Paper Mario: The Thousand-Year Door bestiary: Difference between revisions
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*Any fire based enemy will regain HP when attacked by a fire-based move (e.g. [[Vivian]]'s fire moves, or a [[Fire Flower]]), and possibly even multiply. Similarly, any ice based enemy (e.g. [[Ice Puff]]s or [[Frost Piranha]]s) will regain HP when hit by an [[Ice Storm]] or ice based attack, but thunder based enemies are a special case: [[Dark Puff]]s will not be healed by a [[Thunder Bolt]] or a [[Thunder Rage]]; they will take damage as normal, but [[Ruff Puff]]s will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict [[Frozen]]. This can be observed if they are [[Confused]]; they will still damage each other. | *Any fire based enemy will regain HP when attacked by a fire-based move (e.g. [[Vivian]]'s fire moves, or a [[Fire Flower]]), and possibly even multiply. Similarly, any ice based enemy (e.g. [[Ice Puff]]s or [[Frost Piranha]]s) will regain HP when hit by an [[Ice Storm]] or ice based attack, but thunder based enemies are a special case: [[Dark Puff]]s will not be healed by a [[Thunder Bolt]] or a [[Thunder Rage]]; they will take damage as normal, but [[Ruff Puff]]s will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict [[Frozen]]. This can be observed if they are [[Confused]]; they will still damage each other. | ||
*[[Fuzzy|Fuzzies]], [[Swoopula|Swoopulas]], [[Swampire|Swampires]], [[Bandit|Bandits]], [[Big Bandit|Big Bandits]], and [[Badge Bandit|Badge Bandits]] cannot steal HP or items if the player wears [[Zap Tap (Paper Mario: The Thousand-Year Door)|Zap Tap]]. | *[[Fuzzy|Fuzzies]], [[Swoopula|Swoopulas]], [[Swampire|Swampires]], [[Bandit|Bandits]], [[Big Bandit|Big Bandits]], and [[Badge Bandit|Badge Bandits]] cannot steal HP or items if the player wears [[Zap Tap (Paper Mario: The Thousand-Year Door)|Zap Tap]]. | ||
*If [[ | *If [[Bulky Bob-omb|Bulky Bob-ombs]] or [[Bob-ulk|Bob-ulks]] are attacked with an explosion, lightning or any fire-based attack except [[Shade Fist]], it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the [[Burn]] status if the [[Action Command]] is correctly performed. This Burn status, however, will set off the explosion at the end of the turn. | ||
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Revision as of 21:43, May 31, 2014
The following is a bestiary for all 124 enemies encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella.
Tattle Log
Enemy names that are stylized in bold text are main-story Bosses. Mini-bosses are defined by italics, while optional bosses are defined by both. All enemies are listed according to the Tattle Log in the game.
- Notes on Enemies
- As the tattle log uses a large font, some enemies use initials for parts of their name (i.e Red Spike Buzzy -> R. S. Buzzy), initials aren't used here.
- The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts.
- In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Buzzy is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
- Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
- Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
- If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.
# | Image | Name | HP | ATK | DEF | Location | Description |
---|---|---|---|---|---|---|---|
1 | Goomba | 2 | 1 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle Glitzville Riverside Station |
The underling of underlings. No other distinguishing characteristics. | |
2 | Paragoomba | 2 | 1 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle |
A Goomba with wings. Can't reach it with a hammer while it's in the air, but once it's damaged, its wings get clipped. It's kind of sad really. | |
3 | Spiky Goomba | 2 | 2 | 0 | Rogueport Sewers Petal Meadows Shhwonk Fortress Hooktail Castle |
A Goomba that wears a spiked helmet. Slightly higher attack power than a typical Goomba. | |
4 | Hyper Goomba | 8 | 2 | 0 | Twilight Trail | When this hyperactive Goomba charges up, its Attack rises to eight, so watch yourself! | |
5 | Hyper Paragoomba | 8 | 2 | 0 | Twilight Trail | When this winged Hyper Goomba charges up, its attack power rises to 8. | |
6 | Hyper Spiky Goomba | 8 | 3 | 0 | Twilight Trail | When this hyperactive spike-headed Hyper Goomba charges up, its Attack rises to nine, so heads up! | |
