Break the Targets!: Difference between revisions
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The player has to break 10 targets. When the stage is played as a part of Single-Player Mode (in ''[[Super Smash Bros.]]'') or Classic Mode (in ''[[Super Smash Bros. Melee]]''), there is a time limit of 2 minutes. When the stage is selected seperately (Target Test), there is no given time limit. | The player has to break 10 targets. When the stage is played as a part of Single-Player Mode (in ''[[Super Smash Bros.]]'') or Classic Mode (in ''[[Super Smash Bros. Melee]]''), there is a time limit of 2 minutes. When the stage is selected seperately (Target Test), there is no given time limit. | ||
== Design == | |||
The levels designs are all | The levels designs are all different, and the objects in them fit each character. For instance, [[Ganondorf]]'s level is a dungeon, and [[Donkey Kong]]'s is like a construction site ( from the game [[Donkey Kong (game)|Donkey Kong]] ). Various traps include [[Bumper]]s, [[Flipper]]s, burning platforms, and spikes. | ||
[[Category: Mini-games]] | [[Category: Mini-games]] |
Revision as of 14:05, May 23, 2007
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Break the Targets is a special stage in the Super Smash Bros. Series. The course usally involves the player utilizing every of the characters' attacks. Each character has his own stage.
Rules
The player has to break 10 targets. When the stage is played as a part of Single-Player Mode (in Super Smash Bros.) or Classic Mode (in Super Smash Bros. Melee), there is a time limit of 2 minutes. When the stage is selected seperately (Target Test), there is no given time limit.
Design
The levels designs are all different, and the objects in them fit each character. For instance, Ganondorf's level is a dungeon, and Donkey Kong's is like a construction site ( from the game Donkey Kong ). Various traps include Bumpers, Flippers, burning platforms, and spikes.