Bianco Hills: Difference between revisions

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*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video.
*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video.
*It is possible that the name of the mission "Petey Piranha Strikes Back" is a parody of the name of the movie ''[[wikipedia:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]'' as well as the level's episode number, being the fifth episode.
*It is possible that the name of the mission "Petey Piranha Strikes Back" is a parody of the name of the movie ''[[wikipedia:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back]]'' as well as the level's episode number, being the fifth episode.
*The ability to skip the first episode of Bianco Hills is likely a reference to ''[[Super Mario 64]]'', where Mario is able to collect [[Power Star]]s that are not on his current objective.
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Revision as of 10:54, June 28, 2014

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“Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
Pianta, Super Mario Sunshine

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, which first appears in Super Mario Sunshine. It can be entered via the Color Portal on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square, once the player has collected at least one Shine Sprite. It consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. The centerpiece of this Bianco Hills is the Big Windmill, which is located at the end of the lake. During Mario's travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in Graffiti, which Mario used F.L.U.D.D. to get rid of. Bianco Hills is also where Mario first battled Petey Piranha. They first battle inside the Big Windmill, and later they fight a second time in the village. From the starting point of the level, Mario can turn around and then look down and see both Delfino Plaza and Ricco Harbor, though an invisible wall prevents him from jumping down. The name Bianco Hills contains the word "bianco" which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the area.

In Mario Golf: Advance Tour, some of the Mushroom Tourney courses are very similar, and seem to be based on this area.

The musical theme of Bianco Hills is similar to those of Gelato Beach, Delfino Plaza, and Ricco Harbor. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.

Episodes

Episode 1: The Road to the Big Windmill

Mario fighting the Gatekeeper at Bianco Hills
Mario battling a Polluted Piranha Plant.

The first episode of this level begins with an introduction scene, which shows Shadow Mario standing near the bridge to the Big Windmill, next to a Goop Generator. Large parts of the countryside are covered in thick brown goop, and only the Windmill Village is relatively free of it, although there are some small blobs that generate Strollin' Stus. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some Piranhabons popping out of the Goop Generator that keep rolling over the terrain, leaving a trail of goop behind. Mario has to battle a Polluted Piranha Plant to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the Shine Sprite then. Mario can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle Petey Piranha, making this the only episode in the entire game that can be skipped. Also, if Mario talks to a Pianta on the way up, the Pianta will say that Mario is getting ahead of himself.

Names in other languages

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Episode 2: Down with Petey Piranha!

Mario going up on a Windmill in Down with Petey Piranha!
Mario riding a platform to the top of the Big Windmill.

Mario has to take the same path like in the previous episode. He must then carefully traverse the large gap in the bridge using the Hover Nozzle, after which he has to continue to walk along the trail leading up to the Big Windmill. The player must be careful not to fall off the side or touch the rolling Piranhabons or Goop, until they reach the curved ramp leading partway up the Big Windmill.

Climbing this ramp, Mario must now avoid Piranha Plants and more Goop, while periodically using the Hover Nozzle to maneuver around the spiky vines blocking the way. When he finally reaches the top of the ramp, Mario sees the four fan blades of the Big Windmill rotating just above a small landing with a Pianta on it. He must now jump onto one of the platforms located on the ends of the each of the four fan blades and wait until he is gradually carried to the top of the Big Windmill by the fan blades' rotation. Petey Piranha will be waiting on the roof of the Big Windmill, which Mario must jump onto. A brief cutscene shows Petey Piranha screeching, followed by both of them crashing through the roof and landing inside the interior of the Big Windmill, where a boss battle ensues.

File:Down With Petey Piranha.PNG
Mario battling Petey Piranha inside the Big Windmill.

For the duration of the battle, Petey is at the center of the circular interior of the Big Windmill. There is Goop covering part of the battle area, and Swoopin' Stus and Piranha Plants emerge from the Goop to attack the player. During the battle, Petey either uses his head to swipe at Mario or open his mouth to spit many brown Goop. The moment Petey Piranha opens his mouth, Mario must use F.L.U.D.D. to fill Petey Piranha's belly with water. Once Petey Piranha is full, he falls, giving Mario an opportunity to Ground Pound his belly button, which will cause Petey Piranha to spit the water and sustain damage. Mario must repeat this procedure an additional two times, until Petey dissolves into brown Goop and releases his Shine Sprite for Mario.