7 | Gloomba | 7 | 3 | 0 | Pit of 100 Trials | A Goomba that likes dark, damp places. It must look like that because it lives below ground. | |
8 | Paragloomba | 7 | 3 | 0 | Pit of 100 Trials | A Gloomba with wings that may or may not get moldy. | |
9 | Spiked Gloomba | 7 | 4 | 0 | Pit of 100 Trials | A Gloomba with a painful-looking spike that likes damp places. | |
10 | Koopa Troopa | 4 | 2 | 1 | Petal Meadows Shhwonk Fortress Hooktail Castle |
Koopa Troopas have been around forever. Jump on them to flip them over and drop their defense to 0. | |
11 | Paratroopa | 4 | 2 | 1 | Rogueport Sewers Hooktail Castle |
A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. | |
12 | KP Koopa | 4 | 2 | 1 | Glitzville | A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa, but its abilities are the same. | |
13 | KP Paratroopa | 4 | 2 | 1 | Glitzville | A Koopa Paratroopa who's dyed its shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings. | |
14 | Shady Koopa | 8 | 3 | 1 | Glitzville Pit of 100 Trials |
When a Shady Koopa flips back up from its back, its attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction. | |
15 | Shady Paratroopa | 8 | 3 | 1 | Glitzville | Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its attack. | |
16 | Dark Koopa | 8 | 4 | 2 | Pit of 100 Trials | A Koopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it. | |
17 | Dark Paratroopa | 8 | 4 | 2 | Pit of 100 Trials | A Paratroopa that lives in dark, damp places. In has a very hard shell, but you can flip it over by jumping on it. | |
18 | Koopatrol | 6 | 4 | 2 | Rogueport Sewers | Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. | |
19 | Dark Koopatrol | 25 | 5 | 2 | Glitzville Pit of 100 Trials |
A member of the elite forces of the Koopa clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devastating blows, so watch yourself! | |
20 | Dull Bones | 1 | 2 | 1 | Hooktail Castle Glitzville Palace of Shadow Pit of 100 Trials |
A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight. | |
21 | Red Bones | 5 | 3 | 1 | Hooktail Castle Palace of Shadow |
The ugly, red Dull Bones is stronger than a normal Dull Bones. Even if its HP drops to 0, it can come back to life. | |
22 | Dry Bones | 8 | 5 | 2 | Palace of Shadow Pit of 100 Trials |
A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up. | |
23 | Dark Bones | 20 | 5 | 2 | Palace of Shadow | It's the baddest of the Bones bunch, so its HP are really high. When its HP get down to 0, it might rise again. | |
24 | Hammer Bro. | 7 | 4 | 1 | Glitzville Rogueport Sewers |
Well-known for their vicious and relentless hammer jobs, Hammer Bros. have a reputation for being one of Mario's toughest enemies... | |
25 | Boomerang Bro. | 7 | 2 | 1 | Glitzville | A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! | |
26 | Fire Bro. | 7 | 3 | 1 | Glitzville | A relative of the Hammer Bros. who can spit fire. If one of his blasts hit you, you may catch on fire! | |
27 | Lakitu | 5 | 2 | 0 | Glitzville Pit of 100 Trials |
A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny Eggs, which slowly hatch into Spinies. | |
28 | Dark Lakitu | 13 | 5 | 0 | Pit of 100 Trials | A Lakitu on a rain cloud. It throws pipes at you that sometimes turn into Sky-Blue Spinies. | |
29 | Spiny | 3 | 3 | 3 | Glitzville Pit of 100 Trials |
A spine-covered member of the Koopa tribe with extremely high defense. It cannot be damaged when it rolls. | |
30 | Sky-Blue Spiny | 6 | 6 | 4 | Pit of 100 Trials | Spawned from a pipe thrown by Dark Lakitu it will charge at you. When it's balled up, your attacks won't work. | |
31 | Buzzy Beetle | 5 | 3 | 4 | Creepy Steeple Pirate's Grotto Pit of 100 Trials |
It's well-protected and immune to fire or explosion, but if you flip it over, its defense drops to zero. | |
32 | Spike Top | 5 | 3 | 4 | Creepy Steeple Riverside Station Pit of 100 Trials |
This Buzzy has high defense and a pointy spike on its shell. You'll take damage if you stomp on it. | |
33 | Parabuzzy | 5 | 3 | 4 | Pirate's Grotto Pit of 100 Trials |
A Buzzy with wings and high defense. It flies in the air, but it'll come down if you stomp on it. | |
34 | Spiky Parabuzzy | 5 | 3 | 4 | Riverside Station Pit of 100 Trials |
A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work. | |
