Super Mario Bros. Deluxe: Difference between revisions
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|platforms=[[Game Boy Color]]<br>[[Virtual Console]] | |platforms=[[Game Boy Color]]<br>[[Virtual Console]] | ||
|designer=[[Shigeru Miyamoto]] | |designer=[[Shigeru Miyamoto]] | ||
|released='''[[Game Boy Color]]'''<br>{{releasedate|USA|May 1, 1999<ref>[http://www.nintendo.com/consumer/gameslist/manuals/cgb_games.pdf List of Game Boy Color games at Nintendo.com]</ref>|Europe|July 1, 1999<ref>[http://www.nintendo.co.uk/NOE/en_GB/games/gb/super_mario_bros_deluxe.html ''Super Mario Bros. Deluxe'' at Nintendo.co.uk]</ref>|Australia|July 1, 1999|Japan|March 1, 2000 ([[Nintendo Power (cartridge)|NP]])<ref>[http://www.nintendo.co.jp/n02/dmg/ahyj/index.html ''Super Mario Bros. Deluxe'' at Nintendo.co.jp]</ref>}}<br>'''3DS [[Virtual Console]]<br />(Promotional Release)'''<br />{{releasedate|Japan|January 27, 2014<ref>[citation needed]</ref>|Europe|February 13, 2014|Australia|February 13, 2014}}<br>'''3DS Virtual Console<br />(Full Release)'''<br />{{releasedate|USA|TBA|Europe|February 27, 2014|Australia|February | |released='''[[Game Boy Color]]'''<br>{{releasedate|USA|May 1, 1999<ref>[http://www.nintendo.com/consumer/gameslist/manuals/cgb_games.pdf List of Game Boy Color games at Nintendo.com]</ref>|Europe|July 1, 1999<ref>[http://www.nintendo.co.uk/NOE/en_GB/games/gb/super_mario_bros_deluxe.html ''Super Mario Bros. Deluxe'' at Nintendo.co.uk]</ref>|Australia|July 1, 1999|Japan|March 1, 2000 ([[Nintendo Power (cartridge)|NP]])<ref>[http://www.nintendo.co.jp/n02/dmg/ahyj/index.html ''Super Mario Bros. Deluxe'' at Nintendo.co.jp]</ref>}}<br>'''3DS [[Virtual Console]]<br />(Promotional Release)'''<br />{{releasedate|Japan|January 27, 2014<ref>[citation needed]</ref>|Europe|February 13, 2014|Australia|February 13, 2014}}<br>'''3DS Virtual Console<br />(Full Release)'''<br />{{releasedate|USA|TBA|Europe|February 27, 2014|Australia|February 27, 2014|Japan|TBA}} | ||
|genre=Platformer | |genre=Platformer | ||
|modes=1-2 players | |modes=1-2 players |
Revision as of 23:48, March 7, 2014
Template:Infobox Super Mario Bros. Deluxe is a remake of the 1985 Super Mario Bros. and 1986 Super Mario Bros.: The Lost Levels games. It was released on the Game Boy Color in 1999, fourteen years after the original Super Mario Bros. The game was never released in Japan for the normal Game Boy Color Game Pak, but rather the Nintendo Power cartridge. This game was released for the 3DS Virtual Console in 2014, as part of a special offer.
The game received critical acclaim for a number of reasons, including bringing back the original Super Mario Bros. for a whole younger generation to experience, especially to a handheld that allowed players to enjoy Super Mario Bros. wherever they went, the inclusion of the previously-rarely seen Super Mario Bros.: The Lost Levels, and the great abundance of featured unlockables. This game also paved the way for the Super Mario Advance Series of remakes, and Super Mario Advance featured a Yoshi Egg Collecting mode.
Plot
Because Super Mario Bros. Deluxe has several games and modes built in, the plot varies from mode to mode. The plots for Super Mario Bros. and Super Mario Bros.: The Lost Levels are exactly the same as in their original releases, but have additional features unlocked when beaten.
