Mechakoopa: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{Distinguish|Mecha Bowser}}
{{Distinguish|Mecha Bowser}}
{{species-infobox
{{species-infobox
|image=[[File:NewMechaKoopa.jpg|200px]]<br>A '''Mecha-Koopa''' as seen in ''[[New Super Mario Bros. Wii]]''.
|image=[[File:NewMechaKoopa.jpg|200px]]<br>A '''Mechakoopa''' as seen in ''[[New Super Mario Bros. Wii]]''.
|full_name=Mecha-Koopa
|full_name=Mechakoopa
|species_origin=Robot
|species_origin=Robot
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
Line 9: Line 9:
|expand=
|expand=
}}
}}
'''Mechakoopas''' (sometimes spelled '''Mecha-Koopas''' or '''Mecha Koopas'''), also called '''Windup Koopas''' in the ''[[New Super Mario Bros. Wii]]'' game guide, are one of [[Bowser]]'s many minions. They are small mechanical versions of [[Bowser]] himself, resembling a wind-up toy. They have a wind-up key on their back and their appearances feature several mechanical appendages. They walk in a rhythmical way and must wind themselves up again from time to time in order to keep moving.  
'''Mechakoopas''' are one of [[Bowser]]'s many minions. They are small mechanical versions of [[Bowser]] himself, resembling a wind-up toy. They have a wind-up key on their back and their appearances feature several mechanical appendages. They walk in a rhythmical way and must wind themselves up again from time to time in order to keep moving.  


==History==
==History==
Line 15: Line 15:
====''Super Mario World''====
====''Super Mario World''====
[[File:Mechakoopa.PNG|frame]]
[[File:Mechakoopa.PNG|frame]]
Mecha-Koopas make a short appearance in ''[[Super Mario World]]'', where they are only seen in the [[Front Door|last level]]. In this game, they get paralyzed for a short time when stepped on, so Mario can kick them around, pick them up and throw them. When they get thrown, however, they won't get very far like regular Koopa shells do. They are also not affected by ordinary kicks, as they just freeze, giving the player a chance to throw them somewhere; however, they are vulnerable against the [[Spin Jump]], which turns them into dust.
Mechakoopas make a short appearance in ''[[Super Mario World]]'', where they are only seen in the [[Front Door|last level]]. In this game, they get paralyzed for a short time when stepped on, so Mario can kick them around, pick them up and throw them. When they get thrown, however, they won't get very far like regular Koopa shells do. They are also not affected by ordinary kicks, as they just freeze, giving the player a chance to throw them somewhere; however, they are vulnerable against the [[Spin Jump]], which turns them into dust.


Mecha-Koopas are also prevalent in ''Super Mario World''<nowiki>'</nowiki>s final battle, in which Bowser throws them off of his [[Koopa Clown Car]]. [[Mario]]/[[Luigi]] must throw them at Bowser in order to defeat him.
Mechakoopas are also prevalent in ''Super Mario World''<nowiki>'</nowiki>s final battle, in which Bowser throws them off of his [[Koopa Clown Car]]. [[Mario]]/[[Luigi]] must throw them at Bowser in order to defeat him.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:Bowserjrbots.jpg|200px|thumb|left|A Mecha-Koopa in ''Super Mario Galaxy''.]]
[[File:Bowserjrbots.jpg|200px|thumb|left|A Mechakoopa in ''Super Mario Galaxy''.]]
Mecha-Koopas also appear in ''[[Super Mario Galaxy]]'' with a new look. They are found in [[Toy Time Galaxy]] and can breathe flames for fairly long amounts of time. They can even chase Mario which [[Goomba]]s do as well. They can only be defeated with a [[Ground Pound]] and stunned with a [[Star Spin]]. When defeated, they release a coin. In the official Prima Guide, they are called Mecha Bowsers.  
Mechakoopas also appear in ''[[Super Mario Galaxy]]'' with a new look. They are found in [[Toy Time Galaxy]] and can breathe flames for fairly long amounts of time. They can even chase Mario which [[Goomba]]s do as well. They can only be defeated with a [[Ground Pound]] and stunned with a [[Star Spin]]. When defeated, they release a coin. In this appearance, they are called '''Mecha-Bowsers'''{{refneeded}}.  
{{br}}
{{br}}