35 | Red Spike Buzzy | 5 | 3 | 4 | Glitzville | The sturdiest of all the Buzzy Beetles, a red spike top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over. | |
36 | Magikoopa | 7 | 4 | 0 | Rogueport Sewers | A Koopa wizard that'll use all sorts of magic. It breaks apart into multiple copies, so beat it as quickly as you possibly can! | |
37 | Red Magikoopa | 7 | 4 | 0 | Glitzville | This red-garbed Koopa wizard uses a wide variety of magic, including attack and defense boosting spells. | |
38 | White Magikoopa | 7 | 4 | 0 | Glitzville | A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | |
39 | Green Magikoopa | 7 | 4 | 0 | Glitzville | A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. | |
40 | Kammy Koopa | 50 | 5 | 0 | Palace of Shadow | An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders. Remember that! | |
41 | Bowser | 30/70 | 3/7 | 1/2 | Glitzville Palace of Shadow |
| |
42 | Gus | 20 | 3 | 0 | Rogueport | A super-annoying guy with a big pointy spear that he tends to throw at people. Some think he's just a bunch of sass talk, but he's tough. | |
43 | Dark Craw | 20 | 6 | 0 | Glitzville Pit of 100 Trials |
A ghastly-looking spear man that will poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging. | |
44 | Bandit | 5 | 2 | 0 | Glitzville Pit of 100 Trials |
A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! | |
45 | Big Bandit | 8 | 3 | 0 | Glitzville | A Bandit boss that steals items as well as coins. Guard when he charges at you to hold on to your goods! | |
46 | Badge Bandit | 12 | 5 | 0 | Pit of 100 Trials | A bandit who steals badges. His HP and attack are high. Use your Guard well to keep your badges! | |
47 | Spinia | 3 | 1 | 0 | Rogueport Sewers Glitzville Pit of 100 Trials |
A strange creature made of thin, papery boards. Still a completely mysterious species. | |
48 | Spania | 3 | 1 | 0 | Rogueport Sewers Glitzville Pit of 100 Trials |
A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reason, it looks really peeved. | |
49 | Spunia | 12 | 7 | 2 | Rogueport Sewers Pit of 100 Trials |
A creature with a body made up of springy discs. It may not look like much, but it's pretty tough. | |
50 | Fuzzy | 3 | 1 | 0 | Shhwonk Fortress Glitzville Pit of 100 Trials |
A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. | |
51 | Gold Fuzzy | 10 | 1 | 0 | Shhwonk Fortress | A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP. | |
52 | Green Fuzzy | 5 | 3 | 0 | Glitzville Keelhaul Key |
This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. | |
53 | Flower Fuzzy | 6 | 3 | 0 | Glitzville Keelhaul Key Pit of 100 Trials |
A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full. | |
54 | Pokey | 4 | 3 | 0 | Glitzville Pit of 100 Trials |
A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to come fight alongside it. | |
55 | Poison Pokey | 8 | 4 | 0 | Riverside Station Pit of 100 Trials |
A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly. | |
56 | Pale Piranha | 4 | 2 | 0 | Boggly Woods Glitzville |
A monochrome Piranha Plant that attacks with a nasty bite. If you see one, throw all you've got at it, or run. | |
57 | Putrid Piranha | 8 | 3 | 0 | Keelhaul Key | A poisonous Piranha Plant. It'll poison your allies. Use your guard effectively to avoid poisoning. | |
58 | Frost Piranha | 10 | 5 | 0 | Fahr Outpost Pit of 100 Trials |
A Piranha Plant with ice powers that's weak against fire. Its biting attack sometimes freezes you. | |
59 | Piranha Plant | 15 | 9 | 0 | Pit of 100 Trials | The strongest of the Piranha Plants. It likes to live... in pipes. | |
60 | Crazee Dayzee | 7 | 2 | 0 | Twilight Trail | This fleet-footed flower foe is super cute, and it sings one hypnotically sleepy lullaby. | |
61 | Amazy Dayzee | 20 | 20 | 1 | Twilight Trail Pit of 100 Trials |
A mystical Dayzee that's almost never seen. Since it has such high HP, and since it's so quick to run away, this creature is almost impossible to beat. | |
62 | Pider | 5 | 2 | 0 | Great Tree Glitzville Pit of 100 Trials |
A spidery creature that drops down on webs. It can shoot out three webs wads to attack consecutively. | |
63 | Arantula | 16 | 7 | 0 | Pit of 100 Trials | A spiderlike creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it isn't poisonous. | |
64 | Swooper | 6 | 3 | 0 | Glitzville Creepy Steeple |
