Platform: Difference between revisions
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[[Image:SSBB Battlefield Stage.png|right|thumb|200px|'''Platforms''' in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[Battlefield]].]] | [[Image:SSBB Battlefield Stage.png|right|thumb|200px|'''Platforms''' in ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[Battlefield]].]] | ||
[[File:Yellowplatform.png|150px|thumb|left|A platform from ''Super Mario 3D Land''.]] | [[File:Yellowplatform.png|150px|thumb|left|A platform from ''Super Mario 3D Land''.]] | ||
'''Platforms''' are obstacles in almost every adventure video game, including the ''[[Mario (series)|Mario]]'' series. They are physical objects that the player jumps across to get through levels or discover secrets. Mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> case, drop through the tops as well), | '''Platforms''' are obstacles in almost every adventure video game, including the ''[[Mario (series)|Mario]]'' series. They are physical objects that the player jumps across to get through levels or discover secrets. Mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and in ''[[Super Smash Bros.]]''<nowiki>'</nowiki> case, drop through the tops as well), which can't be done in tridimensional games. Most times, platforms have gimmicky traits: falling when the player steps on it, moving up or down, following rails, spinning, tilting, etc. Some special kinds of platforms include: [[Donut Lift]]s, [[Flatbed Ferry|Flatbed Ferries]], [[Tilt Lift]]s, [[Stretch Block]]s, and so forth. | ||
==Gallery== | ==Gallery== |
Revision as of 16:42, November 22, 2014
Platforms are obstacles in almost every adventure video game, including the Mario series. They are physical objects that the player jumps across to get through levels or discover secrets. Mainly in side-scrollers, the player can jump up through the bottoms of some platforms (and in Super Smash Bros.' case, drop through the tops as well), which can't be done in tridimensional games. Most times, platforms have gimmicky traits: falling when the player steps on it, moving up or down, following rails, spinning, tilting, etc. Some special kinds of platforms include: Donut Lifts, Flatbed Ferries, Tilt Lifts, Stretch Blocks, and so forth.