Super Mario Bros.
When Bowser kidnaps Princess Toadstool, ruler of the Mushroom Kingdom, Mario and Luigi must set out on a dangerous adventure to rescue the fair princess. As they trek across multiple locations to get to Bowser's Castle, they encounter massive ambushes of enemies along the way. Though their adventure starts out easy, it grows progressively harder as the brothers travel closer and closer to Bowser's Castle. Eight massive worlds stand between them and the princess, and they will do whatever it takes to rescue her from the foul King of Koopas.
Super Mario Bros.: The Lost Levels
Just after Mario and Luigi had rescued Princess Peach from Bowser, he kidnaps her once again. This time, however, Bowser hides in a more secluded location, amidst a mass amount of dangerous worlds for the Bros. to travel. Though the worlds seem familiar to the Bros., they are much more dangerous and inhabited by more enemies than they had ever experienced before. Yet, the Bros. march forth through eight dangerous worlds. When they finally reach Bowser's Castle, they will defeat him and rescue the fair princess once more. It is unlocked by getting a score of 300,000 in the original version.
You vs. Boo
After collecting 100,000 points, Boo challenges Mario and Luigi to a race. The Bros. must race against Boo through various courses, eventually beating it. Though Boo has the advantage of being able to travel through solid objects, it can be defeated.
If the Bros. do so, Boo floats away and is replaced with a Green Boo. This Green Boo moves much faster than its predecessor.
However, if the Bros. defeat this Boo in a race as well, it ventures off and is replaced by a Red Boo. This Boo is extraordinarily fast and poses quite a challenge for the Bros.
Eventually, if the Red Boo is defeated in a race, a final Black Boo challenges the player. This Boo does not have a set speed but instead will match the player's best time. Beating this Boo will do nothing but make him faster the next time he is challenged by the player.
Game Modes
Single Player
Original 1985
This is the first mode of the game that the player will encounter. It is a near-exact replica of the 1985 edition of Super Mario Bros., having only a few changes. The player will once again have to travel through eight worlds, each containing four levels.
The Player can use to either save or quit the game.
Differences Between Super Mario Bros. and the Port
- The player begins a game with five lives instead of just three like the original game. He can also begin with ten lives with the Fortune Teller.
- Many glitches from the original game were taken out of Super Mario Bros. Deluxe. As such, well-known glitches such as World -1 and Small Fire Mario cannot be performed in this game.
- The player can save the game at any time.
- A world map has been added for each world, displaying the player's progress in the game.
- The player can switch between Mario and Luigi at any time, simply by pressing the
button on the overworld.
- Water and lava are animated, whilst in the original being motionless.
- Princess Toadstool and Toad have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario/Luigi and gives them a kiss after thanking them.
- The first sentence of Toad's dialogue is changed to "Thank you,Mario!" (with a comma after the "you").
- Luigi's sprite palette has been changed. In the original, Luigi wore a green shirt with white overalls, and Fire Luigi wore a red shirt with white overalls, looking identical to Fire Mario. In Super Mario Bros. Deluxe, Luigi's palette was changed to reflect that of Mario's. As such, Luigi wears a brownish-green shirt with green overalls, and Fire Luigi wears a green shirt with white overalls.
- Various sounds were added for various actions that were silent in the original. For instance, the Jumping Board makes sounds when Mario jumps on it, a sound is made whenever Lakitu tosses a Spiny Egg, Mario makes skidding sounds when he reverses while walking (much like in Super Mario Bros.: The Lost Levels), Cheep-Cheeps make a noise before they jump, and finally, just as in the Super Mario All-Stars version, a chime or buzz will sound depending on whether or not Mario takes the right path in castle levels.
- Being a smaller screen, it doesn't show the entire level (which adds a degree of difficulty in stages like 1-3). Additionally, players can go back a little bit, and move the camera by pressing up and down on the
.