A roosting creature that will hang from the ceiling until damaged. | |
65 | Swoopula | 9 | 4 | 0 | Palace of Shadow Pit of 100 Trials |
An HP-sucking batlike thing. Its name comes from its swooping, bloodsucking attack. | |
66 | Swampire | 20 | 6 | 0 | Pit of 100 Trials | A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. | |
67 | Dark Puff | 3 | 2 | 0 | Boggly Woods Glitzville Pit of 100 Trials |
A thunderhead that attacks with lightning. Don't touch it when it's charged up, or you'll be in for a shock! | |
68 | Ruff Puff | 7 | 4 | 0 | Riverside Station | A relative of the Dark Puff... or perhaps just a different-colored one. It charges up and shocks you with lightning. | |
69 | Ice Puff | 9 | 4 | 0 | Fahr Outpost Pit of 100 Trials |
Ruff Puff's chilly brother, it will sometimes freeze you with cold breath. You get hurt if you touch it while it's charged with icy energy. | |
70 | Poison Puff | 15 | 8 | 0 | Pit of 100 Trials | A poisonous cloud creature. It'll charge you or try to poison you, and if you touch it while it's storing poison, you'll get hurt. | |
71 | Boo | 7 | 3 | 0 | Creepy Steeple Pit of 100 Trials |
A somewhat shy ghost that can make itself and its allies invisible. It may be a ghost, but it's pretty cute. | |
72 | Atomic Boo | 40 | 4 | 0 | Creepy Steeple | A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. | |
73 | Dark Boo | 8 | 5 | 0 | Poshley Sanctum Pit of 100 Trials |
A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! | |
74 | Ember | 8 | 3 | 0 | Keelhaul Key Pirate's Grotto |
These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead. | |
75 | Lava Bubble | 6 | 4 | 0 | Pirate's Grotto Pit of 100 Trials |
This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage. | |
76 | Phantom Ember | 10 | 5 | 0 | Palace of Shadow Pit of 100 Trials |
An angry spirit from beyond. Its flame attack will set you on fire. | |
77 | Bald Cleft | 2 | 1 | 2 | Shhwonk Fortress | Basically, a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire. Its defense falls to zero if it is flipped over. | |
78 | Hyper Bald Cleft | 3 | 2 | 2 | Glitzville | A hyperactive Bald Cleft that can charge up energy, boosting its Attack to eight. | |
79 | Cleft | 2 | 2 | 2 | Boggly Woods Pit of 100 Trials Shhwonk Fortress |
A spiky, rock-headed jerk that's impervious to fire attacks and has a solid body. | |
80 | Iron Cleft | 6 | 4 | ??? | Glitzville | No attacks can pierce the defense of this hard, metallic Cleft. Are they impossible to defeat??? | |
81 | Iron Cleft | 6 | 4 | ??? | Glitzville | No attacks can pierce the defense of this hard, metallic Cleft. Since this one is wearing green shoes, it must be the younger brother. | |
82 | Hyper Cleft | 4 | 3 | 3 | Twilight Trail Pit of 100 Trials |
A hyperactive Cleft that uses charge moves to boost its Attack power to nine. | |
83 | Moon Cleft | 6 | 5 | 5 | The Moon Pit of 100 Trials |
A Cleft living on the Moon. Its defense is high, but if you turn it over with an explosion, its defense goes down to zero. | |
84 | Bristle | 2 | 1 | 4 | Shhwonk Fortress Glitzville |
A petrified spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. | |
85 | Dark Bristle | 8 | 8 | 4 | Pit of 100 Trials | An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears. | |
86 | Bob-omb | 4 | 2 | 1 | Glitzville Pit of 100 Trials |
A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. | |
87 | Bulky Bob-omb | 6 | 2 | 1 | Pirate's Grotto Pit of 100 Trials |
A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then. | |
88 | Bob-ulk | 10 | 4 | 2 | Pit of 100 Trials | A really, really big Bob-Omb that explodes after 4 turns. Take it out before then or you'll be peeling your lips off the ceiling! | |
89 | Chain Chomp | 7 | 6 | 5 | Palace of Shadow Pit of 100 Trials |
It's tough to damage this creature, but it has somewhat low HP, so it's possible to take it out with one decisive blow. | |
90 | Red Chomp | 6 | 5 | 3 | Glitzville Pit of 100 Trials |
A red, brutal Chomp-Chomp. Attack and defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping... | |
91 | Bill Blaster | 5 | 0 | 2 | Pirate's Grotto | A large black cannon that shoots Bullet Bills. Unknown whether it is alive or not. | |
92 | Bullet Bill | 2 | 4 | 1 | Pirate's Grotto | A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you. | |
