Superstar Mario: Difference between revisions
Time Turner (talk | contribs) (Undo revision 1754812 by 66.31.89.152 (talk) There are plenty of power-ups that Mario can't use.) |
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|JapM=Powerful Baby | |JapM=Powerful Baby | ||
|Fra=Mario Costaud | |Fra=Mario Costaud | ||
|FraM=Tough Mario | |||
|Dut=Superster Mario | |Dut=Superster Mario | ||
|DutM=Superstar Mario | |||
|Ita=Mario Superstar | |||
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Revision as of 09:48, November 13, 2014
Template:Form-infobox Superstar Mario (also known as Powerful Mario) is the form Baby Mario obtains when he comes in contact with a Super Star in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi Touch & Go, and Yoshi's Island DS. Baby Mario gets a Cape, and Yoshi turns into a giant Yoshi Egg. After the time runs out, Yoshi emerges with Baby Mario. Superstar Mario gains speed, enough to walk on walls and ceilings. He can use his cape to glide down slowly. Superstar Mario is also invincible to enemies, attacks, even hazards such as spikes and lava, but not bottomless pits. Superstar Mario looks very similar to Cape Mario from Super Mario World.
Superstar Mario appears as Baby Mario's power-up in the Super Mario-Kun volume 14, the adaption of Super Mario World 2: Yoshi's Island. It enables Baby Mario to climb up walls and float as it did in the games, but also gives him super strength. The strength enables him to beat up enemies and even use boulders to hurt Mario, Luigi, and Yoshi when he gets angry.
Gallery
- Super Mario Kun 14 p059.jpg
Superstar Mario in the Super Mario-Kun
Names in other languages
Trivia
- The music heard in the background was remixed and reused in Super Mario 64, its remake, New Super Mario Bros., Super Mario Galaxy and Super Mario Galaxy 2.