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:Mecha-Koopas.PNG|200px|thumb|right|Mecha-Koopas in ''New Super Mario Bros. Wii''.]]
[[File:Mecha-Koopas.PNG|200px|thumb|right|Mechakoopas in ''New Super Mario Bros. Wii''.]]
[[File:Mecha-Koopa sprite.PNG|frame|left]]
[[File:Mecha-Koopa sprite.PNG|frame|left]]
Mecha-Koopas (also known as Bowser Bots) return in ''[[New Super Mario Bros. Wii]]'', where they were found on Airship levels. In this game, they have their appearance from the ''Mario Party'' games, and have the same attack pattern as they had in ''[[Super Mario World]]''. Unlike in ''Super Mario Galaxy'', they can't breathe fire.
Mechakoopas (also known as '''Windup Koopas'''{{refneeded}} or '''Bowser Bots'''{{refneeded}}) return in ''[[New Super Mario Bros. Wii]]'', where they were found on Airship levels. In this game, they have their appearance from the ''Mario Party'' games, and have the same attack pattern as they had in ''[[Super Mario World]]''. Unlike in ''Super Mario Galaxy'', they can't breathe fire.


It is shown, that through hacking methods, that [[Yoshi]] can eat a Mecha-Koopa. However, he can't jump on one.
It is shown, that through hacking methods, that [[Yoshi]] can eat a Mechakoopa. However, he can't jump on one.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
Mecha-Koopas return in ''[[Super Mario Galaxy 2]]'', sporting their looks from ''Super Mario Galaxy''. Here, they appear in the [[Flipsville Galaxy]] during the mission "[[Flipsville Galaxy#Flipsville's New Digs|Flipsville's New Digs]]" in the first section of the galaxy, and in the [[Cosmic Cove Galaxy]] during the mission "[[Cosmic Cove Galaxy#Exploring the Cosmic Cavern|Exploring the Cosmic Cavern]]" on the last planet. In addition to the Ground Pound, Mario can also use the Spin Drill to defeat the Mecha-Koopas by jumping over them and then drilling into them.
Mechakoopas return in ''[[Super Mario Galaxy 2]]'', sporting their looks from ''Super Mario Galaxy''. Here, they appear in the [[Flipsville Galaxy]] during the mission "[[Flipsville Galaxy#Flipsville's New Digs|Flipsville's New Digs]]" in the first section of the galaxy, and in the [[Cosmic Cove Galaxy]] during the mission "[[Cosmic Cove Galaxy#Exploring the Cosmic Cavern|Exploring the Cosmic Cavern]]" on the last planet. In addition to the Ground Pound, Mario can also use the Spin Drill to defeat the Mechakoopas by jumping over them and then drilling into them.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
Mecha-Koopas return in the [[Wii U]] title ''[[New Super Mario Bros. U]]'' with the same design and attacks as in ''New Super Mario Bros. Wii''. They appear only in [[The Mighty Cannonship]] in the [[Soda Jungle]].
Mechakoopas return in the [[Wii U]] title ''[[New Super Mario Bros. U]]'' with the same design and attacks as in ''New Super Mario Bros. Wii''. They appear only in [[The Mighty Cannonship]] in the [[Soda Jungle]].


====''Super Mario World'' cartoon====
====''Super Mario World'' cartoon====
[[File:CartoonMechakoopa.jpg|thumb|A Mechkoopa in the ''Super Mario World'' animated series.]]
[[File:CartoonMechakoopa.jpg|thumb|A Mechkoopa in the ''Super Mario World'' animated series.]]
Mecha-Koopas, referred to as '''Mechkoopas''', and occasionally called by the generic name '''Robot''', appeared in several episodes throughout the [[Super Mario World (television series)|''Super Mario World'' animated series]].
Mechakoopas, referred to as '''Mechkoopas''', and sometimes generically called "'''robots'''", appeared in several episodes throughout the [[Super Mario World (television series)|''Super Mario World'' animated series]].


