Countdown Timer: Difference between revisions

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[[Image:Countdowntimer.PNG|frame]]
The '''Countdown Timer''' is a feature in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', and ''[[Yoshi's New Island]]''. It was known as just the '''Timer''' in the original release of the game. This feature is first explained in the "[[Welcome to Yoshi's Island]]" level. If [[Yoshi]] hits an enemy, Baby Mario (or any other baby in ''Yoshi's Island DS'') flies away in a [[bubble]] and starts crying, and the countdown begins, indicating how long the star powers can protect them. If the Countdown Timer reaches zero, a few [[Toady|Toadies]] come and steal Baby Mario (or whichever baby is riding on Yoshi's back in ''Yoshi's Island DS'').


The countdown will stop when the Yoshi retrieves the baby, and the Countdown Timer will slowly restore to ten seconds. However, if Yoshi recovers the baby while the Countdown Timer is above ten seconds, no increase is awarded. [[Star]]s add give Yoshi one more second to the timer, and [[Middle Ring]]s give Yoshi ten more seconds, up to a maximum of thirty. The Countdown Timer also plays a part in determining the score for completing a level, with a point awarded for each second left on the timer.
In ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island: Super Mario Advance 3'', in addition to collecting individual Stars to increase the timer, the Yoshis can use items called [[10-Point Star]]s (which gives Yoshi ten more seconds when used) and [[20-Point Star]]s (which gives Yoshi twenty more seconds when used).
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[[Category:Terms]]
[[Category:Game Mechanics]]
[[Category:Yoshi's Island DS]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Yoshi's Island: Super Mario Advance 3]]

Revision as of 03:29, April 19, 2014