hunt | Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash. | Play 100 matches | Duck Hunt |
Other characters
Character movesets
- F.L.U.D.D. (Mario attack)
- Toad (Peach attack)
- Mechakoopa (Bowser Jr. attack)
- Shadow Mario (Bowser Jr.'s Final Smash)
- Navi (Link taunt)
- Phantom (Zelda attack)
- Gordo (King Dedede attack)
- Chrom (Robin's Final Smash)
- Pikmin (Olimar attack)
- Lloid (Villager attack)
- Tom Nook (Villager's Final Smash)
- Timmy and Tommy Nook (Villager's Final Smash)
- Rush (Mega Man attack)
- Mega Man X (Mega Man's Final Smash)
- Mega Man Volnutt (Mega Man's Final Smash)
- MegaMan.EXE (Mega Man's Final Smash)
- Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
- Wild Gunman (Duck Hunt attack and Final Smash)
- Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
- Galaga (Pac-Man attack and taunt)
- Galaxian (Pac-Man taunt)
- Gaplus (Pac-Man taunt)
- Mappy (Pac-Man taunt)
- Pooka (Pac-Man taunt)
- King (King & Balloon) (Pac-Man taunt)
- Souvalou (Xervious ship) (Pac-Man taunt)
- Boscononian (Pac-Man taunt)
- Hero (Tower of Duraga) (Pac-Man taunt)
- Hero (Dragon Buster) (Pac-Man taunt)
- Sky Kid (Pac-Man taunt)
- Rally-X Car (Pac-Man taunt)
- Unknown beholder-like creature (Pac-Man taunt)
- Unknown fuzzy troll-like creature (Pac-Man taunt)
- Don-chan (Pac-Man taunt)
- Dunban (Shulk's Final Smash)
- Riki (Shulk's Final Smash)
Stage cameos
|
|
|
Stage bosses
- Nabbit (Mushroom Kingdom U)
- Yellow Devil (Wily Castle)
- Ridley/Meta Ridley (Pyrosphere)
- Metal Face (Gaur Plains)
- Master Hand[53]
- Crazy Hand
- Master Core
Stages
It has been requested that this article be rewritten. Reason: the writing is informal and substandard (tagged on 16:52, 16 December 2014 (EST))
Both versions have different stages with a few exceptions. The Nintendo 3DS version features 34 stages, while there is 47 for the Wii U version, making a total of 81 stages between both. The Wii U version mostly features stages based on games released on home consoles, while the 3DS version mostly features stages based on games released on handheld systems.[2] In the Nintendo 3DS version, each stage has only two tracks that can play, whereas the Wii U version has a comprehensive list similar to My Music from Super Smash Bros. Brawl. Additionally, players can toggle between playing on "Final Destination" variations of most stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.
Stage | Description | Songs | Maximum # of players | |
---|---|---|---|---|
Normal | Omega | |||
![]() Battlefield [54] ![]() |
The iconic and original stage that is Battlefield is very straightforward, with a base platform and three stationary platforms set in a sky of floating ruins and architecture. It keeps things simple, with more focus on ground game than tactical options. |
|
8 | 8 |
![]() Big Battlefield[54] ![]() |
When 8 players are present, the double-sized Big Battlefield will be a better option to fight on than the regular Battlefield. Only then can madness truly ensue, thanks to more tactical options with the extra platforms. It still makes for a great starter stage like its smaller counterpart. | 8 | 8 | |
![]() Final Destination[54] ![]() |
Like previous installments, Final Destination is a very simple stage, consisting of a single platform with no distractions or gimmicks. Also, every other stage can be played on a "Final Destination" form, represented by an omega symbol. |
|
4 | 4 |
File:SSB4 WiiU MushroomKingdomU.jpg Mushroom Kingdom U [50] (New Super Mario Bros. U) ![]() |
This stage is based on various levels from New Super Mario Bros. U. On top of varied areas of different layouts and various obstacles found in other levels, Kamek appears to change the scenery, as well as Nabbit, who traps characters in his bag. |
|
4 | 8 |
![]() Mario Galaxy [54] (Super Mario Galaxy) ![]() |
Designed after the Gateway Galaxy, this stage stays true to its origin of Super Mario Galaxy by having altered gravity, allowing for more unique battle tactics. It features elements from the Super Mario Galaxy games in the background. |
|
8 | 8 |
Delfino Plaza[3] (Super Mario Sunshine) ![]() |
This stage, returning from Super Smash Bros. Brawl, has players travelling across the Isle Delfino's main town, Delfino Plaza, from Super Mario Sunshine, where they'll fight on various areas around the plaza, from several islands to on top of the Shine Gate. |