Their first appearance is in the episode "[[Send in the Clown]]", where a Mechkoopa riding a bicycle acts as the tight-rope walker in [[Bowser]]'s circus, the "Koopaling Bros. Circus". After the circus is revealed to be a trap, this Mechkoopa, along with several [[Chargin' Chuck]]s, chase Mario through [[Bowser's Castle|Neon Castle]]. The Mechkoopa is eventually defeated by Mario, who gains the [[Cape Mario|cape ability]]. Later in the episode, Bowser attempts to defeat Mario by throwing several Mechkoopas at him from the [[Koopa Clown Car]]. Mario, after knocking a Mechkoopa unconscious, defeats Bowser by hurling the Mechkoopa at the car, causing it to malfunction and crash in a very similar way as ''Super Mario World''.
Their first appearance is in the episode "[[Send in the Clown]]", where a Mechkoopa riding a bicycle acts as the tight-rope walker in [[Bowser]]'s circus, the "Koopaling Bros. Circus". After the circus is revealed to be a trap, this Mechkoopa, along with several [[Chargin' Chuck]]s, chase Mario through [[Bowser's Castle|Neon Castle]]. The Mechkoopa is eventually defeated by Mario, who gains the [[Cape Mario|cape ability]]. Later in the episode, Bowser attempts to defeat Mario by throwing several Mechkoopas at him from the [[Koopa Clown Car]]. Mario, after knocking a Mechkoopa unconscious, defeats Bowser by hurling the Mechkoopa at the car, causing it to malfunction and crash in a very similar way as ''Super Mario World''.
Line 48: Line 48:


====''Nintendo Adventure Books''====
====''Nintendo Adventure Books''====
In ''[[Flown the Koopa]]'', if Mario and Luigi run into Bowser in the Valley of the Koopas, he will sic four Mecha-Koopas he had hidden in the trash can he was using as a chair on the two. In one possible scenario, Luigi will smash one of the Mecha-Koopas with his wrench, and make the others destroy themselves (by pressing the sports channel button) after taking their remote from Bowser. In the second scenario, the Mecha-Koopas will knock the Mario Bros. out with their telescoping robotic arms, then turn on Bowser, knocking him out as well. The Mecha-Koopas then wander off, intent on enacting their own world domination schemes.
In ''[[Flown the Koopa]]'', if Mario and Luigi run into Bowser in the Valley of the Koopas, he will sic four Mechakoopas he had hidden in the trash can he was using as a chair on the two. In one possible scenario, Luigi will smash one of the Mechakoopas with his wrench, and make the others destroy themselves (by pressing the sports channel button) after taking their remote from Bowser. In the second scenario, the Mechakoopas will knock the Mario Bros. out with their telescoping robotic arms, then turn on Bowser, knocking him out as well. The Mechakoopas then wander off, intent on enacting their own world domination schemes.


In ''[[Unjust Desserts]]'', it's mentioned by Luigi that some Mecha-Koopas were among the creatures [[Magikoopa]] shrank and tricked Yoshi into eating, though none are encountered in the actual story.
In ''[[Unjust Desserts]]'', it's mentioned by Luigi that some Mechakoopas were among the creatures [[Magikoopa]] shrank and tricked Yoshi into eating, though none are encountered in the actual story.


====''Super Mario-Kun''====
====''Super Mario-Kun''====
[[File:Mecha-Koopa SuperMarioKun 4.jpg|thumb|155px|left]]
[[File:Mecha-Koopa SuperMarioKun 4.jpg|thumb|155px|left]]
During a fight with Mario and Yoshi, Bowser uses Mecha-Koopas as projectiles in volume 4 of ''[[Super Mario-Kun]]'', similar to his attack in the original game. Yoshi stuffs them in his mouth and spits them back, hitting Bowser.
During a fight with Mario and Yoshi, Bowser uses Mechakoopas as projectiles in volume 4 of ''[[Super Mario-Kun]]'', similar to his attack in the original game. Yoshi stuffs them in his mouth and spits them back, hitting Bowser.


===''[[Yoshi's Safari]]''===  
===''[[Yoshi's Safari]]''===  
Mecha-Koopas appeared in Bowser's Castle in ''[[Yoshi's Safari]]''. In this game, they could be stunned with the [[Super Scope]]'s bullets, but would awaken momentarily unless [[Yoshi]] walked into them.
Mechakoopas appeared in Bowser's Castle in ''[[Yoshi's Safari]]''. In this game, they could be stunned with the [[Super Scope]]'s bullets, but would awaken momentarily unless [[Yoshi]] walked into them.


