Reflecting: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The game is based on the sport of [[wikipedia:Billiards|billiards]]. The point of the game is to knock the yellow billiard ball into the pocket while keeping the cue ball from going in. The player will first need to find out where to shoot first. Usually, the ball has to be hit at an angle for best performance. Tapping the screen will cause the pool stick to hit the cue ball. When the cue ball hits the other ball, it will rebound off of the table. If the other ball goes in before the cue ball, the game is won. However, if the cue ball goes in before the other ball or time runs out, the game ends in a loss. | The game is based on the sport of [[wikipedia:Billiards|billiards]]. The point of the game is to knock the yellow billiard ball into the pocket while keeping the cue ball from going in. The player will first need to find out where to shoot first. Usually, the ball has to be hit at an angle for best performance. Tapping the screen will cause the pool stick to hit the cue ball. When the cue ball hits the other ball, it will rebound off of the table. If the other ball goes in before the cue ball, the game is won. However, if the cue ball goes in before the other ball or time runs out, the game ends in a loss. | ||
{{BoxTop}} | {{BoxTop}} |
Revision as of 18:42, May 28, 2014
Reflecting is Jimmy T.'s boss stage in WarioWare: D.I.Y.
Gameplay
The game is based on the sport of billiards. The point of the game is to knock the yellow billiard ball into the pocket while keeping the cue ball from going in. The player will first need to find out where to shoot first. Usually, the ball has to be hit at an angle for best performance. Tapping the screen will cause the pool stick to hit the cue ball. When the cue ball hits the other ball, it will rebound off of the table. If the other ball goes in before the cue ball, the game is won. However, if the cue ball goes in before the other ball or time runs out, the game ends in a loss.