|
4 | 4 |
Mario Circuit[3] (Mario Kart 8) ![]() |
This Mario Circuit is inspired by the gravity-defying variation from Mario Kart 8, modelled after a Möbius strip. It is a travelling stage, moving between locations of the track, from the side to even the inner straightaway. Shy Guys sometimes appear on the road from above, and act as obstacles. |
|
4 | 4 |
Mario Circuit (Brawl)* [3] (Mario Kart series) ![]() |
This stage returns from Super Smash Bros. Brawl. Despite its name, it seems to be based on Figure-8 Circuit from Mario Kart DS. Shy Guys appear on both sides of the stage, and attack characters if touched. You can use the screen in the background to keep an eye on their presence. |
|
8 | 8 |
Luigi's Mansion* [3] (Luigi's Mansion) ![]() |
A returning stage from Super Smash Bros. Brawl, based on the titular mansion from Luigi's Mansion. The mansion itself isn't very strong, as the support poles can be broken, but it will eventually repair itself. |
|
8 | 8 |
Jungle Hijinxs [3] (Donkey Kong Country Returns) ![]() |
A stage based on the Jungle from Donkey Kong Country Returns. Unique to this stage is the feature of dual plane battles - fighting can take place between the foreground and the background. Characters move between them through Launch Barrels, but players can't use them commonly, due to a temporary flame status that can blow up any of the cannons. |
|
4 | 8 |
![]() Kongo Jungle 64*** [55] (Donkey Kong Country) ![]() |
A returning stage from Super Smash Bros. Based on Donkey Kong Country, this is a fairly simple stage with a few angled platforms, as well as Launch Barrels on either side of the stage. |
|
8 | 8 |
File:75mWiiU.jpg 75m* [3] (Donkey Kong) ![]() |
This stage returns from Super Smash Bros. Brawl. Based on the 75m level from the Donkey Kong game originally released in arcades during 1981, it features many ladders, platforms, and obstacles. The retro Donkey Kong found here will even occasionally send springs from the left side to act as obstacles. |
|
8 | 8 |
File:SSB4 Skyloft Stage.jpg Skyloft[54] (The Legend of Zelda: Skyward Sword) ![]() |
A stage based on one of the most prominent locations in The Legend of Zelda: Skyward Sword. It is a travelling stage, moving between various locations in Skyloft, from resident homes to on top of the Light Tower to the Statue of the Goddess. |
|
4 | 4 |
Bridge of Eldin* [3] (The Legend of Zelda: Twilight Princess) ![]() |
A stage which returns from Super Smash Bros. Brawl. Based on a location from The Legend of Zelda: Twilight Princess, the bridge acts as a main platform with two walk-outs. It can be occasionally broken, adding a temporary pit to the mix. |
|
8 | 8 |
File:163px-SSBU Temple.jpg Temple** [3](The Legend of Zelda series) ![]() |
A stage which had previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl. The stage is based on generic temples from The Legend of Zelda series, and in comparison to other stages, it is quite large, an interesting parallel to the size of said temples. |
|
8 | 8 |
File:SSB4 Pyrosphere Stage.jpg Pyrosphere [54] (Metroid: Other M) ![]() |
Based on a location from Metroid: Other M. Enemies from that game occasionally appear and interfere with the battle. Ridley himself appears to interfere, but will join a player's side if attacked enough. |
|
8 | 8 |
Norfair* [3] (Metroid series) ![]() |
This stage is based on a location from Metroid, and returns from Super Smash Bros. Brawl. Lava occasionally rises up, in which case the player can attempt to enter a capsule that appears for protection. |
|
8 | 8 |
File:SSB4 WiiU WoollyWorld.jpg Woolly World[56] (Yoshi's Woolly World)[3] ![]() |
A stage based on the upcoming Wii U title, Yoshi's Woolly World. The stage moves between places, varying platform locations with each transfer, all with a soft and fabric-like texture. |
|
4 | 4 |
Yoshi's Island** [3](Super Mario World) ![]() |
A stage returning from Super Smash Bros. Melee and Super Smash Bros. Brawl. Based on Yoshi's Island as it appears in Super Mario World, it features many elements from that game, with a sloped design and Turning Blocks acting as platforms until attacked. |
|
8 | 8 |
The Great Cave Offensive [3] (Kirby Super Star) ![]() |