====''Super Mario Adventures''====
====''Super Mario Adventures''====
In the ''[[Super Mario Adventures]]'' comic, the [[Koopalings]], after having captured Mario by chance, used two Mecha-Koopas to send a message to Luigi, [[Toad]] and Yoshi. Either they exchange Princess Toadstool for Mario, or Mario will be killed, after saying this, the Mecha-Koopas symbolically burnt a Mario Doll with the flamethrowers in their mouths. Luigi then said, "That's Blackmail!". Luigi, with help from [[Friendly Floyd]], managed to trick the two Mecha-Koopas by making them take him to the Koopalings instead of Princess Toadstool.
In the ''[[Super Mario Adventures]]'' comic, the [[Koopalings]], after having captured Mario by chance, used two Mechakoopas to send a message to Luigi, [[Toad]] and Yoshi. Either they exchange Princess Toadstool for Mario, or Mario will be killed, after saying this, the Mechakoopas symbolically burnt a Mario Doll with the flamethrowers in their mouths. Luigi then said, "That's Blackmail!". Luigi, with help from [[Friendly Floyd]], managed to trick the two Mechakoopas by making them take him to the Koopalings instead of Princess Toadstool.


===''Hotel Mario''===
===''Hotel Mario''===
[[File:Hotelmech.jpg|thumb|right]]
[[File:Hotelmech.jpg|thumb|right]]
In ''[[Hotel Mario]]'', Mecha-Koopas (parsed "'''Mecha Koopas'''" in the manual) reside in [[Bowser's Seizures Palace Hotel]]. They are blue in colour, and trundle around in an odd manner. When stomped, they somewhat shrivel up, and temporarily cease movement. When roughly 3/4 of the stage's [[Time Limit|time]] runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a [[fireball]].
In ''[[Hotel Mario]]'', Mechakoopas (parsed "'''Mecha Koopas'''" in the manual) reside in [[Bowser's Seizures Palace Hotel]]. They are blue in colour, and trundle around in an odd manner. When stomped, they somewhat shrivel up, and temporarily cease movement. When roughly 3/4 of the stage's [[Time Limit|time]] runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a [[fireball]].


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:Bowser crush.gif|thumb|left|200px|A giant Mecha-Koopa in Bowser Crush.]]
[[File:Bowser crush.gif|thumb|left|200px|A giant Mechakoopa in Bowser Crush.]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Bowser uses a giant, green Mecha-Koopa (spelled as "Mecha Koopa" in the manual) as a weapon in his attack, [[Bowser Crush]]. This Mecha-Koopa was developed in a top-secret laboratory deep in Bowser's Keep for several months.<ref>Miller, K. 1996. ''Super Mario RPG: Legend of the Seven Stars'' Nintendo Player's Guide, p. 13.</ref>
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Bowser uses a giant, green Mechakoopa (parsed "'"Mecha Koopa"'" in the manual) as a weapon in his attack, [[Bowser Crush]]. This Mechakoopa was developed in a top-secret laboratory deep in Bowser's Keep for several months.<ref>Miller, K. 1996. ''Super Mario RPG: Legend of the Seven Stars'' Nintendo Player's Guide, p. 13.</ref>


===''Mario Kart: Super Circuit''===
===''Mario Kart: Super Circuit''===
In [[Bowser Castle 4]] from ''[[Mario Kart: Super Circuit]]'', Mecha-Koopas appear in one part of the track as obstacles.
In [[Bowser Castle 4]] from ''[[Mario Kart: Super Circuit]]'', Mechakoopas appear in one part of the track as obstacles.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 5''====
====''Mario Party 5''====
In ''[[Mario Party 5]]'', the player will fight a group of Mecha-Koopas in the first part of the final battle. They would walk around, occasionally flashing red, then unleashing fiery breath. Jumping on them once will cause them to explode. The player must throw them at each other, or just avoid them all for 60 seconds. Jumping on a Mecha-Koopa while it's breathing fire will hurt the player.
In ''[[Mario Party 5]]'', the player will fight a group of Mechakoopas in the first part of the final battle. They would walk around, occasionally flashing red, then unleashing fiery breath. Jumping on them once will cause them to explode. The player must throw them at each other, or just avoid them all for 60 seconds. Jumping on a Mechakoopa while it's breathing fire will hurt the player.


