Super Mario Bros. 3: Difference between revisions
Master Gamer (talk | contribs) No edit summary |
(Release date Australia Got it that time) |
||
Line 5: | Line 5: | ||
| designer = [[Shigeru Miyamoto]] | | designer = [[Shigeru Miyamoto]] | ||
| engine = | | engine = | ||
| released = 1988-Japan, 1990-U.S., 1991-Europe | | released = 1988-Japan, 1990-U.S., 1991-Europe 1992-Australia | ||
| genre = Platformer | | genre = Platformer | ||
| modes = Single player, multiplayer | | modes = Single player, multiplayer |
Revision as of 22:18, June 17, 2006
This game was the sequel to Super Mario Bros. 2, which went in a different direction with it's gameplay than Super Mario Bros. Nintendo decided to return to a more traditional platforming style for this game.
Bowser had kidnapped Princess Toadstool and transformed the kings of each world into an animal. Mario and Luigi (if you play with a second player) fight their way through nine worlds. At the end of each, they fight one of the Koopa Kids until you finally get to Bowser. Each world had a different theme and different enemies to go with it.
Although Nintendo decided to go with a more traditional gameplay, they did add new powers for Mario. Among the most memorable were Raccoon Mario, the Frog Suit, the Tanooki Suit, and the Hammer Bros. Suit.