Super Mario Bros. 3: Difference between revisions

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(Release date Australia Got it that time)
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| designer = [[Shigeru Miyamoto]]
| designer = [[Shigeru Miyamoto]]
| engine =
| engine =
| released = 1988-Japan, 1990-U.S., 1991-Europe
| released = 1988-Japan, 1990-U.S., 1991-Europe 1992-Australia
| genre = Platformer
| genre = Platformer
| modes = Single player, multiplayer
| modes = Single player, multiplayer

Revision as of 22:18, June 17, 2006

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This game was the sequel to Super Mario Bros. 2, which went in a different direction with it's gameplay than Super Mario Bros. Nintendo decided to return to a more traditional platforming style for this game.

Bowser had kidnapped Princess Toadstool and transformed the kings of each world into an animal. Mario and Luigi (if you play with a second player) fight their way through nine worlds. At the end of each, they fight one of the Koopa Kids until you finally get to Bowser. Each world had a different theme and different enemies to go with it.

Although Nintendo decided to go with a more traditional gameplay, they did add new powers for Mario. Among the most memorable were Raccoon Mario, the Frog Suit, the Tanooki Suit, and the Hammer Bros. Suit.

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