====''Mario Party 7''====
====''Mario Party 7''====
[[File:TunnelofLava.png|thumb|A group of Mecha-Koopas in a circle as it appears in ''Mario Party 7''.]]
[[File:TunnelofLava.png|thumb|A group of Mechakoopas in a circle as it appears in ''Mario Party 7''.]]
In ''[[Mario Party 7]]'', Mecha-Koopas appear in the one-player, Bowser mini-game, [[Tunnel of Lava!]]. Here, one Mecha-Koopa will eat the key to freedom from Bowser's mini-game area and will retreat into a hole, only to come back a second later with many other Mecha-Koopas. The Mecha-Koopas would then circle the character, who would have to stomp on the correct Mecha-Koopa's head while they circled them before Bowser stomped on the character 30 seconds later. The Mecha Koopas had an attack pattern similar to that found in ''Mario Party 5'', except all the Mecha-Koopas will breathe fire simultaneously.
In ''[[Mario Party 7]]'', Mechakoopas appear in the one-player, Bowser mini-game, [[Tunnel of Lava!]]. Here, one Mechakoopa will eat the key to freedom from Bowser's mini-game area and will retreat into a hole, only to come back a second later with many other Mechakoopas. The Mechakoopas would then circle the character, who would have to stomp on the correct Mechakoopa's head while they circled them before Bowser stomped on the character 30 seconds later. The Mechakoopas had an attack pattern similar to that found in ''Mario Party 5'', except all the Mechakoopas will breathe fire simultaneously.


====''Mario Party Advance''====
====''Mario Party Advance''====
[[File:MPAmecha.png|thumb|left|Mecha-Koopa in his library in ''Mario Party Advance''.]]
[[File:MPAmecha.png|thumb|left|Mechakoopa in his library in ''Mario Party Advance''.]]
[[File:MPAMecha koopa.gif|frame]]
[[File:MPAMecha koopa.gif|frame]]
In ''[[Mario Party Advance]]'', a Mecha-Koopa owned the [[Mushroom Library]], and appeared to be an arithmetic genius. The player must complete the quest "Mathemagician!" for the Mecha-Koopa in order to get a [[Gaddget]]. The quest consisted of answering three simple math problems; after answering the three questions correctly, the player will be awarded with a Gaddget. The ending says that Mecha-Koopa spends his time creating a new theorem.
In ''[[Mario Party Advance]]'', a Mechakoopa owned the [[Mushroom Library]], and appeared to be an arithmetic genius. The player must complete the quest "Mathemagician!" for the Mechakoopa in order to get a [[Gaddget]]. The quest consisted of answering three simple math problems; after answering the three questions correctly, the player will be awarded with a Gaddget. The ending says that Mechakoopa spends his time creating a new theorem.


====''Mario Party 9''====
====''Mario Party 9''====
In ''[[Mario Party 9]]'', Mecha-Koopas are given a minor appearance. They only appear in the minigame [[Mecha Choice]], in which they chase the player through the hallway. They also appear to surround the player if he or she chooses the incorrect door. During the first Captain Event on [[Bowser Station]], Heart Star Colony, if there are less than 4 players, Mechakoopas will fill the open spaces, ensuring that there will always be three players for the captain to match.
In ''[[Mario Party 9]]'', Mechakoopas are given a minor appearance. They only appear in the minigame [[Mecha Choice]], in which they chase the player through the hallway. They also appear to surround the player if he or she chooses the incorrect door. During the first Captain Event on [[Bowser Station]], Heart Star Colony, if there are less than 4 players, Mechakoopas will fill the open spaces, ensuring that there will always be three players for the captain to match.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
Smaller versions of Mecha-Koopas make a short appearance in ''Mario & Luigi: Superstar Saga'' as conductors to complete circuits of electricity in [[Bowser's Castle]] (Unnamed toy mice held the same purpose previously in [[Woohoo Hooniversity]]).
Smaller versions of Mechakoopas make a short appearance in ''Mario & Luigi: Superstar Saga'' as conductors to complete circuits of electricity in [[Bowser's Castle]] (Unnamed toy mice held the same purpose previously in [[Woohoo Hooniversity]]).


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
{{dtenemy
{{dtenemy
|name=Mecha-Koopa
|name=Mechakoopa
|image=[[File:MechakoopaMLDT.png|25px]]
|image=[[File:MechakoopaMLDT.png|25px]]
|location=[[Dreamy Neo Bowser Castle]]
|location=[[Dreamy Neo Bowser Castle]]
Line 111: Line 111:
}}
}}