Names in other languages

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Episode 3: The Hillside Cave Secret

The Hillside Cave entrance
Mario about to enter the Hillside Cave.
File:HillsideCaveSecretSMS.png
Mario inside the secret level.

Before the mission starts the player is shown there is an opening in the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the Wire Traps along the way, he makes his way towards his destination.

When Mario enters the cave, Shadow Mario will show up and steal F.L.U.D.D., leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which could push him off into a bottomless pit, and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario clears this level, he can access it with F.L.U.D.D. and a Red Coin challenge awaits.

Names in other languages

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Episode 4: Red Coins of Windmill Village

Mario collecting Red Coins in the Windmill Village.

This episode is a Red Coin challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Wire Traps and Wind Duppies will try to impede the player's progress, so they have to be avoided. Mario can make the wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After the player collects every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed via a rope.

Names in other languages

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Episode 5: Petey Piranha Strikes Back

As the player enters the level it is revealed to them that Windmill Village is now covered in goop. Some of the villagers are buried under it, so Mario must clean and free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using F.L.U.D.D., or he can make use of a Pianta near the cliff who will throw Mario if he talks to him after rescuing him from the goop. If the timing is right, the player can use this to make Mario get up on top of the cliffs. There, he will find Petey Piranha once again, sleeping. Mario can make him wake up by shooting a Poink at him, which will cause Petey to fly over and attack the village.

Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of goop at Mario. Mario must bring him down by spraying water or shooting a Poink at him while he is not moving, as he is invulnerable while in motion. After being hit, Petey will fall down, giving Mario a chance to attack him. On the ground, Petey can whip up Tweesters that blow Mario away, or use the goop-spitting attack from Episode 2. Like before, Mario has to fill him up with water until he falls over and ground-pound his belly to harm him. Petey will then rise into the air and has to be brought down again. This must be done three times for Mario to receive a Shine Sprite.

Names in other languages

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Episode 6: The Secret of the Dirty Lake

File:SMS BiancoHills Ep6 Cave.png
A view of the Cliff Spring Cave and the logs floating outside it.

As the mission starts the player is shown that the lake has become polluted with toxic Goop, turning the water into an expansive health hazard for Mario. He must therefore find the source of the pollution, which comes in the form of the Cliff Spring Cave, a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a Spin Jump from the path near the Big Windmill and then use the Hover Nozzle to reach several floating logs near the mouth of the cave.

Inside the cave, another secret level challenge awaits Mario, who again has F.L.U.D.D. taken away from him by Shadow Mario. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube so he doesn't fall off), and a pair of fast-moving triangular blocks that will try to push Mario off the ledge. The player also has the opportunity to collect two 1-Up Mushrooms along the way. At the end of the level, near a palm tree, the Shine Sprite awaits. A timed Red Coin challenge can be accessed if Mario re-enters this level after he has already completed it the first time.

Names in other languages

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Episode 7: Shadow Mario on the Loose

File:It's Shadow Mario! After Him!.png
Mario chasing Shadow Mario through the Windmill Village.

This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to gain access to the final level and beat the final boss. The episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage.

Names in other languages

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Episode 8: The Red Coins of the Lake

Mario collecting Red Coins.

Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Wire Traps and Wind Duppies which will try to make him fall down. F.L.U.D.D.'s Rocket Nozzle can prove useful when trying to reach the ropes high over the lake.

A Yoshi Egg can be found at the beginning of the level with a fruit with it, being the only level in Bianco Hills that has Yoshi in it. However, Yoshi has no main use in this episode, besides collecting few Blue Coins.

Names in other languages

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Episode 9: Red Coins of the Hillside Cave

Mario collecting Red Coins in the Hillside Cave secret level.

