Tetris Attack: Difference between revisions

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{{italic title}}
{{Infobox
|image=[[File:TAT.jpg|250px]]<br>'''SNES box art.'''<br><br>[[File:TA_GameBoyCover.jpg|250px]]<br>'''Game Boy box art.'''
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|designer=
|engine=a
|released='''[[SNES]]:'''<br>{{releasedate|USA|August 1996|Japan|November 3, 1996|Europe|November 28, 1996|Australia|1996<ref>[http://www.themushroomkingdom.net/games/ta-snes Date info of Tetris Attack (SNES) from TMK], retrieved 4/1/2008</ref>}}<br>'''[[Game Boy]]:'''<br>{{releasedate|USA|August 1996|Japan|October 26, 1996|Europe|November 28, 1996}}<br>'''[[Virtual Console]] (3DS)'''<br>{{releasedate|Japan|December 11, 2013}}
|genre=Puzzle
|modes=Single player, Multiplayer
|ratings={{ratings|esrb=K-A}}{{ratings|esrb=E}}
|platforms=[[Super Nintendo Entertainment System]], [[Game Boy]]
|media=ROM cartridge (USA/PAL/GB JP), [[Satellaview]] Download (SNES JP)
|input={{input|snes=1|gb=1|3ds=1}}
}}
'''''Tetris Attack''''' is a [[Super Nintendo Entertainment System]] and [[Game Boy]] puzzle game, based off the Japanese game ''[[Panel de Pon]]''. Despite its name, ''Tetris Attack'' has no relation to the ''[[wikipedia:Tetris|Tetris]]'' series and was later renamed ''Puzzle League'' when the sequels (such as ''[[Dr. Mario & Puzzle League]]'') came out.