Mecha-Koopas (known as '''Mechakoopas''' in this game) make their second appearance in the [[Mario & Luigi (series)|''Mario & Luigi'' series]] in ''[[Mario & Luigi: Dream Team]]''. They appear in [[Dreamy Neo Bowser Castle]] as common enemies rather than obstacles and retain the same appearance as in other recent games. In the field, Mechakoopas run back and forth rapidly, making them difficult to avoid. In battle they appear in fairly large groups, working together to attack the Bros in two ways. Their first attack method is lining up single-file and either jumping or spitting fireballs, which Mario must jump to avoid. For the second attack they surround Mario from all four directions and charge at him in the order they hop, and Mario hits them away with the hammer. If a Mechakoopa is damaged before or during battle, it will malfunction and reverse its attack pattern.
Mechakoopas make their second appearance in the [[Mario & Luigi (series)|''Mario & Luigi'' series]] in ''[[Mario & Luigi: Dream Team]]''. They appear in [[Dreamy Neo Bowser Castle]] as common enemies rather than obstacles and retain the same appearance as in other recent games. In the field, Mechakoopas run back and forth rapidly, making them difficult to avoid. In battle they appear in fairly large groups, working together to attack the Bros in two ways. Their first attack method is lining up single-file and either jumping or spitting fireballs, which Mario must jump to avoid. For the second attack they surround Mario from all four directions and charge at him in the order they hop, and Mario hits them away with the hammer. If a Mechakoopa is damaged before or during battle, it will malfunction and reverse its attack pattern.


===''Mario Power Tennis''===
===''Mario Power Tennis''===
In ''[[Mario Power Tennis]]'', Mecha-Koopas make a minor appearance alongside [[Magikoopa]]s in the background of the Bowser's Castle court.
In ''[[Mario Power Tennis]]'', Mechakoopas make a minor appearance alongside [[Magikoopa]]s in the background of the Bowser's Castle court.


===''Super Smash Bros. for Nintendo 3DS / Wii U''===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
Mecha-Koopas serve as [[Bowser Jr.]]'s down special move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
Mechakoopas serve as [[Bowser Jr.]]'s down special move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.


==Gallery==
==Gallery==
Line 126: Line 126:
|Jap=メカクッパ (series) / ミニメカクッパ (''Galaxy'' games)
|Jap=メカクッパ (series) / ミニメカクッパ (''Galaxy'' games)
|JapR=mekakuppa / minimekakuppa
|JapR=mekakuppa / minimekakuppa
|JapM=Mecha Koopa / Mini-Mecha Koopa;<br>the former is official romanised as "Meka Koopa"
|JapM=Mechakoopa / Mini-Mechakoopa;<br>the former is officially romanised as "Meka Koopa"
|Spa=Mecakoopa<br />Robot Mecanokoopa (cartoon series)
|Spa=Mecakoopa<br />Robot Mecanokoopa (cartoon series)
|SpaM=Literal translation of the English name<br />Mechkoopa Robot
|SpaM=Literal translation of the English name<br />Mechkoopa Robot

Revision as of 11:21, December 13, 2014

Not to be confused with Mecha Bowser.

Template:Species-infobox Mechakoopas are one of Bowser's many minions. They are small mechanical versions of Bowser himself, resembling a wind-up toy. They have a wind-up key on their back and their appearances feature several mechanical appendages. They walk in a rhythmical way and must wind themselves up again from time to time in order to keep moving.

History

Super Mario series

Super Mario World

Mechakoopas make a short appearance in Super Mario World, where they are only seen in the last level. In this game, they get paralyzed for a short time when stepped on, so Mario can kick them around, pick them up and throw them. When they get thrown, however, they won't get very far like regular Koopa shells do. They are also not affected by ordinary kicks, as they just freeze, giving the player a chance to throw them somewhere; however, they are vulnerable against the Spin Jump, which turns them into dust.

Mechakoopas are also prevalent in Super Mario World's final battle, in which Bowser throws them off of his Koopa Clown Car. Mario/Luigi must throw them at Bowser in order to defeat him.

Super Mario Galaxy

File:Bowserjrbots.jpg
A Mechakoopa in Super Mario Galaxy.

Mechakoopas also appear in Super Mario Galaxy with a new look. They are found in Toy Time Galaxy and can breathe flames for fairly long amounts of time. They can even chase Mario which Goombas do as well. They can only be defeated with a Ground Pound and stunned with a Star Spin. When defeated, they release a coin. In this appearance, they are called Mecha-BowsersTemplate:Refneeded.

New Super Mario Bros. Wii

File:Mecha-Koopas.PNG
Mechakoopas in New Super Mario Bros. Wii.