Based on the underground labyrinth from Kirby Super Star, this is the largest stage in the game, with many different obstacles and objects that can be used. If a character touches a lava point at 100% damage or higher, they will be instantly KO'd. |
|
8 | 8 |
![]() Halberd* [54] (Kirby Super Star) ![]() |
A stage returning from Super Smash Bros. Brawl. It circles around Meta Knight's Halberd ship. The platform can even land on the ship, where its Combo Cannon becomes an obstacle in of itself, either shooting a laser and grabbing opponents with its arm. |
|
4 | 8 |
![]() Orbital Gate Assault (Star Fox: Assault)[57][3] ![]() |
A stage based on the Orbital Gate from the Star Fox series, specifically during the Aparoid invasion from Star Fox Assault. The platform layout constantly changes as the ships and the Aparoid missiles move around. If Fox and Falco aren't present during a match, a conversation between the Star Fox crew can be activated. |
|
4 | 4 |
Lylat Cruise* [3] (Star Fox series) ![]() |
A returning stage from Super Smash Bros. Brawl. It is a fairly simple stage with some platforms, and remains stationary throughout the match. However, the fighters are on the back of a ship, and will tilt the layout throughout the match. |
|
8 | 8 |
File:SSB4KalosLeague.jpg Kalos Pokémon League [3] (Pokémon X and Pokémon Y)[54] ![]() |
This stage is based on the Kalos region's take on the Pokémon League, a reoccurring location in the Pokémon series, featuring the main hall and Blazing, Ironworks, Flood, and Dragonmark chambers. Each chamber features obstacles themed to their Pokémon types, and Legendary Pokémon who will change up the battle at times. |
|
4 | 8 |
File:Estadio Pokémon 2 SSBWiiU.png Pokémon Stadium 2* (Pokémon series) ![]() |
A returning stage from Super Smash Bros. Brawl. The layout constantly changes, and the hazards change depending on the current "type" variation the stage is on. |
|
8 | 8 |
Port Town Aero Dive* [3] (F-Zero series) ![]() |
A stage that returns from Super Smash Bros. Brawl. It moves around an F-Zero themed track, with cars occasionally appearing as obstacles. |
|
4 | 4 |
File:SSB4 WiiU NessOnett.jpg Onett** (EarthBound) ![]() |
This stage previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl and is based on the town area from Earthbound. It is one of the smaller stages, and cars will rapidly appear, which serve as obstacles. |
|
8 | 8 |
File:FireEmblemColisiemSSB4.jpg Coliseum[58] (Fire Emblem series) ![]() |
A stage based on a generic Coliseum from the Fire Emblem series. At first glance, it appears to be a very simple stage, but a large platform will, at some point, rise from the ground. |
|
4 | 4 |
File:SSB4 WiiU CastleSiege.jpg Castle Siege* (Fire Emblem series) ![]() |
A returning stage from Super Smash Bros. Brawl. It moves between phases, each having a different platform layout. |
|
8 | 8 |
File:SSB4UFlatZoneX.jpg Flat Zone X (Game & Watch) ![]() |
A combination of the Flat Zone stage from Super Smash Bros. Melee and the Flat Zone 2 stage from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. As such, it features elements from both of those stages. |
|
6 | 8 |
![]() Palutena's Temple [54] (Kid Icarus: Uprising) ![]() |
A large stage based on a location from Kid Icarus: Uprising. It features many platforms and hazard that characters must negotiate. Pit, if present on the stage, is also able to communicate with Palutena and Viridi to get advice on his opponents. |
|
8 | 8 |
Skyworld* [3] (Kid Icarus) ![]() |
A returning stage from Super Smash Bros. Brawl. The platforms present on the stage can be temporarily broken, allowing players to fall through them while broken. |
|
6 | 8 |
File:SSB4 WiiU Gamer.jpg Gamer (Game & Wario) ![]() |
A stage based on one of the games that can be played in Game & Wario. 5-Volt constantly appears, and any characters caught in her gaze will be launched. Players can used the layout to hide from her when she is present, however. |
|
4 | 8 |
File:SSB4 Garden of Hope Stage.jpg Garden of Hope[54] (Pikmin 3) ![]() |
A stage based on a location from Pikmin 3. As well as featuring many platforms, a Peckish Aristocrab will occasionally appear to destroy some of the structures present. Though, some Pikmin will come soon after to repair them. |
|
4 | 8 |
File:SSB4 Town and City Stage.jpg Town and City[54] (Animal Crossing: City Folk) ![]() |
