Bowser's Tower: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
The story begins with [[Mario]] and his friends having fun on the Party Islands. [[Bowser]] sees this, and, being jealous he isn't invited, creates a tall tower in his likeness, with a bubble machine that traps the fun from the islands. The player character, with the help of [[Green Toad]], proceeds to stop Bowser. Three copies of the playing character seen on a floor in '''Bowser's Tower'''. | The story begins with [[Mario]] and his friends having fun on the Party Islands. [[Bowser]] sees this, and, being jealous he isn't invited, creates a tall tower in his likeness, with a bubble machine that traps the fun from the islands. The player character, with the help of [[Green Toad]], proceeds to stop Bowser. Three copies of the playing character seen on a floor in '''Bowser's Tower'''. | ||
Each floor, there are three copies of a random character and the player must compete in one of two minigames to clear the floor. If the player wins, he or she can move on to the next floor. Along the way, [[Toad (species)|Green Toad]] will assist the player by giving advice. There are also several punishments that Bowser may choose to inflict via roulette on the player just before the 3rd, 7th, 17th and 27th floors. These "punishments" are actually nothing more than jokes or minor nuisances. After defeating the final boss, the player and Green Toad go to the top of the tower, where the player, after getting past a group of [[Mario]] copies, destroys the Bubble Machine, restoring the Party Islands to their original state. Completing the mode unlocks [[Bowser Jr.]] as a playable character. This is the only Story Mode in the ''Mario Party'' series that does not have an actual ending. When the character reaches the top of the tower, [[Bowser]] will reveal that the destroyed Bowser was a decoy (or that he pretended to be beaten when the player has chosen Bowser Jr.) and | Each floor, there are three copies of a random character and the player must compete in one of two minigames to clear the floor. If the player wins, he or she can move on to the next floor. Along the way, [[Toad (species)|Green Toad]] will assist the player by giving advice. There are also several punishments that Bowser may choose to inflict via roulette on the player just before the 3rd, 7th, 17th and 27th floors. These "punishments" are actually nothing more than jokes or minor nuisances. After defeating the final boss, the player and Green Toad go to the top of the tower, where the player, after getting past a group of [[Mario]] copies, destroys the Bubble Machine, restoring the Party Islands to their original state. Completing the mode unlocks [[Bowser Jr.]] as a playable character. This is the only Story Mode in the ''Mario Party'' series that does not have an actual ending. When the character reaches the top of the tower, [[Bowser]] will reveal that the destroyed Bowser was a decoy (or that he pretended to be beaten when the player has chosen Bowser Jr.) and proceeds to knock the character and Green Toad off the tower far away, saying they can come back anytime. | ||
{{br}} | {{br}} |
Revision as of 00:37, May 30, 2014
Bowser's Tower appears in the game Mario Party: Island Tour and is served as the game's Solo Mode. It consists of thirty floors with a boss battle at every fifth floor.
The story begins with Mario and his friends having fun on the Party Islands. Bowser sees this, and, being jealous he isn't invited, creates a tall tower in his likeness, with a bubble machine that traps the fun from the islands. The player character, with the help of Green Toad, proceeds to stop Bowser. Three copies of the playing character seen on a floor in Bowser's Tower.
Each floor, there are three copies of a random character and the player must compete in one of two minigames to clear the floor. If the player wins, he or she can move on to the next floor. Along the way, Green Toad will assist the player by giving advice. There are also several punishments that Bowser may choose to inflict via roulette on the player just before the 3rd, 7th, 17th and 27th floors. These "punishments" are actually nothing more than jokes or minor nuisances. After defeating the final boss, the player and Green Toad go to the top of the tower, where the player, after getting past a group of Mario copies, destroys the Bubble Machine, restoring the Party Islands to their original state. Completing the mode unlocks Bowser Jr. as a playable character. This is the only Story Mode in the Mario Party series that does not have an actual ending. When the character reaches the top of the tower, Bowser will reveal that the destroyed Bowser was a decoy (or that he pretended to be beaten when the player has chosen Bowser Jr.) and proceeds to knock the character and Green Toad off the tower far away, saying they can come back anytime.
Bosses
- Floor 5: Goomba Tower (Goomba Tower Takedown)
- Floor 10: Chain Chomp (Chain Chomp's Lava Lunge)
- Floor 15: Mr. Blizzard (Mr. Blizzard's Snow Slalom)
- Floor 20: King Bob-omb (King Bob-omb's Court of Chaos)
- Floor 25: Dry Bowser (Dry Bowser's Brain Bonk)
- Floor 30: Bowser (Bowser's Sky Scuffle)
Trivia
- Each time the the tower is beaten, the CPU players get progressively tougher until the 5th attempt, where they will continue to be normal on floors 1-10, hard on floors 11-25, and super hard on floors 26-30 by default. The player will continue to get 30,000 Mario Party Points for each completion of the tower after the 3rd time.
- Losing on the same floor 3 or more times in a row will result in a ministar block appearing (which otherwise only appear occasionally). Green Toad will hit the block, and the number of ministars shown represents the number of character copies that will disappear. Since the possible numbers are 1-3, it's guaranteed to at least make the next minigame easier. Getting a 3 effectively skips the minigame altogether.