Mechakoopas (also known as Windup KoopasTemplate:Refneeded or Bowser BotsTemplate:Refneeded) return in New Super Mario Bros. Wii, where they were found on Airship levels. In this game, they have their appearance from the Mario Party games, and have the same attack pattern as they had in Super Mario World. Unlike in Super Mario Galaxy, they can't breathe fire.

It is shown, that through hacking methods, that Yoshi can eat a Mechakoopa. However, he can't jump on one.

Super Mario Galaxy 2

Mechakoopas return in Super Mario Galaxy 2, sporting their looks from Super Mario Galaxy. Here, they appear in the Flipsville Galaxy during the mission "Flipsville's New Digs" in the first section of the galaxy, and in the Cosmic Cove Galaxy during the mission "Exploring the Cosmic Cavern" on the last planet. In addition to the Ground Pound, Mario can also use the Spin Drill to defeat the Mechakoopas by jumping over them and then drilling into them.

New Super Mario Bros. U

Mechakoopas return in the Wii U title New Super Mario Bros. U with the same design and attacks as in New Super Mario Bros. Wii. They appear only in The Mighty Cannonship in the Soda Jungle.

Super Mario World cartoon

A Mechkoopa in the Super Mario World animated series.

Mechakoopas, referred to as Mechkoopas, and sometimes generically called "robots", appeared in several episodes throughout the Super Mario World animated series.

Their first appearance is in the episode "Send in the Clown", where a Mechkoopa riding a bicycle acts as the tight-rope walker in Bowser's circus, the "Koopaling Bros. Circus". After the circus is revealed to be a trap, this Mechkoopa, along with several Chargin' Chucks, chase Mario through Neon Castle. The Mechkoopa is eventually defeated by Mario, who gains the cape ability. Later in the episode, Bowser attempts to defeat Mario by throwing several Mechkoopas at him from the Koopa Clown Car. Mario, after knocking a Mechkoopa unconscious, defeats Bowser by hurling the Mechkoopa at the car, causing it to malfunction and crash in a very similar way as Super Mario World.

Mechkoopas next make a small appearance in the "The Night Before Cave Christmas", where several of them attempt to attack Mario and Yoshi, who had broken into Neon Castle. Mario and Yoshi escape these Mechkoopas when Mario grabs a Feather to transform into Cape Mario and flies away.

The last appearance of Mechkoopas in the Super Mario World TV series is in the show's final episode, "Mama Luigi". During Luigi's story, Bowser sends a brigade of Mechkoopas after Mario and Luigi as the two explor Bowser's throne room looking for Yoshi. After the Mechkoopas chase them for a while, they are eaten by Yoshi.

Nintendo Adventure Books

In Flown the Koopa, if Mario and Luigi run into Bowser in the Valley of the Koopas, he will sic four Mechakoopas he had hidden in the trash can he was using as a chair on the two. In one possible scenario, Luigi will smash one of the Mechakoopas with his wrench, and make the others destroy themselves (by pressing the sports channel button) after taking their remote from Bowser. In the second scenario, the Mechakoopas will knock the Mario Bros. out with their telescoping robotic arms, then turn on Bowser, knocking him out as well. The Mechakoopas then wander off, intent on enacting their own world domination schemes.

In Unjust Desserts, it's mentioned by Luigi that some Mechakoopas were among the creatures Magikoopa shrank and tricked Yoshi into eating, though none are encountered in the actual story.

Super Mario-Kun

Mechakoopa. Page 173, volume 4 of Super Mario-kun.

During a fight with Mario and Yoshi, Bowser uses Mechakoopas as projectiles in volume 4 of Super Mario-Kun, similar to his attack in the original game. Yoshi stuffs them in his mouth and spits them back, hitting Bowser.

Yoshi's Safari

Mechakoopas appeared in Bowser's Castle in Yoshi's Safari. In this game, they could be stunned with the Super Scope's bullets, but would awaken momentarily unless Yoshi walked into them.

Super Mario Adventures

In the Super Mario Adventures comic, the Koopalings, after having captured Mario by chance, used two Mechakoopas to send a message to Luigi, Toad and Yoshi. Either they exchange Princess Toadstool for Mario, or Mario will be killed, after saying this, the Mechakoopas symbolically burnt a Mario Doll with the flamethrowers in their mouths. Luigi then said, "That's Blackmail!". Luigi, with help from Friendly Floyd, managed to trick the two Mechakoopas by making them take him to the Koopalings instead of Princess Toadstool.