In this episode, Mario must replay Episode 3, though this time he must enter the Hillside Cave and collect eight Red Coins. If he manages to collect them all before the 1:00 time limit is up, a Shine Sprite will be revealed.[1]

Episode 10: Red Coins of the Dirty Lake

Mario collecting Red Coins in the Cliff Spring Cave secret level.

In this episode, Mario must replay Episode 6, though this time he must enter the Cliff Spring Cave and collect eight Red Coins. If he manages to collect them all before the 1:30 time limit is up, a Shine Sprite will be revealed. This time, Mario has the aid of F.L.U.D.D., so it's a lot easier to complete the secret level. [1]

Blue Coin locations

# Image Episodes Location
1 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Under the water in the river.
2 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off a Graffiti on the wall next to the river.
3 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off a Graffiti on a Pianta lady's house.
4 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a tower above the Pianta lady's house.
5 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a balcony on a house next to the river. Appears after shooting some water.
6 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning a graffiti above a wall by the waterwheel.
7 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On a platform with a sail south of the waterwheel.
8 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning an X-shaped graffiti in a pit by the waterwheel. The coin appears next to the connected X graffiti.
9 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning an X-shaped graffiti on the wall by the other side of the waterwheel. The coin appears next to the first X graffiti's location.
10 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a mini-windmill with F.L.U.D.D.
11 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Underwater to the right side of the Windmill.
12 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a graffiti on the path up the windmill.
13 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a platform near the top of the windmill.
14 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by cleaning off a tourist Pianta in the village. Following is his location through episodes:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On a edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where coin #8 was found.
15 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating a Pokey at the top of the windmill.
16 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Floating high in mid-air in town, reached by the help of a Chuckster Pianta.
17 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On the grate below the bridge.
18 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating a Pokey on a platform by the wall of the lake.
19 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
20 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 Obtained by spraying a Pianta on a ledge in the village.
21 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 On a cliff by where Petey Piranha is flying around.
22 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
23 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On the highest small windmill outside of the town.
24 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Underwater in the lake.
25 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying an O-shaped graffiti on a Pianta house in the village. The coin appears next to a connected O graffiti.
26 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying an O-shaped graffiti on a building in the village. The coin appears next to the first O graffiti's location.
27 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying a blue bird high above the village.
28 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 3-8 Obtained by spraying one of the trees in the big windmill area.
29 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi Required) Obtained by eating a blue butterfly with Yoshi.
30 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi Required) Obtained by eating the bees inside a beehive with Yoshi.

Fruit locations (Episode 8 only)

Durian

  • Past the gate, on the southern side of the sidewalk, under two trees.

Pineapple

  • Farther along the sidewalk, in the center of a triangle of trees.

Banana

  • By the river, next to a tree.
  • Across the river.

Coconut

  • South side of the river, lying out in the open.

Papaya

  • North side of the sidewalk, between two trees.

Nozzle Locations

All Nozzle Boxes begin to appear in Episode 4.

Hover Nozzle

  • Can easily be seen on the ground in front of two houses in the village.
  • Nearby a sprinkler near the Big Windmill.

Turbo Nozzle

  • On top of the white wall next to a large watermill.
  • In the entrance to Cliff Spring Cave. Apparently, it's available in episodes 4-8, but it's only accessible in episodes 6-8

Rocket Nozzle

  • On the roof of a building in the village.
  • On a rectangular platform on the eastern side of the lake.

Official description

Isle Delfino Guide Book information for Bianco Hills.

This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.

Music

Names in other languages

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Trivia

File:Isle Delfino slide 3.PNG
Bianco Hills as shown in the Super Mario Sunshine intro.
  • In all the languages besides Italian, the name uses "bianco" instead of the translation of "white".
  • Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video.
  • It is possible that the name of the mission "Petey Piranha Strikes Back" is a parody of the name of the movie Star Wars Episode V: The Empire Strikes Back as well as the level's episode number, being the fifth episode.

References

  1. ^ a b This episode was named in the official Nintendo Power Player's Guide for Super Mario Sunshine.

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