A stage based on both the player's town and the city from Animal Crossing: City Folk. It moves between the two locations, with the characters and background changing respectively. The stage itself is quite simple, with few platforms. The time of day is affected by the Wii U system's built-in clock. |
|
8 | 8 |
File:Screen-12.jpg Smashville* (Animal Crossing: Wild World) ![]() |
A returning stage from Super Smash Bros. Brawl. It is similar to Town and City in design, but does not feature the city background (as this stage is based on Animal Crossing: Wild World, which did not feature the city). The time of day, like Town and City, is affected by the Wii U system's built-in clock. |
|
8 | 8 |
File:SSB4 Wii Fit Studio Stage.jpg Wii Fit Studio[54] (Wii Fit) ![]() |
A stage based on the Wii Fit series. The stage features a mirror that will change occasionally to a silhouette demonstrating yoga poses, and platforms designed after Wii Balance Boards. |
|
8 | 6 |
![]() Boxing Ring[54] (Punch-Out!!) ![]() |
A stage based on the Punch-Out!! series. The edges of the ring section of the stage act as springs, and can be used to get to the stage's top. The light fixture present can damage players as it falls. |
|
4 | 4 |
![]() Gaur Plain (Xenoblade Chronicles) ![]() |
Based on the area from Xenoblade Chronicles, the stage is a widely opened area with a multitude of platforms. Metal Face will attack fighters at night, and can destroy the platforms. |
|
8 | 8 |
File:SSB4UDuckHuntStage.jpg Duck Hunt[59] (Duck Hunt) ![]() |
A stage based on the game Duck Hunt. If ducks are attacked, they are "shot", and the dog in the background holds them up afterwards. The trees present on the stage act as platforms. |
|
8 | 8 |
Wrecking Crew2 [3] (Wrecking Crew) ![]() |
This stage stays true to its origin of the NES game, Wrecking Crew, though with a big overhaul in design. The bombs, the falling floors, or the barrels can trap characters temporarily and the bombs in particular can destroy the floors. |
|
4 | 8 |
![]() Pilotwings[54] (Pilotwings)[60] ![]() |
A stage based on two areas from the Pilotwings series. As it travels between locations, characters battle on planes. The match starts on the classic red bi-plane from the original Pilotwings, before shifting onto the modern yellow bi-plane from Pilotwings Resort. |
|
4 | 4 |
![]() Wuhu Island[3] (Wii Sports Resort) ![]() |
A stage taking place on Wuhu Island, a location which has been featured in a number of games. It is a travelling stage, with altering layouts respectively. |
|
4 | 4 |
![]() Windy Hill Zone[54][3] (Sonic Lost World) ![]() |
A medium-sized stage, based on the first area from the Lost Hex, found in Sonic Lost World. It features many different types of platforms, and a large. |
|
8 | 8 |
![]() Wily Castle[54] (Mega Man 2) ![]() |
A stage based on Wily Castle from the Mega Man series (although this iteration appears to be specifically based on Mega Man 2). The Yellow Devil will appear at points, and interfere with the battle. |
|
4 | 8 |
File:SSB4 WiiU PacLand.jpg PAC-LAND (Pac-Land) ![]() |
A stage based on the game PAC-LAND. It is a scrolling stage, moving between locations from said game. |
|
6 | 4 |
Downloadable | ||||
Miiverse[3] (Miiverse) ![]() |
A stage that will be available in the future. It will be based on Miiverse (Nintendo's social website service), and posts from players can be displayed in the stage's background. | ? | ? |
* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.
Unlocking Criteria
Criteria | |
---|---|
Kongo Jungle 64 | Clear the "The Original Heavyweights" Event |
Pokemon Stadium 2 | Clear the "When Lightning Strikes" Event |
Flat Zone X | Break 100 blocks in Trophy Rush as Mr. Game & Watch |
Smashville | Clear the "Playing Tricks" event |
PAC-LAND | Play all maps in Smash Tour |
Duck Hunt | Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash |
Items
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U feature many new items. Both versions feature the same types of items.[61]
Normal items
75 items, 26 of which are new, appear in the games.
New items
Returning items
Assist Trophies
In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.
New Assist Trophies
Returning Assist Trophies
Pokémon
Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. 40 different species are featured, of which 23 are new.
