Countdown Pound: Difference between revisions
mNo edit summary |
|||
Line 7: | Line 7: | ||
'''Countdown Pound''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. | '''Countdown Pound''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. | ||
==Gameplay== | |||
The two combatants each stand on a platform that is connected to a timer and a balloon that corresponds to the character's color (For example, [[Mario]] has a red balloon, [[Yoshi]] has green, and [[Koopa Kid]] has orange). The timer counts down from ten seconds while pumping a balloon. The goal is to [[Ground Pound]] the platform as close to 0:00 seconds as possible. The player who is closer to 0:00 seconds is the winner. The loser's timer changes to XX:XX, and their balloon bursts, sending the losing player flying off-screen. Additionally, if the player fails to Ground Pound before the timer hits zero, they lose. | |||
It is possible to end in a draw. Both players must stop the timer at the exact time or both must fail to ground pound before the timer hits zero. In this case, both timers changes to XX:XX and both balloons burst. | |||
==Controls== | ==Controls== |
Revision as of 05:33, March 18, 2014
Template:Minigame-infobox Countdown Pound is a Duel minigame found in Mario Party 5.
Gameplay
The two combatants each stand on a platform that is connected to a timer and a balloon that corresponds to the character's color (For example, Mario has a red balloon, Yoshi has green, and Koopa Kid has orange). The timer counts down from ten seconds while pumping a balloon. The goal is to Ground Pound the platform as close to 0:00 seconds as possible. The player who is closer to 0:00 seconds is the winner. The loser's timer changes to XX:XX, and their balloon bursts, sending the losing player flying off-screen. Additionally, if the player fails to Ground Pound before the timer hits zero, they lose.
It is possible to end in a draw. Both players must stop the timer at the exact time or both must fail to ground pound before the timer hits zero. In this case, both timers changes to XX:XX and both balloons burst.
Controls
- – Jump
- + – Ground Pound
In-Game Text
- Rules – "Do a Ground Pound to stop the timer as close to 0:00 as you can. Whoever stops the timer closest to 0:00 wins."
- Advice – "It takes a moment or two to do a Ground Pound, so time your jump accordingly."
Trivia
- The characters' primary victory poses can be seen on the balloons.