93 | B. Bill Blaster | 10 | 0 | 4 | Palace of Shadow | A much tougher Bill Blaster. It's really strong, but if you don't beat it, it will keep shooting Bombshell Bills | |
94 | Bombshell Bill | 3 | 6 | 2 | Palace of Shadow | A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP are low, so do it quickly! | |
95 | Dark Wizzerd | 10 | 5 | 2 | Palace of Shadow Pit of 100 Trials |
A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you if it's the last enemy left. | |
96 | Wizzerd | 10 | 6 | 3 | Pit of 100 Trials | A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time. | |
97 | Elite Wizzerd | 12 | 8 | 5 | Pit of 100 Trials | The top of the heap for the half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. | |
98 | Blooper | 12 | 1 | 0 | Rogueport Sewers | A giant, squid-like thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. | |
99 | Hooktail | 20 | 5 | 1 | Hooktail Castle | This giant dragon attacks by munching, stomping, and breathing stinky, fiery breath. She hates things that make chirping noises, especially creatures that start with "cr" and end with "icket". | |
100 | Gloomtail | 80 | 8 | 2 | Palace of Shadow | Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous mega-breath attack! | |
101 | Bonetail | 200 | 8 | 2 | Pit of 100 Trials | The oldest brother of Hooktail. He's just bones now and is incredibly tough... Maybe even the toughest? | |
102 | Rawk Hawk | 40 | 4 | 0 | Glitzville | A champion fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAWWWWWKKKKK!" | |
103 | Macho Grubba | 60 | 4 | 0 | Glitzville | Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star. | |
104 | Doopliss | 40 | 4/6 | 0 | Creepy Steeple Twilight Trail Palace of Shadow |
| |
105 | Cortez | 20 | 4 | 1 | Pirate's Grotto | A pirate spirit who stayed at Keelhaul Key to guard his treasure. | |
106 | Smorg | 50 | 5 | 1 | Excess Express | A monster made of tons of smaller Smorgs. It uses Smorg tentacles to attack. | |
107 | X-Naut | 4/6/10 | 3/5/5 | 0 | Great Tree Keelhaul Key X-Naut Fortress |
A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. | |
108 | X-Naut PhD | 9 | 4 | 0 | X-Naut Fortress | An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw. | |
109 | Elite X-Naut | 10 | 5 | 1 | X-Naut Fortress | The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs. | |
110 | Yux | 3 | 2 | 0 | Great Tree X-Naut Fortress |
These pathetically ugly creatures were created in the X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks. | |
111 | Mini-Yux | 1 | 0 | 0 | Great Tree X-Naut Fortress |
Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. | |
112 | Z-Yux | 7 | 4 | 0 | The Moon X-Naut Fortress |
A genetic improvement to the original Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage. | |
113 | Mini-Z-Yux | 2 | 0 | 0 | The Moon X-Naut Fortress |
A protector of the Z-Yux. There can be as many as four. They must be all defeated to make the Z-Yux vulnerable. | |
114 | X-Yux | 10 | 3 | 1 | X-Naut Fortress | A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. | |
115 | Mini-X-Yux | 1 | 0 | 0 | X-Naut Fortress | A protector of the X-Yux. You can't attack the main unit until you clear these things out. | |
116 | Grodus X | 3 | 4 | 0 | Palace of Shadow | An annoying magical protector of Grodus. When he has four of these, he's invincible! | |
117 | Magnus von Grapple | 30 | 2 | 1 | Great Tree | A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. | |
118 | Magnus von Grapple 2.0 | 70 | 6 | 2 | X-Naut Fortress | The biggest upgrades seem to be the flying features. Watch out for the improved machine guns! | |
119 | Lord Crump | 5/30 | 1/3 | 0 | Rogueport Keelhaul Key |
The X-Naut leader. He likes to attack with body slams. Always an interesting foe... | |
120 | Grodus | 50 | 7 | 1 | Palace of Shadow | The nasty creature who kidnapped Princess Peach. He's into world domination. Some hobby, huh? | |
121 | Beldam | 9/30 | 1/5 | 0 | Boggly Woods Palace of Shadow |
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122 | Marilyn | 12/40 | 2/7 | 0 | Boggly Woods Palace of Shadow |
| |
123 | Vivian | 10 | 1 | 0 | Boggly Woods | One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone. | |
124 | Shadow Queen | 150 | 7 | 0/1 | Palace of Shadow | The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but good. And Peach is back to normal, thank goodness! |