Challenge
This mode allows the player to travel through all thirty-two levels of Super Mario Bros., only this time, they must collect Red Coins and Yoshi Eggs. Depending on how well the player does in the challenge, their score may vary greatly. The player can also unlock many pictures and awards to view in the Toy Box if they do exceptionally well. In each level, several regular coins are replaced with several Red Coins; when the player collects the Red Coins, the Red Coins are tallied. However, to collect the Yoshi Egg, the player must hit an invisible block that is hidden somewhere in the level; this block contains the Yoshi Egg.
Super Mario Bros. For Super Players
When collecting a total of 300,000 points in Original 1985 mode, the player automatically unlocks Super Mario Bros. For Super Players, a Super Mario Bros.: The Lost Levels port. The game isn't an exact port of the original, as some modifications have been made. World 9 through D are left unused in the game. The wind feature was also removed; as such, the game was modified so that some jumps were actually possible. Graphics were updated very slightly, mostly in the sprites palettes. Nearly all the modifications from the Super Mario Bros. port are present here.
You vs. Boo
After the player has earned a total of 100,000 points in Original 1985 mode, the You vs. Boo mode. is unlocked. This mode is extremely similar to Versus mode in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls an obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fire Mario by pressing the button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. Springboards and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully. There are four different colored Boos to race against, each noticeably faster than the last.
Multi-player
Versus Mode
This mode is almost the same as You vs. Boo. By utilizing the Game Boy Color Link, two players can race head-to-head on a particular level. The levels are laid out identically to those featured in You vs. Boo mode. Only two difference can be found between Versus mode and You vs. Boo:
- Boo will not be found on any level as competition.
- The players can rearrange blocks to complicate the level for their opponent.
High Scores
This mode isn't a game mode. By utilizing the Game Boy Color Link, two players can view and exchange each other's high scores on levels and game modes.
Toy Box
The Toy Box contains a large variety of different toys for the player to use. The majority of the items in the Toy Box must be unlocked, generally through game completion.
Fortune Teller
The Fortune Teller is a bonus mode that is accessible from the very start of the game. The player enters the Fortune Teller, pick a random card, and receive a fortune. There are five different varieties of fortunes: Extremely Lucky, Very Lucky, Lucky, Unlucky, and Extremely Unlucky. The only way that the Fortune Teller can actually affect gameplay is if the player receives a Extremely Lucky fortune and starts a new file; they start the new game with ten lives, instead of just five.
Mystery Room
The Mystery Room (or ? Room) is perhaps the most well-developed secret in the Toy Box. It contains a total of eight different options for the player to choose from. Each must be unlocked by rescuing a captive from a castle in Original 1985 mode. Whenever a Toad (or Princess Peach, as the case may be) is rescued from a castle, they will show up in the Mystery Room.
- World 1-4 Toad: Shows the player banners to print out on the Game Boy Printer.
- World 2-4 Toad: Shows the player animations.
- World 3-4 Toad: Shows the player banners to print out on the Game Boy Printer.
- World 4-4 Toad: Shows the player animations.
- World 5-4 Toad: Shows the player various graphics available for printing.
- World 6-4 Toad: Shows the player a certain mode that allows them to create a sort of story.
- World 7-4 Toad: Shows the player banners to print out on the Game Boy Printer.
- Princess Peach: Shown an introduction screen editor where the player can replace the "Super Mario Bros: since 1985." title screen with different images, and add custom text. Can also be used to change the song heard in the title screen.
Calendar
The Calendar was the only other feature found in the Toy Box to be accessible from the very start of the game. The main function of the calendar is to keep track of the days. The player could mark certain days on the calendar if they were a specific event, (such as a birthday).
