Super Mario Bros. 2: Difference between revisions
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| publisher = [[Nintendo]] | | publisher = [[Nintendo]] | ||
| designer = [[Shigeru Miyamoto]] | | designer = [[Shigeru Miyamoto]] | ||
| released = 1988 | | released = October 1988 in America | ||
| genre = Platformer | | genre = Platformer | ||
| modes = Single player | | modes = Single player |
Revision as of 22:17, June 17, 2006
- This article is about the American version of Super Mario Bros. 2. For information on the Japanese game with the same name, see Super Mario Bros.: The Lost Levels.
Super Mario Bros. 2 has been a topic of much confusion in the Mario world. The true Super Mario Bros. 2 was released in Japan, but Nintendo apparently decided it was too challenging for UK/US players, so it wasn't released in the UK or US. However, Nintendo was already working on Super Mario Bros. 3 and they hadn't released an SMB2 in the UK or US. They needed to make a game which was quick to make, so they took Doki Doki Panic, replaced all the characters with Mario characters and called it SMB2.
The Japanese SMB2 was also released here as Super Mario: The Lost Levels, as a part of Super Mario All-Stars. It was also released on Super Mario Bros. Deluxe as Super Mario Bros. for Super Players.
Super Mario Bros. 2 has "accidentally" brought many characters and abilities into canon in the Mario universe. Luigi's ability to jump higher and "slower" than Mario comes from this game, as well as Peach's occassional ability to hover in midair and pull vegetables from seemingly nowhere (Super Smash Bros. Melee). Shy Guys, Snifits, Bob-ombs, and Birdo effectively exploded into the Mario world because of this game. Ironically, Wart, the main villain, did not ever reappear in a Mario game.
The Game Boy Advance version of the game features updated graphics, voices for main characters, and new obstacles, such as being able to collect Yoshi Eggs for an extra challenge.
Trivia
In Japan, the american version of Super Mario Bros. 2 was rereleased under the name Super Mario USA.