Darkmoon Caverns: Difference between revisions

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==Course layout==
==Course layout==
The course starts with a left turn, followed by a short tunnel which is lit by blinking red arrows on the ceiling. The road continues with a right curve which is heavily under fire by a laser. Players must avoid getting hit by swerving around it. Another short tunnel leads the racers to a section with two craters. These obstacles are avoided best following the right part of the section to take advantage of a dash panel. The track continues with a left turn into an S-shaped tunnel which is again lit by blinking red arrows.  
The course starts with a left turn, followed by a short tunnel lit by blinking red arrows on the ceiling. The road continues with a right curve which is heavily under fire by a laser. Players must avoid getting hit by swerving around it. Another short tunnel leads the racers to a section with two craters. These obstacles are avoided best following the right part of the section to take advantage of a dash panel. The track continues with a left turn into an S-shaped tunnel which is again lit by blinking red arrows.  


After the tunnel, players drive down a rightward corkscrew section of the track, allthewhile trying to dodge more barrages of the lasers. What follows is a tunneled right curve and then a left turn into a technologically paved area where the racers enter a series of loops. Immediately after the first one the players enter a short tunnel, which consists of a mound and a sharp left turn into the other loop. After this second loop, a final tunneled section going to the right leads them to the finish line.
After the tunnel, players drive down a rightward corkscrew section of the track, allthewhile trying to dodge more barrages of the lasers. What follows is a tunneled right curve and then a left turn into a technologically paved area where the racers enter a series of loops. Immediately after the first one the players enter a short tunnel, which consists of a mound and a sharp left turn into the other loop. After this second loop, a final tunnel section going to the right leads them to the finish line.


==Silver Coin Challenge==
==Silver Coin Challenge==

Revision as of 14:26, January 7, 2015

Template:DKRBox Darkmoon Caverns is an area of Future Fun Land and is in the games Diddy Kong Racing and its remake, Diddy Kong Racing DS.

The track has two huge loops akin to those in Walrus Cove, although instead of having zippers at the bottom of the slide, they are zippers in themselves. The course seems to be have been battered by Wizpig's spaceships, as there are craters everywhere. Some areas have Wizpig's spaceships shooting at the ground.

Course layout

The course starts with a left turn, followed by a short tunnel lit by blinking red arrows on the ceiling. The road continues with a right curve which is heavily under fire by a laser. Players must avoid getting hit by swerving around it. Another short tunnel leads the racers to a section with two craters. These obstacles are avoided best following the right part of the section to take advantage of a dash panel. The track continues with a left turn into an S-shaped tunnel which is again lit by blinking red arrows.

After the tunnel, players drive down a rightward corkscrew section of the track, allthewhile trying to dodge more barrages of the lasers. What follows is a tunneled right curve and then a left turn into a technologically paved area where the racers enter a series of loops. Immediately after the first one the players enter a short tunnel, which consists of a mound and a sharp left turn into the other loop. After this second loop, a final tunnel section going to the right leads them to the finish line.

Silver Coin Challenge

  • In the first curve on the right.
  • On the left side of the curve in the laser area.
  • Right side of the following tunnel, after the dash panel.
  • Exiting the tunnel in the middle of the road.
  • Between the two craters.
  • On the left side of the corkscrew section.
  • At the beginning of the first loop.
  • At the beginning of the second loop.

Trivia

  • In the Nintendo DS remake, the spaceships are removed, and the track is much easier. The music is also slightly changed, possessing more high-tech sounds, perhaps in an attempt to cash in on the technological advances of the newer consoles.
  • The musical score of this course is one of two tracks randomly played during the credits, the other being the track from Crescent Island.

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