Yoshi Egg Finder
By finding at least one Yoshi Egg in Challenge Mode, the player will unlock this handy feature. The Yoshi Egg Finder is a sort of cheating device that helps the player find Yoshi Eggs in various levels of Challenge Mode. It operates like a roulette, flashing random levels at a high speed. When the player presses , the screens will stop flipping. A brief snapshot will be shown of an area in a specified level as to where that level's Yoshi Egg can be found; it is often near an object that did not appear in the original level. This mode is entirely optional to use.
Album
Awards
Unlockable | How to Unlock |
---|---|
File:SMBDX Bowser Award.PNG Bowser Award |
Complete the Star Courses of Super Mario Bros. |
File:SMBDX Mario Award.PNG Mario Award |
Beat World 8-4 of Super Mario Bros. |
File:SMBDX Peach Award.PNG Peach Award |
Get all Red Coins, High Score Medals and Yoshi Eggs in Challenge Mode. |
File:SMBDX Toad Award.PNG Toad Award |
Fill the total score meter on Challenge Mode (1,160,000 points) |
File:SMBDX Yoshi Award.PNG Yoshi Award |
Beat World 8-4 of Super Mario Bros.: The Lost Levels |
Printable Icons
Unlockable | How to Unlock |
---|---|
File:SMBDX Bowser Icon.PNG | Rescue the Toad in the fifth castle of Super Mario Bros. |
File:SMBDX Luigi Icon.PNG | Rescue the Toad in the fifth castle of Super Mario Bros. |
File:SMBDX Mario Icon.PNG | Rescue the Toad in the fifth castle of Super Mario Bros. |
File:SMBDX Peach Icon.PNG | Rescue the Toad in the fifth castle of Super Mario Bros. |
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Rescue the Toad in the fifth castle of Super Mario Bros. |
File:SMBDX Yoshi Icon.PNG | Rescue the Toad in the fifth castle of Super Mario Bros. |
File:SMBDX N64 Icon.PNG | Rescue the Toad in the fifth castle of Super Mario Bros. |
File:SMBDX Only For Icon.PNG | Rescue the Toad in the fifth castle of Super Mario Bros. |
Pictures
Unlockable | How to Unlock |
---|---|
File:SMBDX Fireworks Pic.PNG | Make the Fireworks go off on at least one level |
File:SMBDX 1up Pic.PNG | Collect a 1-Up Mushroom |
File:SMBDX Vine Pic.PNG | Climb a beanstalk and enter a Coin Heaven |
File:SMBDX Bros Pic.PNG | Play multiplayer mode with a friend once |
File:SMBDX Kiss Pic.PNG | Complete Super Mario Bros. |
File:SMBDX Toad Pic.PNG | Use the infrared link at least once |
File:SMBDX Mario Coin Pic.PNG | Find all red coins in Challenge mode: "Good job! You got all the Red Coins!" |
File:SMBDX Mario Pic.PNG | Get all the High Score Medals in Challenge mode: "You got all the High Score Medals!" |
File:SMBDX Yoshi Pic.PNG | Find all of the Yoshi Eggs in Challenge mode: "Wow! You found all the Yoshi Eggs!" |
File:SMBDX Goomba Pic.PNG | Defeat a Goomba |
File:SMBDX Blooper Pic.PNG | Defeat a Blooper |
File:SMBDX Lakitu Pic.PNG | Defeat a Lakitu |
File:SMBDX Cheep Pic.PNG | Defeat a Cheep-Cheep |
File:SMBDX Hammer Pic.PNG | Defeat a Hammer Bro. |
File:SMBDX Bill Pic.PNG | Defeat a Bullet Bill |
File:SMBDX Koopa Pic.PNG | Defeat a Koopa Troopa |
File:SMBDX Spiny Pic.PNG | Defeat a Spiny |
File:SMBDX Buzzy Pic.PNG | Defeat a Buzzy Beetle |
File:SMBDX Bowser Pic.PNG | Defeat the first four False Bowsers with fireballs in Super Mario Bros. The player unlocks a quarter of the picture for each Bowser defeated with fireballs. |