New Pokémon
Returning Pokémon
Reception
Within three days of launch in North America, Super Smash Bros. for Wii U sold over 490,000 units, making it the fastest-selling Wii U title in North America.[81] Super Smash Bros. for Wii U also won the award for the "Best Fighting Game" at The Game Awards 2014.
Updates
1.0.1
Release date: November 21, 2014
On the same day as the release of the game, update version 1.0.1 was released for Super Smash Bros. for Wii U. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.[82]
Replay data that was created before this update will be rendered unplayable.
1.0.2
Release date: January 29, 2015
The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.[83]
Future updates
Nintendo has stated that a future update to Super Smash Bros. for Wii U will feature the ability to share user-created stages online. The same thing has been announced for photos.[3]
Downloadable content
Two downloadable features have been confirmed thus far; a Miiverse stage exclusive to the Wii U version, and Mewtwo as a playable fighter in both versions. The Miiverse stage will be released for free shortly after the Wii U release. Mewtwo will be released in spring 2015 as the DLC, for both versions; owners of both versions that have registered the games in Club Nintendo will receive the DLC for free.
amiibo
Both versions of the game are compatible with amiibo figurines; while Super Smash Bros. for Wii U features amiibo support at launch, Super Smash Bros. for Nintendo 3DS will receive an update to add the functionality.[84] Both games are also the first games for their respective consoles to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[85] Every time an amiibo competes in battle, it increases its level and battle stats[86], the highest level being fifty.[87] Its moves are also customizable.[86] The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[88]
Soundtrack
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U is set to be released exclusively on Club Nintendo. Members who register a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[89] The red disc will contain tracks from the Nintendo 3DS game, while the blue disc will contain tracks from the Wii U game.[3]
Beta elements
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power that Sakurai mentions in the Super Smash Bros. Direct video that all fighters will get 60 FPS in the Nintendo 3DS version during in the development that caused the problem during in the debug testing.[90] However, remnants of their chant in the game can be found through a glitch.[91]
Glitches
- Main article: List of Super Smash Bros. for Wii U glitches
Template:Conjecturaltext
In The Mushroom Kingdom U stage if Yoshi loses his last stock he can get stuck inside of Nabbit. The egg will stay inside of Nabbit until he leaves the stage. The details of this glitch are still unknown. [92].
Gallery
Wii U version logo
Names in other languages
External links
References
- ^ Nintendo Direct 06-21-2012: Message from Masahiro Sakurai
- ^ a b c d e f g h i j k YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza. Posted to YouTube by Nintendo (October 23, 2014). Retrieved October 23, 2014.
- ^ [1]
- ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon. Retrieved September 15, 2014.
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmFm4h0Pw
- ^ Super Smash Bros Offer
- ^ Nintendo of Europe on Twitter: 'Mewtwo will be available to purchase later in #SmashBros, for those who don't register both versions.'
- ^ Nintendo Direct 08-07-2013
- ^ [2]
- ^ http://www.nintendoworldreport.com/news/35406
- ^ http://www.smashbros.com/us/characters/yoshi.html
- ^ http://www.smashbros.com/us/characters/rosetta.html
- ^ http://nintendoenthusiast.com/news/doctor-mario-jigglypuff-bowser-jr-confirmed-smash-bros/
- ^ http://www.smashbros.com/us/characters/diddy_kong.html
- ^ http://www.smashbros.com/us/characters/little_mac.html
- ^ http://www.smashbros.com/us/characters/zelda.html
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- ^ https://www.youtube.com/watch?v=PlOPQct8z_0&feature=youtu.be
- ^ http://www.smashbros.com/us/characters/toon_link.html
- ^ http://www.smashbros.com/us/characters/zerosuit_samus.html
- ^ a b http://www.smashbros.com/us/characters/palutena.html
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- ^ http://www.smashbros.com/us/characters/ike.html
- ^ http://www.smashbros.com/us/characters/reflet.html
- ^ http://www.smashbros.com/us/characters/dedede.html
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- ^ http://www.smashbros.com/us/characters/lucario.html
- ^ http://nintendoenthusiast.com/news/doctor-mario-jigglypuff-bowser-jr-confirmed-smash-bros/
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- ^ http://www.smashbros.com/us/characters/shulk.html
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<ref>
tag; no text was provided for refs namedSmashBrosDirect
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- ^ http://mariopartylegacy.com/2013/08/new-details-regarding-the-pilotwings-stage-in-super-smash-bros/
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