==Gameplay==
[[File:TA4.PNG|thumb|left|The title screen of the game.]]
The title of the game is misleading in that the gameplay is little like ''Tetris''. Instead, square panels rise from the bottom (called the "stack") and the job of the player is to line up three or more matching panels either horizontally or vertically as the stack rises.
The player controls the panels using a rectangular cursor on the screen which the player uses to switch the selected panels back and forth. Extra points are given for combinations of more than three. If the stack touches the top of the playing field while rising, the game is over.
{{br|left}}
==Single player mode==
===Endless===
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi]] in ''Tetris Attack''.]]
Endless mode is just that; players will be playing endlessly, trying to get the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise.
===Time Trial===
The Time Trial mode is also similar to the Endless mode, except players are given a time limit of two minutes, and the objective is to score as many points as possible before time is up.
===Stage Clear===
[[File:TA3.PNG|thumb|right|Yoshi vs. Bowser]]
This mode is just like the Endless mode (see above), except players must clear all the panels above the "clear line" that's drawn in the stack. The line is not visible at the beginning of the game, and is only visible when players have cleared enough panels for the stack to rise enough. If the stack touches the top before all the panels above the "clear line" are removed, the players will lose. There's no time limit in this game mode.
There's a total of 30 rounds (not counting the "special stage" and "last stage"), with five rounds per level.
The "special stage" and "last stage" involve defeating [[Bowser]] with combos and chains before the stack reaches the very top. While the "special stage" is only a bonus stage to test the players' skills, the "last stage" can be repeated if they lose.
===Puzzle===
In the puzzle mode, players are given a number of panels on the screen, and they must clear all of them with only a limited number of switches by the cursor. Players play ten rounds with up to six different characters. Also, at the end of each round, players are given a password, which they can use to come back to their game at a later time. There is no time limit for this game mode.
On a side note, there are some even more difficult puzzles that players can play with if they have the proper password.
===VS===
[[File:TA5.PNG|thumb|left|A screenshot of VS mode.]]
Single player VS is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump garbage blocks, which resemble the Evil Ceiling from ''[[Wario's Woods]]'', on their stack. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well.
Inside Mt. Wickedness, the players will face off against [[Hookbill the Koopa]] and [[Naval Piranha]] on all the skill levels. On the "Normal" and "Hard" skill levels, Kamek will be the next opponent. And on the "Hard" skill level, the players will face Bowser as the final opponent.
There's also a "Super Hard" skill level, which will heavily test the players' skills. All opponents fought on the "Hard" skill level will be in this skill level.
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==Characters==
While [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] do not make a direct appearance in this game, [[Yoshi]] plays a starring role as an ally and a tutor to teach the player the game. A multitude of other characters from ''[[Super Mario World 2: Yoshi's Island]]'' appear in the game as well, some as allies and some as enemies. The following characters are:
===Pals===
*[[Yoshi]]
*[[Lakitu]]
*[[Bumpty]] (SNES version only)
*[[Poochy]]
*[[Flutter|Flying Wiggler]]
*[[Prince Froggy|Froggy]]
*[[Gargantua Blargg]]
*[[Lunge Fish]]
*[[Raphael the Raven]]
Note: Bumpty, Flying Wiggler, and Lunge Fish can only be used in the VS game modes. There is an exception in the Game Boy version of the Puzzle game mode.
===Rivals===
*[[Hookbill the Koopa]]
*[[Naval Piranha]]
*[[Kamek]]
*[[Bowser]]
Note: All rival characters can only be used in the 2P Mode. There is an exception in the Game Boy version of the Puzzle game mode, however.
==Other release formats==
The Japanese version of ''Tetris Attack'', titled 「ヨッシーのパネポン」 (''Yoshi no Panepon'') was released on the [[Satellaview]]. This version was a Japanese localization of the rebranded ''Panel De Pon'' with ''[[Yoshi (series)|Yoshi]]'' characters. There was also an option in the menus to play the game with the characters and story dialogue in English, but the menus would stay in Japanese.
The Game Boy version was also released in Japan under the same name, as a standard GB ROM cartridge.
==Secrets==
Below are a list of secrets that can be found. None of them stay unlocked, however.
===SNES===
#Upon turning on the SNES, press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain.
#In the 1P VS mode, the player can play the "Super Hard" skill level by pressing D-Pad Up, {{button|L}}, and {{button|snes|A}} at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level.
#Players can use the rival characters in the 2P game modes by doing the following; player 1 and player 2 must hold the {{button|L}} and {{button|R}} buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters.
===Game Boy===
{{sectionstub|14}}
==Options==
The SNES version of the game does feature an "Options" menu, which enables the player to change the language settings, listen to sound effects and background music, and even view data about the characters.
There's also a "CPU Switch" feature, in which player 1 and/or player 2 will be controlled by a CPU player. However, this feature can't be used to view game endings in the single player game modes; if attempted, the player will get a message stating that the CPU Switch must be turned off to view the ending.
==Reception==
The game was placed 17th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> Its average score on Gamerankings was about 90%<ref>http://www.gamerankings.com/snes/588787-tetris-attack/index.html</ref>.
==Staff==
{{main|List of Tetris Attack staff}}
==Trivia==
*Despite its many ''Yoshi's Island'' references, ''Tetris Attack'' takes place in the present, unlike most ''[[Yoshi (series)|Yoshi]]'' games. This hints that many characters from the past (like [[Poochy]], [[Hookbill the Koopa]], [[Kamek]], and [[Prince Froggy]]) are several times older than most other characters.
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party 6)|Block Star]], plays almost exactly like ''Tetris Attack''.
*Lip's theme music can be heard during the game tutorials.
*When released in Japan, it have the rebranded title, Yoshi no Panepon (ヨッシーのパネポン lit. "Yoshi's Panepon").
==References==
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[[de:Tetris Attack]]
[[Category:Games]]
[[Category:Super Nintendo Entertainment System Games]]
[[Category:Game Boy Games]]
[[Category:Puzzle Games]]
[[Category:1996 games]]
[[Category:Remakes]]
[[Category:Yoshi Games]]
[[Category:Tetris Attack]]

Revision as of 21:30, April 20, 2014