File:SMBDX Bros Handshake.PNG | Defeat the last three False Bowsers and Bowser with fireballs in Super Mario Bros. The player unlocks a quarter of the picture for each Bowser defeated with fireballs. |
Story Mode Artwork
Unlockable | How to Unlock |
---|---|
File:SMBDX Bowser.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Goomba.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Luigi.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Lovesick Mario.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Mario Shocked.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Peach.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Peach Walk.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Toad.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
File:SMBDX Yoshi.PNG | Rescue the Toad in the sixth castle of Super Mario Bros. |
Banners for the Game Boy Printer
Unlockable | How to Unlock |
---|---|
File:SMBDX Question Banner 4.PNG | Rescue the Toad in the first castle of Super Mario Bros. |
File:SMBDX Question Banner 3.PNG | Rescue the Toad in the first castle of Super Mario Bros. |
File:SMBDX Question Banner 2.PNG | Rescue the Toad in the first castle of Super Mario Bros. |
File:SMBDX Question Banner 1.PNG | Rescue the Toad in the first castle of Super Mario Bros. |
File:SMBDX Question Banner 5.PNG | Rescue the Toad in the first castle of Super Mario Bros. |
File:SMBDX GB Banner.PNG | Rescue the Toad in the third castle of Super Mario Bros. |
File:SMBDX SMB Banner.PNG | Rescue the Toad in the third castle of Super Mario Bros. |
File:SMBDX N64 Banner.PNG | Rescue the Toad in the third castle of Super Mario Bros. |
File:SMBDX Nintendo Banner.PNG | Rescue the Toad in the third castle of Super Mario Bros. |
File:SMBDX NES Banner.PNG | Rescue the Toad in the third castle of Super Mario Bros. |
File:SMBDX Favorites Banner.PNG | Rescue the Toad in the seventh castle of Super Mario Bros. |
File:SMBDX Dice Banner.PNG | Rescue the Toad in the seventh castle of Super Mario Bros. |
File:SMBDX Cell Phone Banner.PNG | Rescue the Toad in the seventh castle of Super Mario Bros. |
File:SMBDX Name Card Banner.PNG | Rescue the Toad in the seventh castle of Super Mario Bros. |
Staff
- Main article: List of Super Mario Bros. Deluxe staff
Original Game Design
Producer
- Masayuki Uemura
- Kazuhiko Taniguchi
Supervisor
- Shigeru Miyamoto
- Takashi Tezuka
- Toshihiko Nakago
Gallery
Screenshots
- SMBDX Fortune Teller 5.PNG
An extremely lucky fortune
- SMBDX Fortune Teller.PNG
A very lucky fortune
- SMBDX Fortune Teller 3.PNG
An unlucky fortune
- SMBDX Fortune Teller 4.PNG
An extremely unlucky fortune
- SMBDX Luigi Map.PNG
Luigi walking on the world map
- SMBDX Red Coin Snapshot.PNG
A Red Coin in Challenge mode
- SMBDX Challenge Mode Miss.PNG
The failure screen of Challenge mode featuring Toad.
Artwork
- Smbdx cover.jpg
Full cover artwork.
- Mariostalk.jpg
Mario ascending a beanstalk.
Miscellaneous
- Prima Guide-SMBD.jpg
Prima Games official guide
References
Template:BoxTop
Template:Mariogames
Game Boy Color games | |
---|---|
Super Mario franchise | Super Mario Bros. Deluxe (1999) • Mario Golf (1999) • Mario Tennis (2000) • Mobile Golf (2001) • Mario Family (2001) |
Donkey Kong franchise | Donkey Kong GB: Dinky Kong & Dixie Kong (2000) • Donkey Kong Country (2000) |
Wario franchise | Wario Land II* (1998) • Wario Land 3 (2000) |
Other | Game & Watch Gallery 2* (1998) • The Legend of Zelda: Link's Awakening DX* (1998) • Game & Watch Gallery 3* (1999) |