Turn off the alarm clock!: Difference between revisions
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|notes=Wario searches his castle for the source of the commotion. There is a secret exit hidden in this level. | |notes=Wario searches his castle for the source of the commotion. There is a secret exit hidden in this level. | ||
|before=<< | |before=<< | ||
|after=[[Turn | |after=[[Turn off the giant faucet!|>>]] | ||
|secret=[[To the | |secret=[[To the castle!!|**]] | ||
}} | }} | ||
'''Turn | '''Turn off the alarm clock!''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land II]]''. It takes place in several chambers of [[Wario Castle]]. [[Wario]] wakes up from the commotion a giant [[Alarm Clock (enemy)|alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Gang]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it. | ||
==Encountered Enemies== | ==Encountered Enemies== | ||
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*[[Flat Wario]] | *[[Flat Wario]] | ||
==Hidden Treasure: Viking Helmet== | ==Hidden Treasure: {{conjecturaltext|Viking Helmet}}== | ||
[[Image:WL2 T 1-1.png|thumb|64px|left]] | [[Image:WL2 T 1-1.png|thumb|64px|left]] | ||
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and doesn't need to take alternative paths to find it. This is probably to introduce the treasure-system of the game. | The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and doesn't need to take alternative paths to find it. This is probably to introduce the treasure-system of the game. | ||
The treasure of this level bears some resemblance to the [[Bull Pot]]- | The treasure of this level bears some resemblance to the [[Bull Pot]] power-up from ''[[Wario Land: Super Mario Land 3]]'' and ''[[Virtual Boy Wario Land]]''. | ||
==Secret Exit== | ==Secret Exit== | ||
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|Jap=第1話 目ざまし時計を 止めろ!! | |Jap=第1話 目ざまし時計を 止めろ!! | ||
|JapR=Dai 1-wa mezamashidokei o yamero!! | |JapR=Dai 1-wa mezamashidokei o yamero!! | ||
|JapM=Chapter 1: | |JapM=Chapter 1: Stop the Alarm Clock!!}} | ||
[[Category:Wario Levels]] | [[Category:Wario Levels]] | ||
[[Category:Wario Land II]] | [[Category:Wario Land II]] | ||
[[Category:Wario Places]] | [[Category:Wario Places]] |
Revision as of 12:27, January 31, 2015
Template:Level Turn off the alarm clock! is the first story of chapter one in the game Wario Land II. It takes place in several chambers of Wario Castle. Wario wakes up from the commotion a giant alarm clock produces, so he gets up and searches for said clock. While doing so he encounters Black Sugar Gang which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it.
Encountered Enemies
Featured Conditions
Hidden Treasure: Template:Conjecturaltext
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and doesn't need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.
The treasure of this level bears some resemblance to the Bull Pot power-up from Wario Land: Super Mario Land 3 and Virtual Boy Wario Land.
Secret Exit
The player can find a secret exit in this level which leads him to an alternative version of chapter 2. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. This cannot happen on a New Game file - the player must have reached an ending before attempting this.