Taku Sugioka: Difference between revisions

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Taku Sugioka was brought in to help speed up ''[[WarioWare, Inc.: Mega Party Game$!]]'''s development, as director [[Goro Abe]] knew him to be a skilled programmer<ref name="Iwata Asks D.I.Y">[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare D.I.Y]</ref>.
Taku Sugioka was brought in to help speed up ''[[WarioWare, Inc.: Mega Party Game$!]]'''s development, as director [[Goro Abe]] knew him to be a skilled programmer<ref name="Iwata Asks D.I.Y">[http://iwataasks.nintendo.com/interviews/#/ds/diy/0/0 Iwata Asks: WarioWare D.I.Y]</ref>.


He worked on the Korean localization of ''[[WarioWare: Smooth Moves]]''<ref name="Iwata Asks D.I.Y"></ref>. After completing work on it, he was one of the first person contacted by Goro Abe about developing ''[[WarioWare: D.I.Y.]]''. Taku Sugioka was interested by the game's concept but unsure of ifs feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a [[Wikipedia:Flash Memory|NAND]] cartridge  and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any [[microgame]]<ref name="Iwata Asks D.I.Y"></ref>.
He worked on the Korean localization of ''[[WarioWare: Touched!]]''<ref name="Iwata Asks D.I.Y"></ref>. After completing work on it, he was one of the first person contacted by Goro Abe about developing ''[[WarioWare: D.I.Y.]]''. Taku Sugioka was interested by the game's concept but unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a [[Wikipedia:Flash Memory|NAND]] cartridge  and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any [[microgame]]<ref name="Iwata Asks D.I.Y"></ref>.
==Games credited==
==Games credited==
*''[[Panel de Pon]]'' - Opening Program / Select Program
*''[[Panel de Pon]]'' - Opening Program / Select Program
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*''[[Mario Kart: Super Circuit]]'' - Programmer
*''[[Mario Kart: Super Circuit]]'' - Programmer
*''[[WarioWare, Inc.: Mega Party Game$!]]'' – Programming
*''[[WarioWare, Inc.: Mega Party Game$!]]'' – Programming
*''[[WarioWare: Touched!]]'' – Directors, Game Design, Programming Director
*''[[WarioWare: Touched!]]'' – Directors, Game Design, Programming Director,  unspecified role on the Korean localization
*''[[WarioWare: Smooth Moves]]'' – Director, Program Director, Game Design, unspecified role on the Korean localization
*''[[WarioWare: Smooth Moves]]'' – Director, Program Director, Game Design,
*''[[WarioWare: Snapped!]]'' – Chief Director
*''[[WarioWare: Snapped!]]'' – Chief Director
*''[[WarioWare: D.I.Y.]]'' - Director, Programming Director, Game Contents
*''[[WarioWare: D.I.Y.]]'' - Director, Programming Director, Game Contents

Revision as of 16:00, June 24, 2014

Photo of Taku Sugioka.
Taku Sugioka, as seen in the Iwata Asks for WarioWare: D.I.Y..

Taku Sugioka is a programmer and game designer employed by Intelligent Systems. Sugioka has been heavily involved in the WarioWare series and has since directed Pushmo and its sequels.

History

Taku Sugioka was brought in to help speed up WarioWare, Inc.: Mega Party Game$!'s development, as director Goro Abe knew him to be a skilled programmer[1].

He worked on the Korean localization of WarioWare: Touched![1]. After completing work on it, he was one of the first person contacted by Goro Abe about developing WarioWare: D.I.Y.. Taku Sugioka was interested by the game's concept but unsure of its feasibility, but Abe managed to convince him. Later in development, Sugioka lobbied for the game to be shipped on a NAND cartridge and personally debugged the format when a glitch threatened to delay the game. As he was heavily involved with programming duties, he did not design any microgame[1].

Games credited

References

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