Hotel Mario

In Hotel Mario, Mechakoopas (parsed "Mecha Koopas" in the manual) reside in Bowser's Seizures Palace Hotel. They are blue in colour, and trundle around in an odd manner. When stomped, they somewhat shrivel up, and temporarily cease movement. When roughly 3/4 of the stage's time runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a fireball.

Super Mario RPG: Legend of the Seven Stars

File:Bowser crush.gif
A giant Mechakoopa in Bowser Crush.

In Super Mario RPG: Legend of the Seven Stars, Bowser uses a giant, green Mechakoopa (parsed "'"Mecha Koopa"'" in the manual) as a weapon in his attack, Bowser Crush. This Mechakoopa was developed in a top-secret laboratory deep in Bowser's Keep for several months.[1]

Mario Kart: Super Circuit

In Bowser Castle 4 from Mario Kart: Super Circuit, Mechakoopas appear in one part of the track as obstacles.

Mario Party series

Mario Party 5

In Mario Party 5, the player will fight a group of Mechakoopas in the first part of the final battle. They would walk around, occasionally flashing red, then unleashing fiery breath. Jumping on them once will cause them to explode. The player must throw them at each other, or just avoid them all for 60 seconds. Jumping on a Mechakoopa while it's breathing fire will hurt the player.

Mario Party 7

Tunnel of Lava from Mario Party 7
A group of Mechakoopas in a circle as it appears in Mario Party 7.

In Mario Party 7, Mechakoopas appear in the one-player, Bowser mini-game, Tunnel of Lava!. Here, one Mechakoopa will eat the key to freedom from Bowser's mini-game area and will retreat into a hole, only to come back a second later with many other Mechakoopas. The Mechakoopas would then circle the character, who would have to stomp on the correct Mechakoopa's head while they circled them before Bowser stomped on the character 30 seconds later. The Mechakoopas had an attack pattern similar to that found in Mario Party 5, except all the Mechakoopas will breathe fire simultaneously.

Mario Party Advance

Mechakoopa in his library in Mario Party Advance.

In Mario Party Advance, a Mechakoopa owned the Mushroom Library, and appeared to be an arithmetic genius. The player must complete the quest "Mathemagician!" for the Mechakoopa in order to get a Gaddget. The quest consisted of answering three simple math problems; after answering the three questions correctly, the player will be awarded with a Gaddget. The ending says that Mechakoopa spends his time creating a new theorem.

Mario Party 9

In Mario Party 9, Mechakoopas are given a minor appearance. They only appear in the minigame Mecha Choice, in which they chase the player through the hallway. They also appear to surround the player if he or she chooses the incorrect door. During the first Captain Event on Bowser Station, Heart Star Colony, if there are less than 4 players, Mechakoopas will fill the open spaces, ensuring that there will always be three players for the captain to match.

Mario & Luigi series

Mario & Luigi: Superstar Saga

Smaller versions of Mechakoopas make a short appearance in Mario & Luigi: Superstar Saga as conductors to complete circuits of electricity in Bowser's Castle (Unnamed toy mice held the same purpose previously in Woohoo Hooniversity).

Mario & Luigi: Dream Team

Template:Dtenemy

Mechakoopas make their second appearance in the Mario & Luigi series in Mario & Luigi: Dream Team. They appear in Dreamy Neo Bowser Castle as common enemies rather than obstacles and retain the same appearance as in other recent games. In the field, Mechakoopas run back and forth rapidly, making them difficult to avoid. In battle they appear in fairly large groups, working together to attack the Bros in two ways. Their first attack method is lining up single-file and either jumping or spitting fireballs, which Mario must jump to avoid. For the second attack they surround Mario from all four directions and charge at him in the order they hop, and Mario hits them away with the hammer. If a Mechakoopa is damaged before or during battle, it will malfunction and reverse its attack pattern.

Mario Power Tennis

In Mario Power Tennis, Mechakoopas make a minor appearance alongside Magikoopas in the background of the Bowser's Castle court.

Super Smash Bros. for Nintendo 3DS / Wii U

Mechakoopas serve as Bowser Jr.'s down special move in Super Smash Bros. for Nintendo 3DS / Wii U.

Gallery

Template:Morepic

Names in other languages

Template:Foreignname

References

  1. ^ Miller, K. 1996. Super Mario RPG: Legend of the Seven Stars Nintendo Player's Guide, p. 13.

Template:BoxTop Template:Navtemplate